The "we want *added* alternatives to Oblivion's fast tra

Post » Wed Aug 18, 2010 2:32 pm

Say you're in 1780 when you're doing this.


I see your point, but the equivalent of airplanes and trains exist in Tamriel, at least they did in Morrowind. Spells, guild transfers, hired transport. Why remove them for Oblivion? The only reason for that is because fast travel was implemented. Meaning, you use FT, or your only alternative is to walk. Walking is a downgrade from play in Morrowind.
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Allison Sizemore
 
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Post » Wed Aug 18, 2010 8:01 pm

Oblivion's fast travel system? Fast travel has been in the game since Arena.
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Natasha Biss
 
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Post » Thu Aug 19, 2010 2:15 am

My last resort would be to walk, if I had none of those other alternatives.
As it should be,no?

Walking is a downgrade from play in Morrowind.
But its not Morrowind, its Oblivion; each TES game is different. I consider FO3 a downgrade from FO2, but hey...

If it is your personal preference not to use fast travel, then there are no game mechanics to use except walking, when Morrowind had a plethora of diverse options. We would like to see those options restored.
Ah... I don't see how it's their problem (take this as dead-pan... its not with an attitude). Seriously.. a player buys the game, and gets what they (the developer) intended ~not "gets what they (the player) intended" (excepting that they intended to buy the game as-shipped).

I don't hold that consumer preference matters in the least. One either likes the game or not. There is no, "But I graced you with my money ~you are obligated to please me". I'm reminded of Homer Simpson saying, "TV.. Be more Funny!".

One's personal preference must conform to the design of the game ~and its not wrong for it to be this way. It would be nice fortunate if they chose to implement additional aspects that better suit one's personal preferences though. I certainly feel that way about Fallout. :sadvaultboy:

The neat exception to this with Bethesda's games is the mod tools, and the potential to alter the game to suit.
http://www.tesnexus.com/downloads/file.php?id=4520

Perhaps this will happen for Skyrim ~but don't be surprised if a mod pops up that offers a return to Oblivion's simplified time compression travel (FT again without all the headache! :lol:)
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Anna Beattie
 
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Post » Wed Aug 18, 2010 8:13 pm

As it should be,no?


Well thank you. I'm happy you agree that there should be more alternatives for travel than just FT and walking as it was in Oblivion.

But its not Morrowind, its Oblivion; each TES game is different. I consider FO3 a downgrade from FO2, but hey...


I'm not trying to change Oblivion. I'm just outlining what I (and plenty of others) felt lessened my Oblivion experience. The developers can take what they will from that for Skyrim. I don't presume to tell them (or you) that what they are doing is wrong.

Perhaps this will happen for Skyrim ~but don't be surprised if a mod pops up that offers a return to Oblivion's simplified time compression travel (FT again without all the headache! :lol:)


LOL, I don't want to remove Oblivion FT. Please stop thinking that.
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Laura Elizabeth
 
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Post » Wed Aug 18, 2010 1:53 pm

Id like to see diffrent ways to travel but i dont need anything else but on/off button (It breaks immersion but knowing that you can use it... Too damn tempting)
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oliver klosoff
 
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Post » Thu Aug 19, 2010 3:34 am

As I read it... What's being asked is for plausible (usually commercial?) methods of travel to be made available everywhere. I'm not against this in small measure, but I would expect they'd pop up all over, and you'd have (IMO highly improbable) teleportation vendors in every town. I wish someone would explain their discontented difference between paying a mage for teleport to another town, and the usual time-compressed walk ~if they both result in the same general fade out/fade in. Why is the mage option not as offensive?

Say you're in 1780 when you're doing this.


I'd have to agree. I think the big difference is that where one is UI based, the other is game-world based. I can understand both sides really; I fall on the side of fast travel because its function is more efficient. I walk when I have time to spare, and I fast travel when real life intrudes on my game time. I still stand by the fact that simply improving horses in Skyrim would solve a lot of gripes. That way you have a UI-based fast travel and a game-world based travel. I know that BGS are working on improving horses; and I can only hope that they're actually in the game and fantastic (keeping in mind that mounts aren't 100 per cent confirmed).
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Jack Moves
 
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Post » Wed Aug 18, 2010 11:15 pm

A message for the "I only want to walk" guys:
Who'd make 400 hours of gameplay if most of the time you must walk? Disabling USEFUL forms of FT would be terrific for the game, It wouldn't last other 6 years like OB did.

