The Vigilante Guild (working title)

Post » Thu Jul 28, 2011 6:28 am

I'm currently working on a massive mod which doesn't seem to have ever been created before...A group of Heroic Vigilantes. Elements from Batman, the Avengers, Ancient mythology and many other Heroic figures throughout history like Robin Hood and Achilles have been mixed together with TES lore to create an epic tale where your character grows from a victim to a sidekick to a hero who eventually is able to recruit and start a Guild of Vigilante's of his own.

Your character will have the option to follow the main quest or train to become a better vigilante, hunt down classically designed super villains and enemies to the empire (based on actual FBI Most wanted lists and story book villains throughout history such as The Witch from hansel and gretal, the Joker, Jigsaw from the Saw series, and many others) interact with major political figures of Cyrodiil, hang out with other heroes, go on sidekick missions with "The Vigilante" himself, defend from attacks by various groups of sworn enemies, explore elements of Tamriel's organized crime, visit new locations both creepy and luxurious, travel to Vaermina's Dream-like Quagmire, Weild a weapon too dangerous to exist, and of course...Save the world.

Right now, all of the locations and actors needed for the first 2 mission strands are completed including less than a 100 fully fleshed out enemies with schedules and bases of operation. An enormous vigilante cave hidden under a large estate. The estate includes fully fleshed out guards and servants of various types (w/schedules and days off) which is important as the estate is a huge target for bandits, marauders and various evil NPC's with their own agendas.

Now, keep in mind that I'm learning how to do this as I go along and I'm still designing some things and I'm in the process of tweaking many little details so everything is smooth and makes sense but my main problem will be the actual implimentation of quests. I have no idea how to do that. I'm doing a LOT of reading and trial and error right now. I'd love any help I could get and I know what I need help with so if anyone has any ideas they'd like to share or if anyone has some free time to work on quests I'd appreciate it greatly. Everything is planned and written out plotwise, all the important plot points, settings and actors for the entire mod are designed and ready on paper, they just need to be added to the game. I'll post some pictures in the next couple days of what has been accomplished to give you an idea of the quality of work I'm striving for.

"While the Legion fights for the empire, the Blades fight for the dragon, the fighters guild fights for money, and the mages guild fights for knowledge, we fight only for the good people of Tamriel." - The Vigilante
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Damned_Queen
 
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Post » Thu Jul 28, 2011 12:58 pm

Even though I don't see where Batman exactly fits in the TES lore, you should start http://cs.elderscrolls.com/constwiki/index.php/Portal:Quests.
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Katharine Newton
 
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Post » Thu Jul 28, 2011 4:27 am

Even though I don't see where Batman exactly fits in the TES lore, you should start http://cs.elderscrolls.com/constwiki/index.php/Portal:Quests.


Thanks for the link, that's the site I've been reading the most as I work through this but I don't have a good grasp on quest making yet, most other aspects of the construction kit I'm pretty solid on. I'm learning to use nifskope and a few other handy programs as well.

Yeah, Batman wouldn't fit. But actually a couple of my main characters have a few workable traits borrowed from Batman. The main vigilante has a large estate with a cave under it that he uses as a base of operations so in that respect he's similar but in most other ways he's different, you could probably think of him as the great great grandson of a Batman type character. I think, when you see the pictures, you'll be impressed, but we'll see.
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Heather Dawson
 
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