The update just went LIVE on STEAM !

Post » Wed Sep 01, 2010 6:35 pm

Same problem here. No error. Nothing.

If you're using archiveinvalidatedinvalidated!.bsa you need to reorder the bsa files so the game will load.
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Toby Green
 
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Post » Wed Sep 01, 2010 10:42 am

Yup, it downloaded another patch, if that was the hotfix, nice job Bethesda :goodjob: Still, i can't play the game until NVSE is updated, due to me using the Readius mod.
I found that odd, I know the Readius uses NVSE, but I am still using the Readius without any problems, non that I've seen anyway, and I definitely cannot start NVSE.
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Jade MacSpade
 
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Post » Wed Sep 01, 2010 8:40 am

It still doesn't correct the issue with the archiveinvalidation but moving the voices bsa to the front and having the invalidation bsa load just after it seems to work fine.


Yeah, I just tried that and it worked for me too.
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Sabrina Steige
 
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Post » Wed Sep 01, 2010 2:00 pm

I find it odd that modders seem to know the ins and outs of the Gamebryo engine better than Bethesda does. Bethesda, please don't patch the PS3. I can deal with stuttering frame rate and occasional crash at this point.
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sarah simon-rogaume
 
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Post » Wed Sep 01, 2010 7:58 pm

same issue file is InstallScript.vdf - you can get this info from a .log file

apparently it's not a "real" problem, just Steam screwed up


try verifying the cache? I noticed that it did an 808 byte update for me after the first "immortal" monster .exe update and then it updated the exe twice or somthing like that.. so they released a new InstallScript.vdf (file creation time also shows it's new).
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Spaceman
 
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Post » Wed Sep 01, 2010 11:27 am

InstallScript.vdf is bethseda issue. Blackops uses the exact steam integration system yeat it always verifies 100% successful wirh no errors etc. Seriously this file is either corrupt of steam server is whack someone please notify Steam/Bethseda that file needs replacement.

For all we know the game didn't install properly.
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Dorian Cozens
 
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Post » Wed Sep 01, 2010 3:00 pm

Same for me.

I wonder of the presence of mods effect the update.


I've got no mods running, and I'm getting the exact same problem. Of course, it hasn't worked since I got it. :(
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мistrєss
 
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Post » Wed Sep 01, 2010 3:32 pm

Haven't run into any problems with mods failing or unkillable beasties, though I have run into a major gamebreaking change since the patch: Lever action firearms now cause my commands to freeze/lag severely after any reload, whether it's reloading from empty or putting a single bullet in. After any reload, I can no longer fire, zoom to iron sights, open the Pipboy, or do anything else for anywhere from 10 seconds to a full minute. Spamming the "fire" mouse button kicks in after a delay and some commands will queue up or trigger after the round finally fires, but otherwise I am unable to do anything but run in place, hoping my companion can handle the fight til I am able to do anything again. This does not seem to happen with any other weapon types that I have tried (revolver, bolt action rifle), and I do not see any delays on my companion using a Cowboy Repeater during her reloads (though she did freeze in place believing she was stuck in combat for almost two minutes after we killed Nephi).

This really svcks having set myself up for a Cowboy build on this playthrough - can only snipe so well with a revolver being unable to use my lever action rifles/shotgun.
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Elisabete Gaspar
 
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Post » Wed Sep 01, 2010 10:55 pm

I found that odd, I know the Readius uses NVSE, but I am still using the Readius without any problems, non that I've seen anyway, and I definitely cannot start NVSE.


Yeah, i could use it too first, it was further away from the camera than usually though. However after fixing the archiveinvalidation problem it disappeared.
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Julie Ann
 
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Post » Wed Sep 01, 2010 10:05 pm

Yeah, i could use it too first, it was further away from the camera than usually though. However after fixing the archiveinvalidation problem it disappeared.
I've not touched archiveinvalidate, gotta say though, I like the new distance, nice to see more of the background while it's open, even if everything is frozen!
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Sammygirl500
 
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Post » Wed Sep 01, 2010 10:54 pm

Open fallout new vegas folder. Find fallounNV.exe there and open it's properties. go to Compatibility tab and set compatibility mode to 98/ME. Yes, this is sounds ridiculous, but it helped me and other guy in this thread.


