[WIP/BETA] The Vampire Experience - Thread Four

Post » Wed Sep 01, 2010 1:45 pm

Thread One: Has Been Freed From Its World of Darkness
Thread Two: http://www.gamesas.com/?showtopic=1013051
Thread Three: http://www.gamesas.com/index.php?/topic/1078548-wip-the-vampire-experience-thread-three/

Introduction...
The Vampire Experience is a Complete Vampirism Overhaul for TES IV:Oblivion.

The main aim of The Vampire Experience is to give the Player the opportunity to build the Vampire experience THEY want-- with a host of customisable features, TVE aims to allow you to create any Vampire you want, whether that is a classic Dracula-style Vampire, a Blade-style Day Walker, or almost anything else.

TVE pushes against the limits of Authorial Control, making YOU the Author of your own Vampire existence!

Features...
Note: Because the Mod is a Beta, all features are subject to change, and some features may not be fully integrated into Released Version. Please see the Read Me for a full list of Features, including latest information.

- 10 Stage Vampirism System : Rise through the ranks of the Undead from a Fledgling through to a powerful Vampire Regent. Every drop of Blood you drink makes your more powerful, and brings you one step closer to fulfilling your dark potential.

- 5 Stage Starvation System : Failing to Feed will never kill you, but does incur negative effects on your Attributes. The longer you go without Feeding, the weaker you will become.

- New Feeding Options : Choose to Sip, Drain or Harvest Blood from Sleeping NPCs; alternatively, quench your endless thirst with Blood Vials (in three sizes: Small, Medium or Large), or drain Dead Bodies to restore lost Blood.

- Lore/Experience System : Internal "Lore" (Experience) system to keep track of your Vampiric development.

- Awareness System: The people of Cyrodiil may not always be too bright, but a Vampire cannot exist amongst them for long without being detected-- as a Vampire, your behaviour will draw attention to you, gradually increasing a Town's Awareness of you.

- Five Coffin Types : Choose from five different Coffins to sleep in, each with their own benefits and Bonuses.

- Define your Existence : The Vampire Experience gives you the opportunity to customise your Vampire existence through "Existence Features"-- special effects that occur under certain circumstances: Do Vampires suffer from Sun Damage? Maybe they can breath underwater? Perhaps they are paralysed during the day... All of these, and more, can be turned on and off at will, allowing you to make the experience YOU want.

- New Vampire Powers : As well as Attribute and Skill Bonuses, employ new Vampire Powers, from superhuman jumps and incredible speed to Astral Projection and Heightened Reflexes.

- Create your own Vampire Companions, and have them join you on your adventures. Created Vampires Level over time, based on your own Levelling habits, and have access to their own bonuses

- New Vampire Death Animations : Vampires could burn, explore, or be sliced in half on death.

- Compatibility with Vanilla NPC Vampires and Mod-added NPC Vampires.

- Have a Crypt, all to yourself.
Customisation...
The main feature of The Vampire Experience is the customisation: TVE offers the Player unprecedented freedom in determining the nature of their Vampire experience. As well as the various features listed above, Players can determine exactly which Attributes and Skills receive Bonuses, and how much those bonuses are at each level.
TVE includes two bonus systems: Absolute Values, which allows you to set the exact Bonus points at Each Level for all Eight Attributes, Twenty-One Skills and various Resistances/Weaknesses; and Percentage Values, which allow you to determine the Percentage Bonus you receive to your Attributes.
Both Systems can be used together to make a truly unique experience.


Compatibility...
The Vampire Experience is compatible with both Vanilla and Mod-added NPC Vampires. Its compatibility with other Vampire Mods varies, depending on how they are executed and their scope.

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Yvonne Gruening
 
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Post » Wed Sep 01, 2010 4:04 pm

thanks CDM your doing well b y the way. can't wait for the next releas. i'm working out how best to handlemaking my PC a vampire.
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hannah sillery
 
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Post » Wed Sep 01, 2010 12:14 pm

I did the set vampire to 1. It worked so far as the vampire brotherhood member noticing that I was a vampire, however the quest never progressed beyond the sleep 3 day stage. Not a big issue really, but not sure if a stalled quest could lead to other nastiness. *edit* I am referring the quest Vincet gives you to become a vampire, actually becoming a vampire works for me, the quest just doesn't update.