The only suggestions I could give if FT is to be REMOVED are:
(- teleport spells, ranged in distance
OR
- teleport spells, in fixed numbers. Say I want to "remember" the coordinates of 3-4 places and teleport there ANYTIME. There EXISTS magic, so IT IS credible. A Wizard who couldn't teleport himself isn't worth the title of Wizard.)
AND
- faster walking, at least out of towns. It could seem odd but It wouldn't break the game.
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Chris Jones
 
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Post » Wed Aug 18, 2010 9:15 pm

I'd have to agree. I think the big difference is that where one is UI based, the other is game-world based. I can understand both sides really; I fall on the side of fast travel because it's function is more efficient. I walk when I have time to spare, and I fast travel when real life intrudes on my game time. I still stand by the fact that simply improving horses in Skyrim would solve a lot of gripes. That way you have a UI-based fast travel and a game-world based travel. I know that BGS are working on improving horses; and I can only hope that they're actually in the game and fantastic (keeping in mind that mounts aren't 100 per cent confirmed).


Ditto........I am not against making it an option to turn off but it has to stay in the game and anyone who thinks they will remove it are just wasting their time even asking or trying to get it removed. Fast tarvel is here to stay so learn to deal with it!
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Imy Davies
 
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Post » Wed Aug 18, 2010 4:52 pm

I agree, fast travel should have some sort of penalty. It really is essentially cheating. That's kind of stupid. It's no different than opening up the console and instantly appearing somewhere via a command. I'd consider that cheating, so what's the difference?

Now while you all may have noticed my dislike for Oblivion's fast travel system, ^this^ kind of comment really annoys me. It is not cheating if BGS put the mechanic in the game, give you a tutorial pop up to teach you how to use it and then design the game around it. No, that is playing the game that way it is intended to be played. My argument is that the way Oblivion was meant to be played was flawed itself.

The only right (that's right), is the right to purchase it. One can (if the company accepts such) offer comments... But its (rightly) no different than a customer offering comments to Disneyland about how to improve the Magic Kingdom rides. There is no 'right' to be heeded, and rightly, no obligation by the game developer. I (personally) find the notion of such hypothetical 'rights' disturbing, because it would seem to lead down a path of preemptive paranoia for the developer ~and result in poorer games, not better ones IMO.

... I was speaking more about the right simply to voice opinions on something that one has paid a significant amount of money for. I wasn't saying that the developers are obliged to listen: I'm saying that other forumites are obliged to be polite and not use bogus arguments with a distinct tinge of ad hominem.

What teleportation? Seriously, what teleportation? The only teleport that I encountered in the game (IIRC) was in the Mages Guild where they had these transporter rune/symbol tiles on the floor.

I feel that this 'Oblivion's system is essentially teleporting' quip has got out of hand to the point of being used without any context or explanation. My mistake, but please do not think that I am under the impression that my Oblivion character is just jumping around Cyrodiil at random points in space and time like a fantasy themed Desmond Hume, and that that is what is bothering me: it isn't. What bothers me is that my character is able to walk from one side of the country to the other in a couple of days without a scratch. Not only is walking what is supposed to be such a vast distance an absolutely foolhardy method of travel for someone with a job to do, it's also rather jarring that this is the only (barring the sloppy horse system and, let's face it, few people bothered getting on their horse to pretend ride through the loading screen when they fast travelled) choice. It grates on me that any kind of open world has been realised without any evidence of organised travel networks. Civilisation in Cyrodiil is evolving along a strange path indeed if the White Gold Tower came before the wheel.

The reason that Oblivion's fast travel is so often referred to as 'teleporting' is because people are alluding to the phenomenon of, in light of the total lack of any kind of explanation for the population of Cyrodiil's mobility, completely giving up on trying to consider the game's travel believable at all. At least that's why I say it...

Ah... this is insightful for me. We agree on the lack of random encounters (its the 2nd reason I always considered FT in Oblivion broken), but I haven't a clue about what is meant by "no gold", or the notion of 'paying' for a 'time shift'?? Why would my PC pay gold to walk to the next town ~and to whom? Now that is something that I would find jarring and bizarre ~an immersion breaker of the 'impossible to ignore' kind.

