» Wed Aug 18, 2010 6:06 pm
Some players won't be happy unless there's FT. Other players won't be happy unless there's a viable in-game alternative to FT. Unless Bethesda puts in both, someone is going to be seriously disappointed. Even then, there are fringe groups who want one or the other removed, either because they have no self control themselves, or because if they don't need it, then nobody else is allowed to have it; two extremely selfish sides of the same coin.
I have very little patience for either the players who say "it's optional" or those who say "remove FT because it's cheating". As has been stated by many, there are a lot of players who have limited playing time, and others who are only interested in the game for the fights. They NEED FT, or else the game will take close to forever to get to the parts they enjoy. On the other hand, there are players who find it awkward and immersion-breaking that there are no wagons, not coaches, no caravans, no boats that they can buy passage aboard, and no other explanation as to how goods, services, and people regularly go from one city to another across vast distances. The obvious lack of alternatives is immersion-breaking, and merely putting a nice RP-friendly "face" on FT would be a huge help. Others find FT "cheap" and annoying that you just whip out your "magic map" and click, as opposed to doing what the character would do under the circumstances (most people don't carry their own "magic map", especially if they've got an "aversion to magic" as one "pro-FT" poster brought up).
In MW, a magic-hating character could still ride Silt Strider caravans, or buy passage aboard ship, and still get to most of the major towns without using any of the spells, potions, enchantments, ancient teleportation platforms, or professional magical services that were available.
In MW, there were a few times where the lack of FT tried my patience, especially when I had to go back and forth several times between two distant points. In OB, the lack of any alternative transport was almost immediately obvious, and the fact that I was FORCED to use FT or walk to places that should have had routine travel services between was just one more thing of several (the overused scaling system was another) that grated on me constantly.
One "feature" of MW's travel services was that it allowed you to pay for passage to towns you hadn't visited yet, without even knowing where they were. It was realistic, in that the caravaner or boatmaster would tell you what locations he or she stopped at, and quote travel prices to each. It allowed a character to learn the basic geography of the island for the cost of paying for a few rides.