The "We Want Fast Travel Alternatives" Thread

Post » Sat May 28, 2011 4:10 am

I'm by no means a casual player. Just wait some 10-15 years from now you'll learn some interesting things on how memory works wrt age - we're not all teens around here ;) Show some respect for the elder, lol :D

Btw, I'm integrating OB fast travel system (which unfortunately have many fans) with MWs travelling system in a way that it at least is no such thing as a free ride. Surely that must be better than ONLY get click & appear? We can't get rid of it, but we can make it smoother.
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Chantelle Walker
 
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Post » Sat May 28, 2011 9:21 am

The way I proposed it, to suit the casual player, is that when you hover over a target location, the applicable routes (*how* do I get there) will show up automatically. The settings box will also show how much the travel will cost him, estimated time enroute, and estimated time of arrival, which may be important for quests with a time limit. For us wanting the Morrowind style, we get to have it, pluss the added benefit of showing routes (it should be character knowledge, not player knowledge).


What I would like to see in some future iteration of this series is something like this. However, a character must "learn" what transport in the current city connects to where. For example, you start in City A. You would like to travel to City C. On the map, Boat routes are blue, Coach routes would be red, and Foot routes would be green. You would be able to show different routes for the same journey, such as "Cheapest", "Safest", "Quickest". Boats would be safe but expensive and of medium pace, as well as only being able to service coastal cities. Coaches would be quite safe, fast and quite expensive, but make infrequent stops. With a Guide would be slow, dangerous but very cheap, and you can go anywhere within a certain radius of the home town of the Guide.

You ask the harbour master/coach driver/guide master what destinations are available. The harbour master tells you boats sail to Cities B, D and E. Coach drivers tell you they travel to Cities B and D, stopping off at Towns A, B and C en route. The local Guide tells you he travels to City D as well as some destinations in the wilderness.

Your character "learns" these routes for future reference. For example, if you were in City A and wanted to go to Town C, a highlighted route would show in red (for coach) from City A to Town C, similar to the Sat-Nav route seen in GTA IV. However, you wish to go to City C.

You decide to sail to City B. Upon arrival you ask again where they sail to. They go to City A and City D. The coach travels to City C, stopping off at Towns D and E en route. The Guide also goes to City C, as well as places in the wilderness. Unfortunately you spent most of you money on the boat, so you choose the guide. Upon the way to City C, you get attacked by Bandits. You eventually reach City C, and your character has "learned" the routes to City C.

In future, if you were in City A and wanted to get to City C again, your map would show the route to City C through City B. Choosing "Safest" would show a Boat from City A to City B, and a Coach to City B to City C. Choosing "Quickest" would show a Coach from City A to City B, and another Coach to City C. Choosing "Cheapest" would show a Coach from City A to City B, and a Guide from City B to City C.


But this long and convoluted explanation is just a pipe dream and will never materialise. Sadface.jpg
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Tiff Clark
 
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Post » Sat May 28, 2011 7:52 am

I like most of these alternatives. I use fast travel, but only because I find walking around rather tedious. If any of these alternatives were implemented, I would take them over fast travel.
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Spooky Angel
 
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Post » Sat May 28, 2011 10:05 am

I think the best and most immersive Fast Travel alternative would be simply making the horses slightly faster. You get where you want to go quickly without interrupting the narrative (and you see the scenery along the way). Hopefully Skyrim will incorporate mounted combat as well.

However, since it looks like we may be riding mammoths instead, I'm guessing they will be slower than the horses.
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Tha King o Geekz
 
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Post » Sat May 28, 2011 1:07 pm

I hate fast travel. Much prefer an option that does not feel like out of character cheating.
And if you were able to toggle fast travel off, you would not have to think about it. It would be "out of your game" kinda.
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Allison C
 
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Post » Sat May 28, 2011 11:15 am

I think the best and most immersive Fast Travel alternative would be simply making the horses slightly faster. You get where you want to go quickly without interrupting the narrative (and you see the scenery along the way). Hopefully Skyrim will incorporate mounted combat as well.

However, since it looks like we may be riding mammoths instead, I'm guessing they will be slower than the horses.


That would still be pretty tedious.
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мistrєss
 
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Post » Sat May 28, 2011 7:42 am


As for Mark and Recall I am not so decided. It seems like a waste of a spell and for those who want it I am not sure why you are so opposed to fast travel? I didn't use it much in MW and it seems just as 'cheap' imho.


I used Mark and Recall and Intervention spells in Morrowind, but haven't used fast travel (or a horse because I find steering so awkward) in Oblivion. It may be that they've not included transit because mounts have been so improved that they don't see a need, but travel is pretty tedious in Oblivion for folks who lack riding skill and don't like unaccounted for fast travel. "It's magic" works for me as an explanation. "Fast travel" doesn't.
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Sanctum
 
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Post » Sat May 28, 2011 9:17 am

First of all: fast travel like one in Oblivion is just stupid and lazy feature of the game! People that wants to see it once again ruining gameplay of a good RPG should consider that there are better, immersive and logical alternatives:

Boat lines
Mages guild teleport
Caravans
Special shrines
Fast travel is also REAL TIME FAST TRAVEL like MOUNTS


So if you are lazy to walk to first fast travel location (which are all over the map) just jump on horse and you're there in a minute.

