The Volkihar clan keeps true to the lore then most people th

Post » Wed Nov 21, 2012 3:04 am

Yeah the Cyrodiilic vampires, or the Order, win over all the clans, except maybe the Glenmoril Wyrd they seem interesting.
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saharen beauty
 
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Post » Wed Nov 21, 2012 4:00 am

Are you accepting Immortal Blood as accurate? I'm sure it has some level of legitimacy, but it's information on the Volkihar has been retconned. The castle is named Castle Volkihar. Vampires live in it. It's just desperate to still say they aren't the Volkihar. Especially from a developer standpoint, they wouldn't have had a castle called Castle Volkihar with vampires in it if the vampires weren't the Volkihar.
Ya, I can see that. You're point makes sense enough. :yes:

To answer your question: :shrug: Honestly I'm distrustful of anything found within an in-game book. It could be 100% accurate, a mix of truths, fiction, and opinions, or an out-right lie (deliberate or not). Until I can gather enough evidence to prove for myself that any in-game book is one or the other, I'll remain skeptical of its information.

On this matter specifically:
On the one hand if the book is accurate, then they're not Volkihar; which will only corroborate several comments Harkon and Serana make to this point.
On the other hand if the book is not accurate, then they "may or may not" very well be Volkihar depending on the level of inaccuracy :D . The which doesn't prove that they are Volkihar. It only either puts the DLC writers/developers in a funny corner for not paying attention to their own lore, or still offers wiggle room to allow some corroboration of several comments made by Harkon and Serana.

At least that's how I see the matter. :)

The name of the castle at first blush does seem like a clever tell-tale sign that they're suppose to be the Volkihar. But the more I look into it, and the more I play the DLC content, the less I'm inclined to believe this is the case. Only the developers/writers can say for certain. :shrug:
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Emily Jeffs
 
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Post » Wed Nov 21, 2012 6:13 am

I will restate this just as someone else had, you can actually meet the vampire slayer from Immortal Blood in the game. It's a side quest. And, he is a vampire. So the book must have some truth to it.

If some random vampires took the castle from a bunch of mortals worshiping Mara, why would they call it Castle Volkihar?

I still support the idea that Bethesda left crap out to make it easier. Although they didn't need to make it so that phasing through ice would be a power since that could be difficult, they could have had an in game cinematic where the dawnguard get pulled under the ice. Issue here is, that would require several things. Making an ice path to the castle rather than taking a boat, and probably altering the storyline for the dawnguard side while keeping the vampire side the same. For the most part, dawnguard and vampire questlines are reflections of each other, so they wouldn't have done this.

So yeah, I say Beth just left it out to make their lives easier.
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WTW
 
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Post » Tue Nov 20, 2012 9:20 pm

I still support the idea that Bethesda left crap out to make it easier. Although they didn't need to make it so that phasing through ice would be a power since that could be difficult,

Actually someone in another thread said that this would be easy, you would have to give them the same spawn mechanic as Spriggans, replacing the trees with ice-sheets.
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koumba
 
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Post » Tue Nov 20, 2012 9:02 pm

Actually someone in another thread said that this would be easy, you would have to give them the same spawn mechanic as Spriggans, replacing the trees with ice-sheets.
The thing is Bethesda was more worried about putting in boring, and generic dragons into the game, so vampires and werewolves got the short end of the stick, especially the vampires who were essentially the Oblivion vampires but with some slight changes.
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Ashley Campos
 
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Post » Tue Nov 20, 2012 10:39 pm

Yeah the Cyrodiilic vampires, or the Order, win over all the clans, except maybe the Glenmoril Wyrd they seem interesting.

Are the Glenmoril Wyrd actually vampires though? They must have enough on their plates what with their Hircine-lycanthropy business and sometimes being hagravens. Maybe the writer mixed them up with the Montalion or some other clan.
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Antony Holdsworth
 
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Post » Wed Nov 21, 2012 9:07 am

-a wee bit of a snip-
We don't actually know that they can't reach through the ice. We just haven't seen them do it (perhaps because of engine limitations).
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Kevin Jay
 
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Post » Wed Nov 21, 2012 5:55 am

Yeah the Cyrodiilic vampires, or the Order, win over all the clans, except maybe the Glenmoril Wyrd and the Whet-fangs they seem interesting.
fixed that for you.
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Nicholas
 
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Post » Wed Nov 21, 2012 8:00 am

I still wonder how the volkihar kept the order and other clans out of skyrim I still keep trying to think of what is the volkihar forte I mean other clans have immense strength(Quarra), crazy magical ability(Aundae), stealth (Berne), intellegence(Anthotis) and blend/politics(Order). All we got is that the volkihar are really cruel and paranoid but how does that keep the other clans out? Phasing through ice won't do much since they can simply stay away from the coast.
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Kaley X
 
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Post » Wed Nov 21, 2012 7:31 am

fixed that for you.
Nah, you are just obsessed with the Whet-fangs, they aren't as cool as the Glenmoril Wyrd.
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Sammygirl500
 
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Post » Tue Nov 20, 2012 8:49 pm

