- Those who see nothing wrong with fast travel will never agree with those who are against it. Both sides are fundamentally ill-equipped to understand the mindset of the other. If you can't understand why someone would choose to make the game more tedious by avoiding fast travel, please do not try. Likewise, if you think anyone who likes to blip hither and yon using fast travel all the time must be pretty shallow, you are probably wrong. Just accept that people like to play their way and while some love the fast travel system, others feel it makes the world seem wrong.
- If you are arguing for Oblivion's fast travel system, but you haven't played Morrowind, then you are basically bringing a knife to a gun fight. It's not that your points aren't valid, but without intimately knowing the system other people are comparing Oblivion to, you are mostly just being a fast-travel shill.
- Those arguing against Oblivion style fast travel don't want to remove it! If you take away anything from this thread, please understand that. We understand that FT pushes units, and more units sold mean TES VI, VII and VIII on the horizon. What we're looking for is the Morrowind equivalent of fast travel which does not exist in Oblivion. The presence of map-click fast travel obviated the need for any immersive means for fast traveling. Many people see absolutely nothing wrong with this. But it's not a "you're wrong, I'm right" issue; it's a preference. Just like some people choose the PvP servers in MMORPGs and some people choose the PvE, or RP servers. Anyone in these three groups can't understand why someone would want to submit to the ganking/pointlessness/foolishness (respectively) of the other groups, and I suspect the same thing is going on here.
We don't want to take away your precious fast travel

For a nerd-friendly anology: To me, Oblivion style fast travel is like breaking out of character in the holodeck to say: "Computer, take me to X." It gets me where I want to go, but it also reminds me I'm on the holodeck.
