The Unofficial World reTexture Thread

Post » Thu Mar 03, 2011 9:51 am

i cant begin to tell you how helpfull this has been. i noticed that at least one or 2 ppl said that they used bits and pieces from different retexture packs. because i certainly have noticed that i like some aspects of one mods and some from another as well. This doesn't cause problems to mix and match like that?
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Kortniie Dumont
 
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Post » Thu Mar 03, 2011 12:13 pm

i cant begin to tell you how helpfull this has been. i noticed that at least one or 2 ppl said that they used bits and pieces from different retexture packs. because i certainly have noticed that i like some aspects of one mods and some from another as well. This doesn't cause problems to mix and match like that?

I'm glad it has helped you.

No not at all. The texture files are all named the same, so when you place them in the textures folder, they overwrite the ones.

IE: I like Vibrant Morrowind, but I like the Land Patterns land textures better. So what I would do is install Vibrant Morrowind first, then overwrite the land textures with Lant Patterns.

Hopefully you understood that ;)
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Travis
 
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Post » Thu Mar 03, 2011 2:19 pm

I've been searching for the past half-hour for this thread (couldn't remember what it was called), there has to be an easier way...
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Nicole M
 
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Post » Thu Mar 03, 2011 3:06 am

I was using the combined Visual Packs for a while, then started noticing that alot of packs sometimes offer higher res textures in quite different areas. So i set about simply installing the largest textures in terms of kb/mb. The result was of course a bloody mess. I kicked myself and started over. Getting textures from different packs to fit together well, and look aesthetically pleasing seems pretty hard. Also, some of the textures that i assumed to be of higher quality due to their file size turned out to look pretty blurry. Strange. Ive just downloaded a dds viewer, so i might just reinstall the visual packs and slowly check through what the others have to offer. Of course thats what i shouldve done first time round. Doh.
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Soku Nyorah
 
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Post » Thu Mar 03, 2011 7:14 am

I've been searching for the past half-hour for this thread (couldn't remember what it was called), there has to be an easier way...


You can:
  • Save this page as a Favourite.
  • Subscribe to this thread.
  • Click on My Controls" and Copy and Paste the url of the thread onto Your personal note pad.

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Matthew Barrows
 
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Post » Thu Mar 03, 2011 1:38 pm

I've been searching for the past half-hour for this thread (couldn't remember what it was called), there has to be an easier way...


Post in it, and then search for threads that you've replied in. And you just posted in it, so all is well.
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Eddie Howe
 
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Post » Thu Mar 03, 2011 1:02 am

You can:
  • Save this page as a Favourite.
  • Subscribe to this thread.
  • Click on My Controls" and Copy and Paste the url of the thread onto Your personal note pad.

Hmm, I've also now added this topic to bookmarks, after also spending ages not finding it a few days ago.

Thanks to whoever bumped it back up, and also (obviously) thanks to stebin for starting it! Like many people it seems, I mix & match different textures from different places (packs/ mods) so this topic is extremely helpful!! :foodndrink:
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Hannah Whitlock
 
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Post » Thu Mar 03, 2011 6:20 am

Thanks to whoever bumped it back up

You're welcome. :D
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Robert Garcia
 
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Post » Thu Mar 03, 2011 8:14 am

WHOA!!! Never seen so many retex threads out there.... looks good and most helpful
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OnlyDumazzapplyhere
 
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Post » Thu Mar 03, 2011 10:22 am

http://elderscrolls.filefront.com/file/Morrowind_Visual_Pack_Combined;56241

http://www.ringen.net/~ajs/mw/download/Morrowind.Re-Textured-v1.2b.zip
http://www.ringen.net/~ajs/mw/screens/misc/mwretextured.html
Can anyone who's used either of these tell me how the ashlands look? I've noticed that some texture replacers add grass and trees to the region and I don't like it like that.
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Alkira rose Nankivell
 
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Post » Thu Mar 03, 2011 8:00 am

Can anyone who's used either of these tell me how the ashlands look? I've noticed that some texture replacers add grass and trees to the region and I don't like it like that.

I'm sure MW retextured doesn't add grass. I'm not so sure about the other.
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Ash
 
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Post » Thu Mar 03, 2011 4:50 am

I'm sure MW retextured doesn't add grass. I'm not so sure about the other.

Thanks :hugs:
Anyone else know about the other one?
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Cat
 
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Post » Thu Mar 03, 2011 12:50 pm

Thanks :hugs:
Anyone else know about the other one?

YW:)
BTW do you know what texture replacers add grass to the ashlands? I just want to make a note of it on the list.
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Richard Dixon
 
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Post » Thu Mar 03, 2011 2:17 am

Better Looking Morrowind and I think there are others too but I don't remember which ones.
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laila hassan
 
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Post » Thu Mar 03, 2011 1:53 am

Don't know if somebody pointed it before, but i just found Ultimate Textures Complete 3.0 (The PES link in the first post is broken) in a french site, the link is the following: http://morromods.wiwiland.net/spip.php?article881
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Kayleigh Williams
 
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Post » Thu Mar 03, 2011 3:15 pm

Sweet thanks.
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Casey
 
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Post » Thu Mar 03, 2011 4:21 am

I've taken Ultimate textures off because it has come to my attention that the author stole credit for some textures.
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-__^
 
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Post » Thu Mar 03, 2011 6:10 am

YW:)
BTW do you know what texture replacers add grass to the ashlands? I just want to make a note of it on the list.


