The value of items in Fallout 4

Post » Fri Nov 27, 2015 12:22 pm

Ok during the Bethesda E3 presentation the first things i noticed among many other things was that how cheap the items, compared to previous Fallouts, were. For example the 10mm Pistol has the value of 53 in Fallout 4 in Fallout 3 the 10mm Pistol (best condition) was 750! in Fallout 1 and 2 it had a value of around 250 if i remember correctly. Paying only 50 bottle caps for a Pistol seems a little bit unrealistic to me unless we have a different currency in fallout 4 perhaps Gold/Silver coins? that would make more sense. On the other Hand a buffout costs 45 so basically you could trade a 10mm pistol for buffout in Fallout 4. Laser rifle is worth only 94 (bottlecaps?) while the Power armor parts, which are also tradeable in parts and therefore the Player is able to carry it (PA isnt stationary like a tank as some people have suggested) is worth an incredible value of 750 (just for 1 part!). Im slightly worried that unlike in previous Fallouts the Player wouldnt be able to make his buck selling weapons but would have to search for other options. What are your thoughts on this?
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SiLa
 
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Post » Thu Nov 26, 2015 10:17 pm

What bothered me more was the fact that i did not see any condition spec for any of the weapons in the gameplay. Correct me if i am wrong. So, weapons don't degrade in F4?

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Rachel Tyson
 
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Post » Fri Nov 27, 2015 10:09 am

My character in Fallout invariably ends up as an arms dealer on the side so I hope they aren't as cheap as that, and if they are, hope it is relative. Mind you, could it be to do with pre-set 'skills' regarding bartering in the presentation?

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courtnay
 
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Post » Fri Nov 27, 2015 7:30 am

Yeah why is a schematic more valuabale than power armor ?

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carla
 
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Post » Fri Nov 27, 2015 1:13 am

Simple explanation? Bethesda is fixing the hyper-inflated numbers of FO3. No need for a different economy. Realistically, who is going to carry hundreds of bottlecaps around in the Wasteland? It makes a lot more sense to deflate those values. I doubt you will be able to find as many bottlecaps or build them up so easily in FO4 as you did in FO3. Really, if they've done this across the board - which it looks like they have - it will make no difference to how easy it is for you to buy things. You just won't find as many bottlecaps while adventuring, and will be able to sell junk for less.

It sounds a lot more like the economy in FO1, which is a great thing.

Same thing with Radiation - now it appears 100 Rads will be deadly instead of 1000. Just bringing the numbers down.

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Jennifer Rose
 
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Post » Fri Nov 27, 2015 3:02 am

Actually it was new vegas with the hyper inflated economy, fallout 3 had an underwhelming economy where pistols were dirt cheap and pretty much everything was dirt cheap. The most expensive items just barely topped 1000 caps i think. So hopefully fallout 4 they have a very stable and balanced economy where assault rifles aren't thousands of caps but aren't dirt cheap either.

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Susan Elizabeth
 
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Post » Thu Nov 26, 2015 10:23 pm

Well there is a barter skill or perk as evidenced by the Barter Bobblehead in the E3 video, so the 53 caps could be the vaule that a character with low or no barter would get by selling the item, buying one could be much higher. It's also possible that with a high barter skill/perk/whatever the price for selling an item could be much higher.

As LateWhiteRabbit said they coud just be fixing inflation, so instead of finding a stash of 100 bottle caps you only find 10.

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Peetay
 
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Post » Fri Nov 27, 2015 3:20 am

Yeah but it still wont Change the fact that you could trade a buffout for a 10mm Pistol since having a higher barter skill will raise both item values. What bothers me is that weapons have become cheap. This wasnt was absolutely not the case in previous Fallouts weapons were always of great value.
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Shianne Donato
 
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Post » Fri Nov 27, 2015 10:37 am

Right but it becomes sort of unrealistic when you have to sell a plasma rifle for lousy 94 bottle caps. this would never have happend in fallout 1 or 2 where laser and plasma weapons were highly valued.
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nath
 
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Post » Fri Nov 27, 2015 8:51 am

problem is that any raider drops pistols so you will pretty much farm them. This can be negated by poor condition of weapons, hopefully degradation is inn, it might not show on items in pristine condition. We saw armor take damage.

The new crafting system might also force lower prices as you can build a lots of stuff for sale. They want to avoid the earn an million while leveling enchanting in Skyrim.

