What bothered me more was the fact that i did not see any condition spec for any of the weapons in the gameplay. Correct me if i am wrong. So, weapons don't degrade in F4?
My character in Fallout invariably ends up as an arms dealer on the side so I hope they aren't as cheap as that, and if they are, hope it is relative. Mind you, could it be to do with pre-set 'skills' regarding bartering in the presentation?
Yeah why is a schematic more valuabale than power armor ?
Simple explanation? Bethesda is fixing the hyper-inflated numbers of FO3. No need for a different economy. Realistically, who is going to carry hundreds of bottlecaps around in the Wasteland? It makes a lot more sense to deflate those values. I doubt you will be able to find as many bottlecaps or build them up so easily in FO4 as you did in FO3. Really, if they've done this across the board - which it looks like they have - it will make no difference to how easy it is for you to buy things. You just won't find as many bottlecaps while adventuring, and will be able to sell junk for less.
It sounds a lot more like the economy in FO1, which is a great thing.
Same thing with Radiation - now it appears 100 Rads will be deadly instead of 1000. Just bringing the numbers down.
Actually it was new vegas with the hyper inflated economy, fallout 3 had an underwhelming economy where pistols were dirt cheap and pretty much everything was dirt cheap. The most expensive items just barely topped 1000 caps i think. So hopefully fallout 4 they have a very stable and balanced economy where assault rifles aren't thousands of caps but aren't dirt cheap either.
Well there is a barter skill or perk as evidenced by the Barter Bobblehead in the E3 video, so the 53 caps could be the vaule that a character with low or no barter would get by selling the item, buying one could be much higher. It's also possible that with a high barter skill/perk/whatever the price for selling an item could be much higher.
As LateWhiteRabbit said they coud just be fixing inflation, so instead of finding a stash of 100 bottle caps you only find 10.
problem is that any raider drops pistols so you will pretty much farm them. This can be negated by poor condition of weapons, hopefully degradation is inn, it might not show on items in pristine condition. We saw armor take damage.
The new crafting system might also force lower prices as you can build a lots of stuff for sale. They want to avoid the earn an million while leveling enchanting in Skyrim.
Yeah, but it depends on how many plasma rifles there are out there. With crafting and weapon modding, there might be a lot of them floating around. And 94 bottlecaps isn't lousy if it takes you scrounging for half an hour or more to find that many, or you only get 4-5 caps per raider you loot.
I like it but at the same time I′m so used to high numbers in games. When I got to VtM:B at first I didn′t understand the system for building your character until I realised they had done just that; brought the numbers down
Weapons in Fallout 3 were dirt cheap especially if you never raised barter which was a pretty useless skill since there were easy ways to make money and exploit the system. In New Vegas the prices were really inflated. However, if the whole economy of the game works for this price then there shouldn't be anything to worry about. It just means that 1 cap is far more valuable than previous games.
FNV also had a ton more places you could safely scavenge at the beginning of the game. It was pretty easy to amass a fortune and full arsenal due to that factor alone. I remember nabbing some nice energy weapons from the sacked settlement where you (most likely) first meet the Legion. F3 on the other hand, only had the super duper mart at the beginning and that place wasn't even that safe.
Do you really think 200 years after the war bottlecaps are still lying around? Most bottlecaps were already taken and in the free market.