I am assuming this mod adds in the seraphim merchants to the cities? If so what does the holy icon do? Curious if npcs use it do they gain any advantages over a vampire player? *has a nasty thought* What if, if a npc has a holy icon any vampires in a certain range are silenced? That'd certainly make me rethink attacking priests/crusaders. Also, it'd be an interesting alternative to the taking damage on holy ground. Instead the player being silenced by all the various holy icons.
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Cat
 
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Post » Wed Sep 01, 2010 12:09 pm

That Quest won't update without the Vampire Cure Quest, which is not enabled because of the original Vampirism being disabled-- basically, that is the end of the Quest
Spoiler
(the other messages are basically "Vinceti is dead, I can't ask him about Vampirism/Cure")


Right now, they don't work for NPCs, but I may add it :)

Something I am looking into is adding Lore for Completed Quests-- but right now, I'm not sure how to check for the "Quest Completed" being triggered, and I wouldn't want to edit every Quest to make it work (or have to code in for every Check, either... :( ) but I may have to.
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Tarka
 
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Post » Wed Sep 01, 2010 5:22 pm

ITS BEST NOT TO ALTER VANILLA RESOURCES IF Y OU CAN AVOID IT. IT MAKES A HUGE DIFFERENCE IN CAUSING CONFLICTS WITH OTHER MODS.. SP QUESTS COMPLETED MAY NOT BE A GOOD IDEA UNLESS YOU really KNOW A GOOD WORKAROUND. ALSO JUST AN IDEA. BIND ALL THE POWERS AND SUCH TO A SINGLE HOTKEY. Well what i mean is have ONE hotkey that brings up a menu of all the available powers. instead of a hotkey for each one. this is a major issue when dealing with hotkeys because ther eare only so many keys on a keyboard.
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Emilie M
 
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Post » Wed Sep 01, 2010 9:07 pm

Hey!
I tested the vampire instruction system.
some of the commands didin't really work for in long time perioid.
Every time when i wen't to a world space where i had left a vampire the follow me command went on. (I don't know if the follow me thing is a feature or not.)
Next when i ordered them to be at ease everyting worked fine as long as i didin't wait or leave the worldspace if i did the vampires started to follow me or they started to go somewhere (Not sure yet where i left the once to a place where there was a drawbridge as an only exit but i think that they started to go to the imperial city where thehy lived before i turned them.)

Other than that I love your mod!


Yes, I've noticed this myself yesterday... I'll need to look into it :)

Edit:
Some updates from the upcoming Version 1.3...
Version 1.3
- Fixed various issues with Dialogue Feeding
- Fixed a bug with Starvation not resolving itself
- Fixed a bug with VV of the Dark Brotherhood
- Fixed a bug where Vampire Tomes would give Lore to non-Vampires, resulting in zero Lore gain
- Fixed a bug where Vampires had no Vampire Evolution Stage

- Added Spell versions of some Vampire Powers
- Added Necrosis Bonus to Sturdy Coffins
- Added the option to set a Cell as a Vampire Home (Alpha)
- Added the option to send a Vampire Home (Alpha)

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MR.BIGG
 
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Post » Thu Sep 02, 2010 12:57 am

Yes, I've noticed this myself yesterday... I'll need to look into it :)

Edit:
Some updates from the upcoming Version 1.3...


Sounds good. Ive avoided reinstalling TVE after my rocky first try last week, but I think 1.3 might be solid enough to try playing?

Two questions: Do you have an ETA, and do you plan on 1.3 being relatively easy/clean to update to ulterior versions?
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Hairul Hafis
 
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Post » Wed Sep 01, 2010 10:08 pm

My hope is that it will be simply a file replacement-- which is obviously how I update (i.e., edit, save, load); but I know some people have reported issues updating. My advice is, try updating and if it seems odd, use the update to uninstall, and then clean-save. If you're still having problems, report it here, and try a new character.

Hopefully sometime next week-- 1.3 is mainly fixing bugs as they come in, and finishing a few of the system features. I'm hoping I have all the bugs that have been reported fixed, and can hopefully have a quick release.
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Sista Sila
 
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Post » Wed Sep 01, 2010 2:12 pm

My hope is that it will be simply a file replacement-- which is obviously how I update (i.e., edit, save, load); but I know some people have reported issues updating. My advice is, try updating and if it seems odd, use the update to uninstall, and then clean-save. If you're still having problems, report it here, and try a new character.

