YX has the right idea-- the Vampire Enforcers "punish" Vampires who are being too reckless. For example, in Forever Knight (the inspiration) their job was to stop Vampires becoming known-- i.e., keep them a myth. Obviously the game doesn't allow that sort of mechanic directly, so all Enforcers do is go after a Vampire who is being indiscrete-- hence why you need to get a Town to well above the usual Max Awareness before they come after you. They're not QUITE invincible-- but they are going to be intended to prove a challenge. Hopefully not "Oh my god, I can't win!" challenge-- I'm thinking "Gosh, that was a tough fight... Cool!". The Nemesis, on the other hand IS invincible overall, but not in fights (outside of the Quest):
What I'm thinking is that he coomes after you. You fight, and after a tough battle, you beat him. He goes down, but is obviously only "stunned". A few days later, he shows up again (he'll probably use a Package like the Conjourer from Spell Tomes), and you beat him again. And then once more. At this point, a Quest triggers along the lines of "This guy won't stop, maybe I should ask someone how to deal with him...", which leads to a location-- you go there, and the final fight ensues. If you don't go there, he will keep showing up every so often.
YX,
More or less. You will be able to customise the amount in the Ini, but by default, it is roughly:
Sip - Minor Awareness increase, because someone is ill (i.e., "You don't look well, hope a bug isn't going round!")
Dead Animals/People - Small Awareness Increase (i.e., "did you see that corpse, something took a bit out of it... Wonder what it was?")
Draining - Big Awareness Increase ("By the Nine! someone killed her in her sleep! Drained her blood! Only one thing could do that... A Werewolf!" [Guards start laughing at the crazy Wood Elf])
JoshuaW,
Whilst there are some features here that are similar/inspired by other Mods, I'm somewhat hesitant to directly mimic certain other Mods right now, particularly MMs-- the whole "not stepping on anyone's toes" idea