That worked, don't know why but it did. Thanks!
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Claire Mclaughlin
 
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Post » Wed Sep 01, 2010 10:17 am

Games won't even start now.

You did test this before releasing it?
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Dean Ashcroft
 
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Post » Wed Sep 01, 2010 10:46 am

Going into the library, right clicking fallout and selecting properties and then running the diagnostic thing 3 times and disabling all mods and archive invalidation is what it took to get it going for me. Then I re-enabled all mods and archive invalidation and it's working fine.
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Adam
 
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Post » Wed Sep 01, 2010 9:17 am

Didn't seem to correct any graphics issues it states are corrected for me, no DLL fix was or is in place, INI files were replaced due to integrity check. The lighting still flickers constantly.
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Chica Cheve
 
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Post » Wed Sep 01, 2010 3:42 pm

So, I was reading all of this... and thought, oh what the hell, I'll try it out for myself to see if I can learn to help troubleshoot some of the problems.


Now, my game seems to be of the opinion that it's not installed.

It doesn't CRASH, per se. There's no "Not responding" window as was described by others. No... instead, Fallout: New Vegas gives me a warning that the GAME, although presenting me with the option to PLAY... is not actually installed on my computer.

That would make perfect sense, I suppose, were I not running the launcher directly from the directory.

Now, is this the same error as was being described before? Does this have something to do with the ArchiveInvalidationInvalidated thing? Or is this something else? I'm really not quite sure.

All I know is that I'd really -like- to get the game working again.

I was rather enjoying it.
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BlackaneseB
 
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Post » Wed Sep 01, 2010 2:56 pm

Didn't seem to correct any graphics issues it states are corrected for me, no DLL fix was or is in place, INI files were replaced due to integrity check. The lighting still flickers constantly.

Weird. My .inis are intact.
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Jessica Thomson
 
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Post » Wed Sep 01, 2010 4:51 pm

i was wrong for this i think, you might need to name it ArchiveInvalidationInvalidated!.bsa, i think leaveing it balnk will just cause a ctd, not sure.

some1 said that this fix of mine worked though.

in the InI file find this.

bEssentialTakeNoDamage=1

make it this.

bEssentialTakeNoDamage=0

the down side is there will be no essential NPC at all.

Thanks :goodjob:
I'm updating now. Hopefully it'll work for me, too.
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Dezzeh
 
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Post » Wed Sep 01, 2010 11:03 pm

Weird. My .inis are intact.


I complained that the fallout_default.ini was not being regenerated by the falloutnv.exe or steam in the bug thread.. it seems they asked steam to take care of the redownload if it was deleted as before it did not.. I had to verify the installed copy to make this happen yesterday before the patch was released as I was checking to see if I'd missed out on the patch. (steam lately has a nasty habit of not updating games unless you verify game integrity or quit/restart steam.

In this case I was curious if they'd included my request in the fixes and it seems they had..
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Michelle davies
 
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Post » Wed Sep 01, 2010 10:04 am

So... I'm trying to figure this out now...

... I got it to work. Without Archive Invalidation Invalidated anywhere in my _Default.ini the game starts up normally. It runs okay, minus all the prettyful textures and meshes I replaced, and then proceeds to crash my entire computer on attempting to exit the game.

However, when I put in ArchiveInvalidationInvalidated.bsa and all that jazz, in the second place on the list so that it doesn't load first... my game instead starts up perfectly normally... except that it never actually comes up on the screen. Instead, I am treated to the SOUNDS of the entire opening slideshow. It's quite lovely, really, and I do enjoy the music...

... but I'd kind've like to play now.