Nah, you are just obsessed with the Whet-fangs, they aren't as cool as the Glenmoril Wyrd.
:meh: Whet-fangs are ten times cooler than the Glenmoril Wyrd.
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Antonio Gigliotta
 
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Post » Wed Nov 21, 2012 2:18 am

:meh: Whet-fangs are ten times cooler than the Glenmoril Wyrd.
Not so much, what makes them cooler than the Glenmoril Wyrd? Plus the GW probably look somewhat similar to what your avatar looks like, where as the Whet-fang are probably Argonians.
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Robert DeLarosa
 
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Post » Tue Nov 20, 2012 8:38 pm

Not so much, what makes them cooler than the Glenmoril Wyrd? Plus the GW probably look somewhat similar to what your avatar looks like, where as the Whet-fang are probably Argonians.
Exactly. :disguise: A clan of enlightened Argonian vampires that the Order borrowed their idea of using magicka to keep their prey in a coma-like state. Who knows what other tricks they have up their sleeve? The Glenmoril Wyrd, I haven't looked them up much and don't know what they do but I do like the idea of highly political breton vampires.
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gemma
 
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Post » Wed Nov 21, 2012 5:51 am

Exactly. :disguise: A clan of enlightened Argonian vampires that the Order borrowed their idea of using magicka to keep their prey in a coma-like state. Who knows what other tricks they have up their sleeve? The Glenmoril Wyrd, I haven't looked them up much and don't know what they do but I do like the idea of highly political breton vampires.
The idea of Argonian vampires is kind of cool, but we don't know much on the Glenmoril Wyrd except that they live within Breton cities, so I want to see how they do that, and what kind of abilities they have. I don't know the Whet-fang just don't appeal to me.
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Alessandra Botham
 
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Post » Tue Nov 20, 2012 5:29 pm

The idea of Argonian vampires is kind of cool, but we don't know much on the Glenmoril Wyrd except that they live within Breton cities, so I want to see how they do that, and what kind of abilities they have. I don't know the Whet-fang just don't appeal to me.
Wouldn't mind going to High Rock just to see them in action. And in all honesty I like the idea of a beast race vampire so the Whet-fangs interests me the most. Well at least until I find out what vampires haunt Elsweyr.
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Lexy Corpsey
 
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Post » Wed Nov 21, 2012 4:26 am

Wouldn't mind going to High Rock just to see them in action. And in all honesty I like the idea of a beast race vampire so the Whet-fangs interests me the most. Well at least until I find out what vampires haunt Elsweyr.
Yeah, I want High Rock because that is the perfect opportunity for the Order vs the GW, which would be cool in my opinion. But I would like to see more beast race vampires.
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Roberto Gaeta
 
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Post » Tue Nov 20, 2012 9:56 pm

We don't actually know that they can't reach through the ice. We just haven't seen them do it (perhaps because of engine limitations).

That is very true sir. Another good point. :yes:
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vicki kitterman
 
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Post » Tue Nov 20, 2012 5:18 pm

It is easy to gather that by "original owners" they reference some non vampire related court that was wiped out. Remember the ruined statue of Mara? If the Volkihar were the original owners, there would never have been a statue of Mara. The game pretty clearly sets the Dawnguard Vampires as the Volkihar. You gotta accept it.

Nah not really.
As I said, just the name of a castle is nowhere enough to take as even an implication.
Throughout history lands and holdings have changed owner with and without changing name, this is no indication.
The statue of Mara could have been there to defile in profane rituals, the fact is that we just do not know.
There is zero dialogue or anything else to say for certain one way or the other, except that we know they are not the original inhabitants and the castle is called Volikhar.

Given as how the Volikhar in lore are not described as a family of Molag-Bal worshiping truebloods, my money is on that they are something new alltogether.
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[ becca ]
 
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Post » Tue Nov 20, 2012 7:00 pm

Even if Immortal Blood's legitimacy is disputable, I don't think you can argue that the vampires we got in vanilla Skyrim or in Dawnguard are as original or interesting as the Volkihar in the book are, one being a copy/paste from Oblivion and the other being modeled very much off of Underworld (to put it in a polite way).
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Pat RiMsey
 
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Post » Tue Nov 20, 2012 7:13 pm

Even if Immortal Blood's legitimacy is disputable, I don't think you can argue that the vampires we got in vanilla Skyrim or in Dawnguard are as original or interesting as the Volkihar in the book are, one being a copy/paste from Oblivion and the other being modeled very much off of Underworld (to put it in a polite way).
I agree with this, Bethesda could have done great things with Dawnguard, like the Volkihar vs. the Order vs. the Dawnguard, and they could have fixed the vanilla Skyrim vampires to be more like they are in Immortal Blood.
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Darren
 
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Post » Wed Nov 21, 2012 7:21 am

in a book they live under the ice, in the game they all live in caves or castles. It's kinda weird.
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jadie kell
 
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Post » Wed Nov 21, 2012 4:26 am

"the http://elderscrolls.wikia.com/wiki/Volkihar_Clan, paranoid and cruel,
Most people who claim "lore [censored]" forget this little description seem to forget this little, the Volkhiar clan lives isolated on a island far from mainland Skyrim and have little to no contact, besides from gathering thralls(Until Dawnguard of course), also Serana describes her father as " Very paranoid" as he added un-necessary extra security measures to the castle. The "cruelty" part, is how they treat there thralls, as objects and force them to serve as a never ending supply of blood, in constant pain. Yeah they glossed over there ice abilities, but its not as severe as people think.