Forested Morrowind does that; it changes the Ashlands into a forest, adding trees and replacing most (if not all) of the textures.

Swiveller
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Vicki Blondie
 
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Post » Wed Mar 02, 2011 11:23 pm

Forested Morrowind does that; it changes the Ashlands into a forest, adding trees and replacing most (if not all) of the textures.

Swiveller


Actually, I think Green Morrowind adds grass textures, Leafy adds more trees in general, ind Forested adds many more trees. I loved it, but I found that I had a hard time getting around in Ald'ruhn--the framerate was just a bit sad. But it is really lovely.
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Raymond J. Ramirez
 
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Post » Thu Mar 03, 2011 4:15 am

Actually, I think Green Morrowind adds grass textures, Leafy adds more trees in general, ind Forested adds many more trees. I loved it, but I found that I had a hard time getting around in Ald'ruhn--the framerate was just a bit sad. But it is really lovely.

Go into your construction set and delete trees. :foodndrink:
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Laurenn Doylee
 
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Post » Wed Mar 02, 2011 11:28 pm

Actually, I think Green Morrowind adds grass textures, Leafy adds more trees in general, ind Forested adds many more trees. I loved it, but I found that I had a hard time getting around in Ald'ruhn--the framerate was just a bit sad. But it is really lovely.


Gren is right - Forested Morrowind builds on the other two mods she mentions.

Swiveller
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Shaylee Shaw
 
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Post » Thu Mar 03, 2011 5:20 am

I've taken Ultimate textures off because it has come to my attention that the author stole credit for some textures.


He did?
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Rik Douglas
 
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Post » Thu Mar 03, 2011 12:29 am

Two questions:

1 - Why all texture replacements make every color lighter? The only exception is Darker Morrowind with makes the extreme oppose and make all every color A LOT darker. Some of those textures are really beautiful, aesthetic speaking i would say Better Looking Morrowind is the best. But it's just to bright and non-lore for me. Would be cool if somebody did a texture replacement with high quality and highly detailed textures but with a look based in the own game, concept arts and etc to make it more lore friendly
2 - Does those vegetation mods like Forested Morrowind all make the Ashlands and other desolated places green? Do they change the native morrowind vegetation to a more "european" one? Do they conflict with mods like Balmora Expansion or other mods that delete trees?
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Beth Belcher
 
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Post » Thu Mar 03, 2011 5:14 am

1 - Why all texture replacements make every color lighter? The only exception is Darker Morrowind with makes the extreme oppose and make all every color A LOT darker. Some of those textures are really beautiful, aesthetic speaking i would say Better Looking Morrowind is the best. But it's just to bright and non-lore for me. Would be cool if somebody did a texture replacement with high quality and highly detailed textures but with a look based in the own game, concept arts and etc to make it more lore friendly

I never noticed that it's incredibly brighter. I used http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2915 and nothing seemed out of place or brighter, everything looked just fine. I guess it's a matter of tastes. :shrug:


2 - Does those vegetation mods like Forested Morrowind all make the Ashlands and other desolated places green? Do they change the native morrowind vegetation to a more "european" one? Do they conflict with mods like Balmora Expansion or other mods that delete trees?

I know that Green Morrowind, Leafy Morrowind and Forested Morrowind are adding forests all around the Vvardenfell, yes, they do change present native Morrowind vegetation, but in fact they are all lore-friendly, because they are supposed to show Vvardenfell 1000 years after Dagoth-Ur's defeat, and lore says nothing about that time and vegetation at that time. So I would recommend installing these mods and using them only with characters with which you have already defeated Dagoth-Ur and it's getting a bit boring. But beware - some of these mods will bring your FPS down to a crawl if you have a relatively old computer (i.e., the computer that was bought to be able to run Morrowind).
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Dean Brown
 
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Post » Thu Mar 03, 2011 2:54 pm

I never noticed that it's incredibly brighter. I used http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2915 and nothing seemed out of place or brighter, everything looked just fine. I guess it's a matter of tastes. :shrug:

I'm using the same texture replacer, it's the better one but i feel much could be improved. Like i said Better Looking Morrowind is very beautiful and really high quality but it's just to different. Much could be done while still keeping with Morrowind's feel, just look at the concept art from the booklet that comes with GOTY Edition (A scan is in Silgrad's Tower site).

I know that Green Morrowind, Leafy Morrowind and Forested Morrowind are adding forests all around the Vvardenfell, yes, they do change present native Morrowind vegetation, but in fact they are all lore-friendly, because they are supposed to show Vvardenfell 1000 years after Dagoth-Ur's defeat, and lore says nothing about that time and vegetation at that time. So I would recommend installing these mods and using them only with characters with which you have already defeated Dagoth-Ur and it's getting a bit boring. But beware - some of these mods will bring your FPS down to a crawl if you have a relatively old computer (i.e., the computer that was bought to be able to run Morrowind).

Ok... would be good if one made a similar mod set in morrowind's timeline tough.
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Lizs
 
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