This morning I re-wrote the Infection Script, so that it works a bit better, and should be a bit more interesting:
Becoming a Vampire
In order to become a Vampire, you must first acquire the "Blood Infection". This can be gained randomly whilst fighting Vampires, or acquired directly through certain interactions with special NPCs. Once you have "Blood Infection", the process of becoming a Vampire will begin.
At this time, your Endurance will be checked, and an Incubation Timer will be set. This is how long it will take you to become a Vampire. The equation used to calculate the length of Incubation time is :
3 + ( Endurance / 10 )
During the Incubation Period, you will begin to receive very slight benefits from your advancing Vampirism: specifically, you will receive a 2-point Fatigue Regeneration, and a 1-point Health Regeneration for the duration of the Incubation Period.
Every so often during the Incubation Period, you will feel a tremor as your Heart misses a beat. These tremors will occur no less than 16-minutes apart, but can occur much less often. The frequency of tremors is tied directly to the Incubation Period-- they will become more frequent as you near transformation. This means longer Incubation Periods (from higher Endurance) will produce tremors less often at first. When you experience a tremor, there is a 10% chance the shock will stun you, knocking you to the ground.
When the Incubation Period is complete, you will die.
Shortly thereafter, you will be reborn as a Vampire.
I have also modified the Starvation Scripts. They're now a little more efficient in terms of the number of lines, but keep the same effectivity

I am going to work on updating a few other bits and pieces throughout today, and try and make things "flow" a little easier

Another, relatively small, update is to do with the Powers: as I said in the last thread, most Powers will have to be earned my performing certain actions in game-- what I have decided is that these are going to be more linked-in to the actual Skills, so that the Mod feels better integrated with Vanilla Oblivion-- so Power Acquirements will now be tied mostly to Skill Masteries.
There will be several "Skill Trees", each one with three Powers in it, that improve as you improve the associated Skills: using Sneak, since that's the one I am most certain of:
Skill Tree: "Sneaking"
Level One: Sneak 25+ - 50% increase to Sneak Skill at Night
Level Two: Sneak 50+ - 50% Increase to Sneak SKill during the Day
Level Three: Sneak 75+ - Preternatural Stillness.
This should make it feel more natural when you gain Vampire Powers, as though your Vampirism is actually working based on your own powers, and you are learning how to utilise your Vampirism, rather than just random powers.