[WIP/BETA] The Vampire Experience - Thread Four

Post » Wed Sep 01, 2010 7:44 pm

oh i was under the assumption it was a bug due to the whole vampire creaiton instructions of getting their disposition up and such. good to see you by the way looks liekyou've been busy with somthing. by the way you have a PM at the place i directed you to
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Kristina Campbell
 
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Post » Wed Sep 01, 2010 8:20 pm

Lol. WHOA!! Just found the new thread. Did ya think I was gone?
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Hope Greenhaw
 
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Post » Wed Sep 01, 2010 12:10 pm

May I ask how 1.3 is coming along? Does it look likely to be more bug-free?
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Kellymarie Heppell
 
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Post » Wed Sep 01, 2010 1:28 pm

fixed the issue with Resist Diseas and other such abilities
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Lavender Brown
 
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Post » Wed Sep 01, 2010 5:29 pm

May I ask how 1.3 is coming along? Does it look likely to be more bug-free?


Probably more bug free. From what I have heard he nailed down several bugs and added in new stuff so far. No idea when 1.3 will be done though! Personally the main things I am hoping for in 1.3 is a change of the current hotkey system, getting rid of from various npcs and hopefully a re-balance(Getting to many of them) of vampire lore books.
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JD bernal
 
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Post » Thu Sep 02, 2010 1:45 am

Hey everyone.

Yes, I'm afraid things have been slowed lately due to my being busy with some Essays. I've been working on a few small bits here and there. I've been working on re-writing some of the Scripts (which solves an odd issue if you're running Percentage Attributes and Absolute Skill simultainously-- for some reason, it chose one or the other, at least for me (given no-one else has mentioned it), but it should be fixed now). I've also begun working on some of the new Vampire Powers. I WAS trying to make a Turn-into-Wolf script, but it wasn't perfect (It worked, but looked odd-- with a bit of practice, though, I should be able to resolve it :D ). I've a few new powers in mind, but it all depends on how it works out.

I've also slimmed-down the Feeding Script (it was messier before, but looks nice now (to me at least))

I've added in the HotKey Menu. You can now set it through the HK Config-- just don't set anything else, and choose it as the last option.
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Eliza Potter
 
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Post » Wed Sep 01, 2010 2:51 pm

If you want a reference for changing into a wolf Midas Magic did a pretty good job of it. You can even turn into an eagle. You could possibly use that as a reference for figuring out how to turn into a bat.
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Kelsey Anna Farley
 
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Post » Wed Sep 01, 2010 7:41 pm

some other good refrences would be Nature of the Beast which is fully compatible with this mod and includes transformations into wolf, bat and mist or as an alternative again LoginToDownload has some pretty n i ce scripts for these things
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luis ortiz
 
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Post » Wed Sep 01, 2010 4:47 pm

Progress is a little slow right now, due to other commitments, but I've had a little chance to do some bits and pieces, so have added in three new spells. They're nothing super fancy, but they are OK, I think :) This brings the total powers to 20 :-

- Hunter's Sight - See in the Dark
- Predator's Senses - Detect Life
- Vampire's Grace - Walk on Water
- Vampire Jump - Jump Higher
- Vampire Sprint - Run Faster
- Bear Fangs - Aesthetic, show off your fangs
- Phase through Barriers - Pass through locked doros
- Transfuse Blood - sacrifice 200 Blood to Heal someone else upto 400-points
- Resurrect - Bring a dead person back to life
- Raise Skeleton - Turn a dead person into a loyal Skeleton follower
- Day Stalker - Bonus to Sneaking during the Day
- Night Stalker - Bonus to Sneaking at Night
- Preternatural Stillness - Turn invisible when Still
- Blood Healing - Regain upto 50% Health outside Combat
- Vampiric Resistance - Do not be harmed in falling
- Vampire Reflexes - React Faster (Being re-worked)
- Vampire Projection - Leave your body for a while (Being re-worked)
- Blunt Berserk - 25% boost to Blunt when below 25% Health
- Blade Berserk - 25% boost to Blade when below 25% Health
- Silver Tongue - Receive Discounts when buying Items