My dear man, must I clarify everything absolutely? I was talking about a system that levies no in game fee for extremely convenient fast travel, and was merely using gold as an example of how future games might go about re-integrating a small price for fast travel - with an entirely different system of fast travel to Oblivion's. I was not suggesting that a gold charge be crudely grafted onto Oblivion's setup. That would be daft and, frankly, I'm concerned that you think that that is what I intended to say.

That's not lazy, that is just a strange way of looking at it IMO. The lore consistent explanation is obvious, no? Look at the time shift... what does that tell someone? Imagine for a moment that a quest in the game involved the PC being a stow-away inside a trunk on the back of a carriage. How would that play out in the game? I would imagine that the PC enters the trunk and the lights go out. Now the game could conceivably play 10 real minutes of carriage sounds and (if using Night-Eye, show the inside of the trunk) ~but why do that instead of simply fading to black and fading back in when they arrive and open the box? When one uses the so called "fast" or "instantaneous" travel ~it is no such thing. The designers expect the player to realize that 'fading out' in one town, and 'fading back in' at the next town implies a long walk by the character. :shrug:

I believe I've already answered the question of why simply thinking "my character took a leisurely stroll for a few hundred miles" is invalid as an explanation for fast travel. As for your use of the word "fortune" - it is entirely the wrong one. Only a small fee should be charged. Its role as a gameplay mechanic is not to inhibit fast travel at all - it is to add believability to the representation of a fast travel network.

Reading through here (and some of the other threads), I've seen some good ideas and some ideas I'm not fond of. I would like to suggest these points: an Oblivion-style fast travel system that included stoppage for random encounters would be annoying to me if it were the only choice. The reason I use fast-travel in the first place is to go immediately to the point where I want to go. I do not wish to be interrupted by anything, for any reason. So, if that were to be implemented, I would say that the fast-travel services ("Morrowind-style") should be implemented with it, giving players a choice (choice is good, right) for fast-travel that included no possible interruptions.

This I like.

Two systems: a revamped Oblivion's and a revamped Morrowind's.
The first works pretty much like http://www.gamesas.com/index.php?/topic/1162378-fast-travel - a Dragon Age: Origins type system that allows you to fast travel from anywhere but has the inconveniences of random encounters (and not all random encounters have to be a fight, by the way) and the short delay as you see your character's icon travelling across the map. Not only that, but travelling on foot like this is quite slow, and you have to discover your destination once before being able to get there.

The second system is basically Morrowind's with a few upgrades. Mark and recall should return, and they would teleport you instantly to your mark. I'm not so sure about scrolls of Divine Intervention, but they could work. On top of that there's the network of Synod and College of Whispers teleporters that can get you to your destination instantly. Finally there're the vast merchant and caravan networks that cover more of Skyrim, but aren't instantaneous - although they travel faster than the lone Dovahkiin and are far less prone to being attacked. However, the teleporters' and caravanners' services are only available during business hours (and perhaps one of the institutions only offers their services to members?), the recall spell takes it out of your magicka reserves (you are teleporting after all) and catching the merchant convoys is down to a bit of luck.

So now we have a comprehensive travel system. It caters to people who want to get anywhere on the map quickly with a DA:O style system (although I would see the icon move across the map slightly faster than in that game. Ugh) while including a Morrowind-esque alternative that travels more quickly and safely at the cost of gold, a little convenience and the arguable irritation of having a smaller network of places to be able to travel to (although places need not be unlocked by getting there first with this system).

Thoughts?

Or just RDR's system. Whatever.
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Sophie Morrell
 
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Post » Wed Aug 18, 2010 1:45 pm

Darn... had written a long comment but Internet died while writing it and got lost.

In short:

Fast travel MW style is a lot more believable to me. And in an open-world RPG like TES, that's a pretty important factor. It builds up to that whole "being-thrown-out-in-the-world" and exploring-kind-of-feeling in my opinion. The world feels more real, bigger and, again... more believable.
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Kelly James
 
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Post » Wed Aug 18, 2010 11:53 pm

Mark and recall could work as in Daggerfall, being bound to location/cell.
That makes Intervention spells/scrolls more viable just for getting out.
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cheryl wright
 
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Post » Wed Aug 18, 2010 5:35 pm

Darn... had written a long comment but Internet died while writing it and got lost.