Anyone got a solution for me.


Additionally: What the hell version is this supposed to be? I've seen 1.1.1-something... I've seen 1.2.01.-something... I've really got no idea.

I'm on like 1.2.0.285
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Cartoon
 
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Post » Wed Sep 01, 2010 12:48 pm

This patch (v1.2.0.285) broke my game! FalloutNV won't start.

I verified the files with Steam, 146 files failed to verify! ...What!!... The game ran fine this morning, what the **** happened!

Now I had to download 128Mb of something! ...Again, What is going on!

The patch also totally screwed my .ini files, fortunately I've got copies.

I've also got nearly 50 Mods installed along with dozens of textures and meshes and I'm using DarnUI. It'll probably take a whole day to get this MESS fixed.

Just right now I've got a wonderful headache and I really want to break something, I've already gotten past the screaming (hope the neighbors didn't call the police). Thanks, Obsidian, for the patch.

[EDIT] Fixed! Moving the "ArchiveInvalidationInvalidated!.bsa" file (in the .ini file) so that it was not first in the archive list fixed the problem. I'm not absolutely sure the invalidation is still working although it appears to be working at the moment.
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-__^
 
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Post » Thu Sep 02, 2010 12:30 am

Well, I'm happy to report it's all good here. No issues so far. Game loads and plays fine. Just like before. It's still a little laggy around groups of NPC's but I had that with and without the .dll file so I'll have to put up with it.
I backed up all my .ini files and saves, didn't have to verify my installation. Didn't really have to do anything. It installed the updates I went offline, loaded the game and it all worked as good as before.
Unfortunately the archive invalidation thing from earlier isn't working for me, so I've gone back to the text file version. I don't really have many texture replacers installed (4 eye re-colors, face and body texture and ranger combat armor) so it's not much of a hassle adding lines to that. It's fine for now.

I walked from Gypsum Trainyard to Primm with ED-E and Veronica and had no crashes. I do like the little follower markers on the local map. They're handy :)
Haven't done too much else to pick out anything else. I geuss I never really noticed/didn't come across many of the things the patch fixed.
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Rachel Hall
 
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Post » Wed Sep 01, 2010 1:22 pm


Now I had to download 128Mb of something! ...Again, What is going on!
-
I've also got nearly 50 Mods installed along with dozens of textures and meshes and I'm using DarnUI. It'll probably take a whole day to get this MESS fixed.

2+2=?
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Alexandra Ryan
 
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Post » Wed Sep 01, 2010 10:39 pm

OMG this patch killed my New Vegas! Before the patch it was running beautifully, I only had one glitch. Since patching, my framerate is half what it was, and the gfx are gone all lo-rez and jaggy (particularly shadows, they are now squares instead of the shape they are supposed to be)

Can I unpatch?

--

oh, and when I talk to people now I get the subtitles but no voices. W-T-and-F?
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Janine Rose
 
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Post » Wed Sep 01, 2010 8:34 pm

...essential creatures...
v1.2's CREA group is, at least apparently, identical to v1.1. Just filtered/'cleaned' new against old and it looks like the only edited records are a few REGN forms. NOID and record counts are identical.

It appears there are two new record types FNVEdit doesn't recognize/show in the v1.2.0.285 ESM:
[00:08] Background Loader: Error: unknown record type ????[00:08] Background Loader: Error: unknown record type á?y 
?
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~Sylvia~
 
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Post » Wed Sep 01, 2010 5:02 pm

for some reason i didn't have so many issues with the game before the patches got released. only thing that is happening is, that random groups suddenly hate me and i don't know why.

how ever after the second patch and the shifting of the voices-bsa-file the game started again, but now i'm suffering from a severe case of mouselag.
since my char isn't that quick, i like to aim manually. but i can't since i'd need to pre-aim about 2 seconds or so.
it's really REALLY hard to hit anything that moves faster than a common snail . . .
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Logan Greenwood
 
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