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Gwen
 
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Post » Fri Nov 27, 2015 9:02 am

Yeah, but it depends on how many plasma rifles there are out there. With crafting and weapon modding, there might be a lot of them floating around. And 94 bottlecaps isn't lousy if it takes you scrounging for half an hour or more to find that many, or you only get 4-5 caps per raider you loot.

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Hairul Hafis
 
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Post » Fri Nov 27, 2015 1:43 pm

I like it but at the same time I′m so used to high numbers in games. When I got to VtM:B at first I didn′t understand the system for building your character until I realised they had done just that; brought the numbers down :)

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Suzie Dalziel
 
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Post » Fri Nov 27, 2015 2:37 am

Why would it be so hard to find bottlecaps? they are on every damn beer and nuka cola bottle and theres plenty of em.
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Mrs shelly Sugarplum
 
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Post » Fri Nov 27, 2015 6:03 am

Weapons in Fallout 3 were dirt cheap especially if you never raised barter which was a pretty useless skill since there were easy ways to make money and exploit the system. In New Vegas the prices were really inflated. However, if the whole economy of the game works for this price then there shouldn't be anything to worry about. It just means that 1 cap is far more valuable than previous games.

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Big mike
 
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Post » Fri Nov 27, 2015 1:31 pm

No from what we have seen so far they dont. which means that the price for the pistol and Plasma rifle are fixed, couldnt be raised by repairing the condition of the weapon and could only be altered by barter skill/perk.
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rebecca moody
 
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Post » Fri Nov 27, 2015 1:58 am

Just rewatched the presentation again and noticed that in Fallout 4 the amount of Charisma(SPECIAL) governs the prices when you barter. so perhaps there are no perks or skills that increase the value since we have SPECIAL now regulating the prices? also Todd Howard puts an amazing 7 Points into his Charisma and still gets these weak Prices. the average character will have either 3 or 4 Points in Charisma meaning that the value is actually even lower than what ive posted in the OP.
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priscillaaa
 
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Post » Thu Nov 26, 2015 9:54 pm

I dont think that PA parts having a value is a confirmation that we store PA suits in our inventories. Could still easily be that a complete suit is stuck out in the world but you carry the extra parts in your inventory. How else would we get the new parts we find/buy to our suit hanger?
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Alyna
 
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Post » Fri Nov 27, 2015 2:00 pm

FNV also had a ton more places you could safely scavenge at the beginning of the game. It was pretty easy to amass a fortune and full arsenal due to that factor alone. I remember nabbing some nice energy weapons from the sacked settlement where you (most likely) first meet the Legion. F3 on the other hand, only had the super duper mart at the beginning and that place wasn't even that safe.

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ladyflames
 
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Post » Fri Nov 27, 2015 4:55 am

I'm not worried. It makes sense. Technology used to be expensive because the only stuff available was scavenged, and organizations like the Brotherhood of Steel kept all the good stuff to themselves. Now that people are manufacturing weapons, armor, and ammunition again, prices are going to drop. Plus, maybe they've finally fixed their stupid, broken bartering system. Why should my character have to sell stuff for 20% base value and buy it for 500% just because he's not good at haggling yet? The basic laws of not being super dumb dictate that my character should be able to recognize that he's being ripped off. It just doesn't make sense that every merchant in the area has conspired to rip me off, but then suddenly becomes honest later on. Come to think of it, it might actually be cool to see honest and dishonest merchants.
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Lory Da Costa
 
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Post » Fri Nov 27, 2015 2:24 pm


Perhaps youre right but i still cant see how anybody would be dumb enough to trade a 10mm pistol for 54( actually its much less than that for average Charisma Players)bottlecaps. How simple bottlecaps, which you get from nuka Cola and beer lying around everywhere, become so precious is beyond me.
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Anna Krzyzanowska
 
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Post » Fri Nov 27, 2015 12:34 pm

Do you really think 200 years after the war bottlecaps are still lying around? Most bottlecaps were already taken and in the free market.

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Stat Wrecker
 
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Post » Fri Nov 27, 2015 12:54 pm

If people can manufacture weapons and armor by then why on earth couldnt they make some more bottle caps.
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NIloufar Emporio
 
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Post » Fri Nov 27, 2015 1:09 pm


Various entities have in the past games been quite *harsh* to those that make new bottle caps.
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Amber Ably
 
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Post » Fri Nov 27, 2015 10:34 am

They should be concerned with making profit instead.
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Laura Mclean
 
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Post » Fri Nov 27, 2015 2:41 am


Just making more money doesn't make you richer -_- that would only lower the value of money....
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Rudi Carter
 
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