Planned Powers...
- Eternal Charm - Make people like you more
- Wolf Form
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Jason Wolf
 
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Post » Thu Sep 02, 2010 12:25 am

Neat, just a thought, balance wise, do any of the spells have negative consequences? For example, only being able to use sprint or walk on water, but not both? Or if you take damage while using the spell you have a chance at falling down or spell being canceled?
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Ruben Bernal
 
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Post » Wed Sep 01, 2010 7:07 pm

i think the balencing factor is the fact that they all have a blood cost of sorts.. and i always though phase through barriers was to get through cities that were closed off during high awareness
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Guinevere Wood
 
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Post » Wed Sep 01, 2010 7:07 pm

i think the balencing factor is the fact that they all have a blood cost of sorts.. and i always though phase through barriers was to get through cities that were closed off during high awareness


aah blood cost, I did overlook that. I'd have to look into the costs and up them. I don't want to be in a situation where I can go all willy nilly with all my vamp powers. I still think it'd be neat for damage to have a chance at dispelling things like waterwalking and speed. Idea being that the damage messed up your pace.
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Alina loves Alexandra
 
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Post » Wed Sep 01, 2010 5:40 pm

Hey everyone, just a heads-up: I'm not going to be doing any more modding until at least Friday. I've some important stuff on this week (and over the last few days) so I really need to focus on it-- if you don't hear back from me, it doesn't mean I've abandoned this ;)

Yes, Blood Cost works in three ways:
Certain Powers have Constant Drain (Jump, Sprint, Sight, Senses) which are usually not too high (respectively: 10, 50, 0.1, 0.1 per second)
Other Powers have Use Drain-- if you use them successfully they drain a certan amount of Blood (For example, 200 units)
Other Powers have no Blood Cost, but require you to have Blood-- right now, that is only Blood Healing.
Some powers are Passive and have no cost, but are usually situational (i.e., Sneaking Bonuses, Combat Bonuses-- the idea being that your Vampirism is honing your Skills, rather than giving them to you)
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CSar L
 
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Post » Wed Sep 01, 2010 4:18 pm

As a quick tip, it seems the Drain / Sip etc tokens aren't playing nice with Deepscorn Prisoner. Perhaps a check if the feeding target is essential before adding those is in order?
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Jessica Stokes
 
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Post » Thu Sep 02, 2010 12:56 am

Thanks for the info :)

As I said, I've had little time to Mod lately, but I have tried to fix the Turning System-- right now, it seems to be working the way I wanted it to; it'll need more testing, but hopefully :)
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Gracie Dugdale
 
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Post » Wed Sep 01, 2010 11:47 am

I have an interested (albeit frustrating) bug for you.

I recently started up a new character using Abriael's Human Races Revamped (ha ha). Anyways, when I applied vampirism to the character with the amulet, it applied vampirism, but stuck the character at stage 5 of starvation and nothing will get it out of that setting, even if my blood meter is full. I tried curing with the code you put in the readme, and then reapplying-same problem.

I had to take it off for now because being 100 weak to magic and weapons on top of drained stats makes the character a piece of paper.

Anyways I thought I'd post. Looking forward to hearing more when you have a chance to get back at the mod.
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JAY
 
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Post » Wed Sep 01, 2010 8:06 pm

Known issue. If memory serves, "Set ZCDMTVE01ControlQuest01.StarvationStage to 0" should fix it. If not, let me know.

News...

Assuming everything is working CORRECTLY, the Core is now finished with the exception of a Cure Quest, Stone Coffin Effects and some more Vampire powers :) Basically, all of the features I originally wanted are in, so everything else should be bonuses ;)
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Angelina Mayo
 
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Post » Wed Sep 01, 2010 6:05 pm

I encountered a strange bug, which after tons of work I traced back to this mod.
Somehow, in some way, my character couldn't cast any spells when sneaking with this mod installed. Which was quite a bothersome issue, to say the least.
I'm going to load up that save again, and make sure I have the mod running, because if I can solve this problem, I'll be quite happy with myself, since I rather like this mod.
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Rudi Carter
 
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Post » Wed Sep 01, 2010 3:39 pm