Hopefully sometime next week-- 1.3 is mainly fixing bugs as they come in, and finishing a few of the system features. I'm hoping I have all the bugs that have been reported fixed, and can hopefully have a quick release.

Take your time it's better not to give any ETA's. I think everybody can live with it that the mods newer version comes a litte later on with less bugs and more features.
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Naazhe Perezz
 
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Post » Wed Sep 01, 2010 11:03 am

Dumb question, I have one heck of a migraine and just want to make sure I am doing this right... For the ini file,


; - This Variable Controls if Vampires are forced to "sleep" during the day (i.e., are paralysed)
Set ZCDMTVE00VariableQuest.VampiresAreParalysedDuringTheDay to 1 ; Default : 0

If I read this right, VampiresAreParalysedDuringTheDay is set to 1, yet the default says 0. So, does this mean that your vampire default is paralyzed during day? If so, do I simply turn the 1 to a 0? Its just the setting the variable to true, then mentioning that the default is false which is throwing me. That or I have hit my pain pills a little to hard today :P
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Karl harris
 
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Post » Wed Sep 01, 2010 2:14 pm

Just a note. there seems to be issues with creating vampires that i havnt seen doccumented. you can still feed on them while they are sleeping. they don't use the vampire sleep animation. i presume these issues are related to you having Vampriism set to zero. i suggest making some sort of option for NPC Vampires to actualy have the vampirism ability. also would it be feasable to have a script that makes people who normally sleep at night sleep durign the3 day when they are vampires?
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Laura Richards
 
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Post » Wed Sep 01, 2010 5:01 pm

Mav,
Yes the default is "off" (0)-- I was testing it, and I think I've left a few turned on like that :( 1 is always on, 0 is always off ;)

tnu,
Thanks for the note :) Probably not, I'm afraid on the sleeping during the day-- it's controlled by their AI Packages, so it may interfere with Quests, otherwise I'd LOVE to be able to do something like that (there should be a note in the Read Me about a similar issue with them going out in day time).
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Kevin S
 
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Post » Wed Sep 01, 2010 8:56 pm

Mav,
Yes the default is "off" (0)-- I was testing it, and I think I've left a few turned on like that :( 1 is always on, 0 is always off ;)

tnu,
Thanks for the note :) Probably not, I'm afraid on the sleeping during the day-- it's controlled by their AI Packages, so it may interfere with Quests, otherwise I'd LOVE to be able to do something like that (there should be a note in the Read Me about a similar issue with them going out in day time).



you should check with LoginToDownload on it. i think he may have some advice for you. if i remember correctly his spreading vampirism mod had a way of handlign this

http://www.tesnexus.com/downloads/file.php?id=17338

here it is and as luck would have it its a modder's resource

http://www.tesnexus.com/downloads/file.php?id=24440

a lovely resource for your vampire claws to add a more visual element to them

http://www.tesnexus.com/downloads/file.php?id=25557

http://www.tesnexus.com/downloads/file.php?id=25706

animated sleeping Coffin and Windowless version.

and one more reccomended for people playing as vampires i ngeneral.

http://www.tesnexus.com/downloads/file.php?id=15697

toggle eyes, age offset, skin tone change, a fix for the vampire race bug is also included.


Oh and a bug report i forgot to put. if i feed on a sleepign NPC and presss E anywhere the sleep menue comes up. i'm not sure if this is with any of the feeeding uptions or just "Drain" since i've been known to use Drain as a sort of double threart when i need to make a kill for a quest
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Jonathan Egan
 
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Post » Wed Sep 01, 2010 7:12 pm

Anxiously awaiting 1.3 here :) Keep up the good work!
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Ray
 
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Post » Wed Sep 01, 2010 1:25 pm

Pressing E isn't a bug per-se: it's because of how this Mod works around the Hard-Coded Vampire Feeding; it means that where the Action control is normally disabled, it isn't now.

