Hi all. I registered just to reply to this thread, since I think the addition of FT was one of the major reasons why I did not enjoy Oblivion nearly as much as I did Morrowind.
Some players won't be happy unless there's FT. Other players won't be happy unless there's a viable in-game alternative to FT. Unless Bethesda puts in both, someone is going to be seriously disappointed. Even then, there are fringe groups who want one or the other removed, either because they have no self control themselves, or because if they don't need it, then nobody else is allowed to have it; two extremely selfish sides of the same coin.
This is very true and a significant conundrum for the TES developers. They want players to explore their world, but many players aren't there for the immersion factor. They want to fight stuff, get loot and experience the story. Nothing wrong with that at all, and failing to cater to those people cuts out a significant portion of potential sales.
Then there are the people like me (and I assume, others) who want to experience the world, explore and figure things out on their own. These are the players who think "what would my character do in this situation?" instead of just doing it. These people don't want to be able to click on a map and be transported to another location, no matter how you try to justify in your mind. There's nothing wrong with this either, both are valid play styles.
What I can't reconcile are those people who say: "If you don't like it, just don't use it." In my experience, this is flawed reasoning because it assumes everyone has the will to resist using FT. I am STRONGLY opposed to including both map-click FT and Morrowind style FT in the game because the temptation for those who "don't like it" will always be there.
Like mentioned elsewhere in this thread, there were many (MANY) times in Morrowind when I was practically begging for a way to fast travel from here to there. When I was loaded down with loot from a dungeon, but hadn't finished exploring it (and forgotten to Mark/Recall), or I needed to talk with a dude on the other side of Vvardenfell just to move along a quest. If map-click FT had been there, I definitely would have used it. However, looking back on my time in Morrowind, I don't remember this minor frustration nearly so much as my hiking journeys through unknown terrain, or travelling routes that became as comfortably familiar as backyard walking trails. In fact, I know that my overall experience and enjoyment reaped from Morrowind was multiplied ten-fold because, just like the real world, places could be dangerous, and travel took time.
As an example, how much less exciting would map-click FT have made the quest where you had to guide the lost Argonian out of the blight to that chapterhouse of Argonian emancipation? It's something like a 45 minute walk, constantly checking to see if they're still following you. To this day, I still remember that was one of the most frustrating quests ever, but also the one I took the MOST joy out of completing. Quests like that just can't exist in a world with map-click FT, and that's a shame.
So I don't think the solution is to include both. I'd venture that a majority of people who hate map-click FT and pine for Morrowind style FT, would be unable to restrain themselves from using map-click FT at least a few times to advance plot/character/quests faster. The mere presence of the ability constantly nags at many of these people. It would be so easy just to warp there and sell my stuff... Like a bad habit, it leaves a guilty feeling behind, but the guilt isn't incentive enough to keep them from using map-click FT again when they "really, really" need it.
But you can't just remove map-click FT, for reasons also stated above. Lots of people like it, and would not enjoy the game without it. These people need to be looked after as well. So I think the best possible solution is a mode change chosen at the start of the game, as described in this post:
My second suggestion - more a suggestion as a whole for Skyrim - is to implement what Obsidian did with New Vegas - a hardcoe mode. This mode would, as it suggests, require the player to invest in the game more, but one of the main elements that would happen is having fast-travel disabled, and instead having to use Mages Guild teleportation or whatever. This way people can have their instant 'go-anywhere in a few seconds' thing while people who want a real experience can feel like they're catered for with hardcoe mode. Could enable mark & recall spells or perks for hardcoe mode too, since it would be of little use in normal mode.
This just sounds so perfect to me. The people who want fast travel get it, but those who don't are ACTIVELY prevented from using it, improving their roleplaying experience. If I could vote 10,000 times, all of those votes would be for a mode system exactly like this; Mark/Recall, caravans, paid FT between set points, and not even the tempation to bypass anything through immersion-breaking teleportation.