I encountered a strange bug, which after tons of work I traced back to this mod.
Somehow, in some way, my character couldn't cast any spells when sneaking with this mod installed. Which was quite a bothersome issue, to say the least.
I'm going to load up that save again, and make sure I have the mod running, because if I can solve this problem, I'll be quite happy with myself, since I rather like this mod.
Got the same problem. Technically I can cast while sneaking - the animation is playing all right, but no mana is consumed and no effect whatsoever occurs. Though resetting the game seems to solve it for about twenty seconds ;].
I don't know what the cause is, though - the only part of TVE that touches sneaking is Preternatural Stillness, and it doesn't really interfere with casting per se, as far as scripts go.
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Emily abigail Villarreal
 
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Post » Wed Sep 01, 2010 2:21 pm

the core is done? does that mean that the mod is finished? or will you be adding more in addition to the core system?
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kitten maciver
 
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Post » Thu Sep 02, 2010 12:05 am

More or less, tnu-- there's a LOT of "Experience" stuff I want to add, to integrate it into the world, however.

This is bizzare... There's really no reason you should not be able to cast whilst sneaking-- as Xrd says, this doesn't touch sneaking except for checking if you are... Are y'all sure you're not starving? That would probably have a similar effect, if you didn't have enough Magicka... If I can't solve this, then that is a MAJOR problem... :(
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Sammi Jones
 
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Post » Wed Sep 01, 2010 1:06 pm

just some friendly advice make sure you keep at least the core version always available that way you have somthing to fall back on if anewer version fails unexpectedly. i'm hoping this wil help avoid the need to rebuild
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Ann Church
 
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Post » Thu Sep 02, 2010 12:36 am

Yes, that's true tnu-- unfortunately, I have a "habit": if I'm not satisfied with something, I get disatisfied with everything :( Which is why we've had 10 Builds since I first begun on this alone, and more if we cound the private Vampirism Mods, and the one in CDM-TC :( Hopefully, though, once I have this sneak issue fixed, things will be good :)

If you have ideas for new powers (as long as they're not impossible) I'll try and add them in :)

I'm still looking for an effect for the Stone Coffin, too, if anyone has any ideas ;)
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jess hughes
 
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Post » Wed Sep 01, 2010 10:09 am

i'd like to suggest some possibilities of coffin "withdrawl" effects lik e madmole has in UD
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~Amy~
 
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Post » Wed Sep 01, 2010 12:59 pm

Yes, that's true tnu-- unfortunately, I have a "habit": if I'm not satisfied with something, I get disatisfied with everything :( Which is why we've had 10 Builds since I first begun on this alone, and more if we cound the private Vampirism Mods, and the one in CDM-TC :( Hopefully, though, once I have this sneak issue fixed, things will be good :)

If you have ideas for new powers (as long as they're not impossible) I'll try and add them in :)

I'm still looking for an effect for the Stone Coffin, too, if anyone has any ideas ;)

Well I have some ideas, but tere no very bright :
Power to control minor undead.
The vampires are on of the toughest undead creatures in the undead socitety so it should be obious that they should be able to controll them.

Idea how this could work: I know that your necromancy mod has a bug that you can't fix so i won't beg you to work something necromatic but you cold make the zombies and skeletons etc. the same faction as the vampire.

Frenzy
Hungry vampires are cranky and out of control.

Idea how this could work: When vampire goes to resting/waiting hungry there could be a chance that you went into frenzy and in your idiotic state you let someone to see your true nature. You'll wake up with full blood meter but the towns awarness has risen to max. Also you would have a bounty on your head.
Vampire frenzy chance could depend on your bloodlevel (duh!) and willpower.

Spells for vampire hunters
Every vampire slayer trader in town has a buy spells icon but no spells there.

Idea how this could work: Sundamage spell if possible. And other fun holy spells.


And for the stone coffin
The stone is hard and cold material. So something like resist frost and shield could be some of the effects. But there could be another feature:
Is it posssible to remove blood healing if the damage was done by fire/sun? If so the only way you could heal those wounds (without a potion or spell) would be a stone coffin(or something like that).
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Svenja Hedrich
 
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