No ETA for next release yet-- just fighting the urge to do what I usually do :( The worst part about Modding has to be having the Idea, and not being able to execute it the way you'd like-- and for someone like me, that makes it *so* frustrating, hence why I've gone back to the drawingboard 8 times between now and when I made my first Vampirism Mod (literally in the first week or two of actually Modding!)
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Sierra Ritsuka
 
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Post » Wed Sep 01, 2010 1:27 pm

A somewhat easy question, vampire lore books. I recently cleared a cave of vampires, and walked away with 20 vampire lore books. I am wondering, if balance wise I'd screw myself if I downed them all soon as I became a vampire. Or is the possibility of getting that many books in one haul already accounted/balanced for?
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cheryl wright
 
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Post » Wed Sep 01, 2010 8:53 pm

Nope, that's an error... lol. It probably wouldn't be TOO bad, depending on your settings, and it won't hurt-- just speed up your Evolution.
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Rozlyn Robinson
 
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Post » Wed Sep 01, 2010 12:16 pm

Hey, So far the new build looks really good, and I'm really enjoying it.

I have a question and a few suggestions for you to possibly consider if you have the time and/or energy.

Firstly is there a way to edit the 200 percent fire weakness, because getting one shotted by scamps is just.... not fun after a while. I looked in the ini files and didn't see anything.

Secondly I like how the feeding has come along since the last version of the mod, but I was wondering if you had planned to implement some kind of combat feeding to be used on enemies. It would be really helpful to have something like that.

Third, I like the bear fangs feature- have you considered making it so that it actually changes the character's face to show their actual fangs? I know I've seen a mod or 2 out there that gives you the choice of setting the vampire face to show the fangs. I think this could really make that function even cooler.

Lastly, if I remember correctly the last build had flight, did that disappear?
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Marilú
 
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Post » Wed Sep 01, 2010 10:30 pm

I got to thinking, perhaps 1 or 2 hotkeys should be used? Like a menu that brings up options like sprint/jump/nightvision/etc, and the other hotkey being for things you use often, like feed. It'd probably be less painful deciding which keys to bind. *shrugs* Anyhow it was just a thought :)
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Miragel Ginza
 
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Post » Wed Sep 01, 2010 11:28 am

1) Fire Weakness shouldbe in the Build.ini, towards the bottom-- if it's not there, something weird is happening, since it should be 0 otherwise... :S

2) No, nothing planned right now.

3) Beyond me, sadly, but if anyone wanted to help... ;)

4) Yes, due to me completely breaking the Code beyond repair when trying to make it better :(

5) Hot Keys already suggested by tnu, may be coming out.


Minor update: New Sun Damage Calculations.

Sun Damage is now calculated on a more dynamic Percentage Scale-- before, it was 0, 25, 50 or 100.
The new coding will actually calculate based on the extent of conditions-- how Cloudy it is, how rainy it is, et cetera (According to Oblivion's own calculations, of course). This should mean a more dynamic scale over time (i.e., more than just the static Percentages); I'm also hoping to calculate how exposed the PC is, so that shadows can be used to help you survive :)
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Danger Mouse
 
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Post » Wed Sep 01, 2010 2:04 pm

Odd issue I just noticed, I am getting a inventory item on various npcs. Its classified as an armor. I am thinking its coming from your mod because formId lists vampire experience as the only mod using it.
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Symone Velez
 
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Post » Wed Sep 01, 2010 11:33 pm

Odd issue I just noticed, I am getting a inventory item on various npcs. Its classified as an armor. I am thinking its coming from your mod because formId lists vampire experience as the only mod using it.


as am I. also an ideaj for a a daytiem effect make it so fatigue regeneration is otri ght stopped during the day and maybe apply a little damage fatigue
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NO suckers In Here
 
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Post » Thu Sep 02, 2010 12:48 am

Oh I used holy water for the first time, it killed an elder vampire fast. (I used a 2 damage dagger with holy water coating). In-fact, I'd go out on a limb and say it probably needs to be nerfed :P

Instead of a damaging effect how about instead a weaken/silence type effect? It'd still make the holy water a must have when dealing with vampires, but it wouldn't do the killing for you.
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Madeleine Rose Walsh
 
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Post » Wed Sep 01, 2010 11:02 am

Just a note and an idea.

Note: you get the "Request Blood" Option even before revealingyour vampirism.

Feeture: in the Vampire Instructions Menu and somthing to the effect of "Bear Fangs" 'Toggle Vampire Face" as an asthetic thing otmake NPC vampires actually look it and use the sleeping anims and such.
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Prisca Lacour
 
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Post » Wed Sep 01, 2010 5:09 pm

Acknowledged on the missing item.

You can request Blood before Revealing intentionally-- my vers. has special reject dialogue for it.

:)
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cutiecute
 
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