To dispute the whole "Paranoia" part really quickly.

As an outside observer of Dawnguard, I can't say I know all the specifics of the story, but I do know that regardless of you being a human or a vampire, Serana will spill her guts about who she is (her name, the fact that she's a vampire, the fact that she's the daughter of a very powerful vampire, etc), and ask you to take her back to their top secret lair. Harkon then immediately offers to make you one of the fold, rather than just trying to kill you as an outsider outright in order to preserve their secret.

Neither of these are stellar examples of key members of their clan being paranoid. Personally, I see it as quite the opposite: far too trusting of outsiders, the barrier notwithstanding.

Also, paranoia isn't simply living far away and/or not having contact with others. It's more about being anxious, cautious, or wary of others. I live in a fairly isolated area outside of town and don't go there unless I need something. That's not paranoia, it's wanting peace and quiet and disliking cities, yet it's pretty much the same qualifications you listed to support the paranoia.

Then you have the fact that they aren't located under frozen lakes, but rather in a castle. Not only that, but they aren't even in the same part of Skyrim the book suggests you'd find them (the book says they're in the east, Castle Volkihar is in the west).

Then you have the fact that their powers are radically different from what the book suggests.

So yes, I'd say the deviate quite a bit.
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Laura
 
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Post » Wed Nov 21, 2012 6:49 am

To dispute the whole "Paranoia" part really quickly.

As an outside observer of Dawnguard, I can't say I know all the specifics of the story, but I do know that regardless of you being a human or a vampire, Serana will spill her guts about who she is (her name, the fact that she's a vampire, the fact that she's the daughter of a very powerful vampire, etc), and ask you to take her back to their top secret lair. Harkon then immediately offers to make you one of the fold, rather than just trying to kill you as an outsider outright in order to preserve their secret.

Neither of these are stellar examples of key members of their clan being paranoid. Personally, I see it as quite the opposite: far too trusting of outsiders, the barrier notwithstanding.

Also, paranoia isn't simply living far away and/or not having contact with others. It's more about being anxious, cautious, or wary of others. I live in a fairly isolated area outside of town and don't go there unless I need something. That's not paranoia, it's wanting peace and quiet and disliking cities, yet it's pretty much the same qualifications you listed to support the paranoia.

Then you have the fact that they aren't located under frozen lakes, but rather in a castle. Not only that, but they aren't even in the same part of Skyrim the book suggests you'd find them (the book says they're in the east, Castle Volkihar is in the west).

Then you have the fact that their powers are radically different from what the book suggests.

So yes, I'd say the deviate quite a bit.

The only paranoia is there are a few constantly at each others throats believing in conspiracies that one or another is planning and believing everyone is trying to become lord of the castle. They tell you you cant trust each other and stuff.

Really I just think that Beth dropped the ball. Game companies don't typically add a bunch of mystery of this nature for the sake of never answering it.

They wouldn't release a DLC with vampires that you assume to be Volkihar that live in a castle named after them, just to not release a DLC saying they lied or we lead you on lol.
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Jennifer Munroe
 
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Post » Tue Nov 20, 2012 7:56 pm

To dispute the whole "Paranoia" part really quickly. As an outside observer of Dawnguard, I can't say I know all the specifics of the story, but I do know that regardless of you being a human or a vampire, Serana will spill her guts about who she is (her name, the fact that she's a vampire, the fact that she's the daughter of a very powerful vampire, etc), and ask you to take her back to their top secret lair. Harkon then immediately offers to make you one of the fold, rather than just trying to kill you as an outsider outright in order to preserve their secret. Neither of these are stellar examples of key members of their clan being paranoid. Personally, I see it as quite the opposite: far too trusting of outsiders, the barrier notwithstanding. Also, paranoia isn't simply living far away and/or not having contact with others. It's more about being anxious, cautious, or wary of others. I live in a fairly isolated area outside of town and don't go there unless I need something. That's not paranoia, it's wanting peace and quiet and disliking cities, yet it's pretty much the same qualifications you listed to support the paranoia. Then you have the fact that they aren't located under frozen lakes, but rather in a castle. Not only that, but they aren't even in the same part of Skyrim the book suggests you'd find them (the book says they're in the east, Castle Volkihar is in the west). Then you have the fact that their powers are radically different from what the book suggests. So yes, I'd say the deviate quite a bit.
But the Dawnguard quest itself makes very little sense, so this not making sense is just another small thing in a long list. (I've given up trying to figure out who any of these people are and what they are trying to achieve).
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BrEezy Baby
 
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Post » Tue Nov 20, 2012 9:13 pm

1 person's opinion against hundreds. Bethesda should have done something with ice powers, and maybe even add a few under the ice hideouts.
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Christina Trayler
 
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