In short:

Fast travel MW style is a lot more believable to me. And in an open-world RPG like TES, that's a pretty important factor. It builds up to that whole "being-thrown-out-in-the-world" and exploring-kind-of-feeling in my opinion. The world feels more real, bigger and, again... more believable.

svcks dude, I know the feeling. Doesn't your post just feel lame now? Completely robbed of its stature? Isn't it irritating? :P
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Joe Alvarado
 
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Post » Wed Aug 18, 2010 11:30 pm

LOL, I don't want to remove Oblivion FT. Please stop thinking that.
:foodndrink: No problems. I never did think that, but I have read posts by others that do suggest to remove it.


Now while you all may have noticed my dislike for Oblivion's fast travel system, ^this^ kind of comment really annoys me. It is not cheating if BGS puts the mechanic in the game, gives you a tutorial pop up to teach you how to use it and then design the game around it. No, that is playing the game that way it is intended to be played. My argument is that the way Oblivion was meant to be played was flawed itself.
Same here. Time compression that offers no tangible in game advantage should not come at a cost, (idealized FT anyway ~we all know Oblivion's FT is broken and exploitable).

I'm saying that other forumites are obliged to be polite ...
Agreed :foodndrink:


My dear man, must I clarify everything absolutely?
Oh no, no no....Yes! :shifty:

*Truly though... Its better not to leave assumptions up to the reader; spelling it out (sometimes painfully so) can save a lot time with explanatory posts later. Those that get it, don't have to read all of it unless they want to, and those that don't [get it] have all that extra information to discern your (anyone's) points.
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He got the
 
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Post » Wed Aug 18, 2010 11:55 am

I fully agree with the OP. Morrowinds system simply makes sense. That's not to say that Oblivion's system doesn't logically make sense, but it does ruin the immersion significantly and it is obvious that a large number of players are not happy with it. There is absolutely no harm in having ALTERNATIVES to fast travel, and to be honest because of that I don't really get why some people are even arguing against the OP when he's clearly stating that he doesn't want fast travel removed, he just wants other choices so both parties are happy. If you don't like to fast travel in Oblivion, you have very limited options - basically, run the whole damn way. I really hope that Skyrim has some sort of silt-strider equivalent and mages guild teleportation.
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Steve Fallon
 
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Post » Thu Aug 19, 2010 4:11 am

Oh no, no no....Yes! :shifty:

*Truly though... Its better not to leave assumptions up to the reader; spelling it out (sometimes painfully so) can save a lot time with explanatory posts later. Those that get it, don't have to read all of it unless they want to, and those that don't [get it] have all that extra information to discern your (anyone's) points.

I'm just a little perturbed by the fact that the very questions you asked of me as a result of your reading of my post didn't move you to question whether your reading was 100% accurate, given that I would have to be overwhelmingly stupid to suggest the system that you thought I was. *checks that a determined reader can actually make sense of what was just written, as as I was writing it it felt unnecessarily verbose*

Although I guess accommodating for stupid people is one of the hazards of the job when posting on the internet. You are forgiven.

Also, was that a Vicar Of Dibley reference?
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Céline Rémy
 
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Post » Thu Aug 19, 2010 1:55 am

svcks dude, I know the feeling. Doesn't your post just feel lame now? Completely robbed of its stature? Isn't it irritating? :P

Very irritating. :brokencomputer:
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Wayne W
 
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Post » Wed Aug 18, 2010 5:06 pm

I'm just a little perturbed by the fact that the very questions you asked of me as a result of your reading of my post didn't move you to question whether your reading was 100% accurate, given that I would have to be overwhelmingly stupid to suggest the system that you thought I was. *checks that a determined reader can actually make sense of what was just written, as as I was writing it it felt unnecessarily verbose*

Although I guess accommodating for stupid people is one of the hazards of the job when posting on the internet. You are forgiven.
Its nice to be accommodated to. :lmao:

(Hows that for a misunderstanding of your point :rolleyes:)

:foodndrink:
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Anne marie
 
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Post » Wed Aug 18, 2010 10:04 pm

Its nice to be accommodated to. :lmao:

(Hows that for a misunderstanding of your point :rolleyes:)

Touché, sir.

Touché.
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jess hughes
 
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Post » Wed Aug 18, 2010 7:27 pm



Red Dead Redemption had both travel services and "fast travel" in the game. So it would please everyone. And there you actually got to see yourself traveling too, for the sake of scenery (but with being able to skip the scenery and just end up at the destination). This is pretty much as "ultimate" and "whole-covering" as it can get, I'd say.
Would hope for Bethesda to do something similar in Skyrim.

Agreed,I'd love to see this in Skyrim..red dead redemption's traveling was pretty solid in my opinion.
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suniti
 
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Post » Wed Aug 18, 2010 12:53 pm

Again I want to say that IMHO Oblivion-style FT should be implemented in Skyrim without change. The whole reason for adding it was to appease a (large) segment of the players who are annoyed by repetitive traveling and just want to get to the meat of the game. Adding lame game mechanics like interruptions for combat/exploration or making your character tired or their armour more worn don't solve any problems for this group of players, they only create new things to complain about. These people don't want FT to have a price. The whole idea was to speed up gameplay, not make it more annoying.

In addition to Oblivion-style FT, a modified Morrowind style FT network should be added. It is also my hope that a pre-game toggle for map-click FT will exist, defaulting to On. This makes three groups of people happy: those who like Oblivion-style FT (nothing has changed); those who prefer Morrowind-style FT, but like to leave Oblivion-style FT as an option; and those who wish to restrict themselves to only Morrowind-style FT. Yesh, the latter group does exist.

An option to turn off map-click FT does not mean I would like to see it removed. I hate pickles on my hamburgers, but that doesn't mean I want to abolish pickles as a condiment; just make them an option ;)
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Shiarra Curtis
 
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Post » Wed Aug 18, 2010 2:22 pm

Again I want to say that IMHO Oblivion-style FT should be implemented in Skyrim without change. The whole reason for adding it was to appease a (large) segment of the players who are annoyed by repetitive traveling and just want to get to the meat of the game. Adding lame game mechanics like interruptions for combat/exploration or making your character tired or their armour more worn don't solve any problems for this group of players, they only create new things to complain about. These people don't want FT to have a price. The whole idea was to speed up gameplay, not make it more annoying.

Out of the people who've actually been putting in the effort to read the thread, everyone's already come to this conclusion :P I have to admit that my own viewpoint on the matter has changed considerably since the discussion started.

However, making it easier and easier for casual players to get to "the meat of the game" won't make the game better past a certain point. Besides, what constitutes "the meat of the game" differs for everyone. I love being immersed in the world, feeling like a part of a greater hold. BGS eliminating travel vendors so that I can zip around to the bits where I feel like a badass dragon slayer all of the time isn't going to do anything for me.
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sam smith
 
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Post » Thu Aug 19, 2010 3:32 am

BGS eliminating travel vendors so that I can zip around to the bits where I feel like a badass dragon slayer all of the time isn't going to do anything for me.


I'd venture that those people who like Oblivion-style FT get a different kind of enjoyment out of TES than you or I. There is nothing wrong with that.
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Ray
 
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Post » Wed Aug 18, 2010 2:22 pm

I'd venture that those people who like Oblivion-style FT get a different kind of enjoyment out of TES than you or I. There is nothing wrong with that.

No, there is not. All I'm saying is that I'm unwilling to watch my second favourite series be catered exclusively towards people who - I feel - don't appreciate the finer details of it enough. There are plenty of games that offer a quick action thrill, many of them fantasy. TES doesn't need to go there.
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Amanda Leis
 
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Post » Wed Aug 18, 2010 11:50 am

I'm with the idea that FT should remain how it was but alternative transport should be available. A travel system which you have to pay for and a speedy one so that you are not taken away to see a loading screen whilst you move to a location on said transport but it doesn't become a 10 minute ride of boredom.
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Claire Jackson
 
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Post » Wed Aug 18, 2010 3:16 pm

No, there is not. All I'm saying is that I'm unwilling to watch my second favourite series be catered exclusively towards people who - I feel - don't appreciate the finer details of it enough. There are plenty of games that offer a quick action thrill, many of them fantasy. TES doesn't need to go there.
I could have written this myself [almost] verbatim three years ago, referencing Fallout instead of TES. :)
(but I didn't.)
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Franko AlVarado
 
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