What??? Minute is too long for traveling from one side of the game world to another? THAN WRITE A LETTER TO BETHESDA AND TELL THEM THAT NO ONE WANTS TO WONDER AROUND THEIR NEW UNIQUE HIGH DETAILED WORLD FULL OF ENCOUNTERS, INCREDIBLE CREATURES AND NATURE. Maybe they could make a game with only mayor cities and dungeons so you could joyfully click between them.
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Tyler F
 
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Post » Sat May 28, 2011 10:11 am

:clap: Very Nice OP, I like your ideas but I have to say I think the game will still feature optional fast travel to previous visited places.

As the Magazine (pg.54) clearly says, "As you've come to expect, you can instantly fast travel to previously visited locations with the tap of the fast travel button. [once inside the map]"

I posted this in another thread that has since been locked so I'll repost it here.

Personally I like the way World of Warcraft does it, or the way Morrowind was. Where you have to pay for the ride and the ride only takes you to other cities. Plus it's always cool to ride on the backs of cool creatures like Gryphons, Hippogryphs, Wyverns, Giant Bats, Dragonhawks, and of course the ever awesome http://farm4.static.flickr.com/3200/3134862056_71f2bfa875.jpg.

  • You have to be at the place or travel to it first before you can use the fast traveling service. Rather then being anywhere and fast travelling from that spot.
  • Usually the travel services only transport you to known locations, cities and the such. Rather then being able to fast travel to anywhere in the world.
  • You have to pay to use it so there's a sense of I don't want to do that always. Rather then oh it's free why not use it.


I would think the Radiant Story random encounters would be better utilized in a system where you actually had to walk from town into the wilderness to the cave or wherever your going. Walking through the wilderness helps you level up, where the action is. Rather then fast travel and skip it all. You would hardly ever see the random encounters in action then. A fast travel between cities system is a good idea though. Cities should have roads between them, or at least trails. And then Skyrim could have a fast travel or taxi service between them, via horses or something.
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SiLa
 
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Post » Sat May 28, 2011 12:36 pm

There is a word for the "Morrowind-style" fast travel:

intradiegetic

Meaning "inside the narrative". Extradiegetic is its opposite; Oblivion's fast travel would be qualified as such.

I want intradiegetic fast travel for better immersion.

That's the most ingenious thing I have heard in these forums. :touched:
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Nick Jase Mason
 
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Post » Sat May 28, 2011 7:21 am

Cant wait for a mod to bring back MW style travel...
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Conor Byrne
 
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Post » Sat May 28, 2011 12:22 pm

Daggerfall's system I really liked. It beats Oblivions by a long shot, and Morrowind's really wasn't fast travel so much. I mean it was, kind of, but not as useful as Daggerfall's.
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Averielle Garcia
 
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Post » Sat May 28, 2011 8:24 am

if we cant have the travel services.........at the very least i wish they would make it so that you have to use "travel scrolls" that you purchase from magic shops and can only be used once or maybe an amulet that allows only so many uses in a day or has to be recharged by a soul gem or an enchanter. their seriously needs to be some cost to using it if they arent even going to make you walk a few steps to a teleport or to a travel service guy.

a perfect example of how fast travel ruins a game almost completely is divinity 2 dragon knight saga. it started off great with you having to walk to only a handful of teleporters to get to locations and then poof you become the dragon lord and you get some balls.........literally. you get one ball that changes your form and the other ball that instantly teleports you to your dragon tower no matter where you are. i can be in any location including the middle of one of damian castles low on supplies and injuried. all i have to do is run to some corner and play with my balls and poof im safely back at my tower where i can restock up on healing potions and recharge my spells and then go back all refreshed to exactly the same spot i left from. it seriously killed any challenge in that game from that point on.

fast travel oblivion style is stupid.

edit: some people said there was no difference between mark and recall and fast travel.........thats [censored]. mark and recall only worked on one spot not everywhere. it was also perfect if you had some camp set up out in the middle of nowhere.
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jodie
 
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Post » Sat May 28, 2011 8:09 pm

Fast travel is basically teleportation skill at its maximum. And at very begining of the game. And like I stated before why create unique and beautiful detailed world when you'll just see it here and there and never travel across it. Adventure feel is lost.
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Dalia
 
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Post » Sat May 28, 2011 3:43 pm

Personaly, I would rather prefer it to be as close as possible to Morrowind, plus mounts. I believe however that fast travel will probably be identical to Oblivion.
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Haley Merkley
 
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Post » Sat May 28, 2011 5:16 am

Look besides my self and many others, this topic has been discussed very throughly. I can assure you that bethesda will realize that there is a large section of the population disappointed with this not changing since oblivion.
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Ruben Bernal
 
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Post » Sat May 28, 2011 12:26 pm

Look besides my self and many others, this topic has been discussed very throughly. I can assure you that bethesda will realize that there is a large section of the population disappointed with this not changing since oblivion.


And If they don't I know the first mod I'm releasing for Skyrim lol.
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Music Show
 
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Post » Sat May 28, 2011 3:42 pm

And If they don't I know the first mod I'm releasing for Skyrim lol.

As long as you do not get beat right? they could just port it over lol I have been using the same ported over one since oblivion.
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Marion Geneste
 
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Post » Sat May 28, 2011 4:36 pm

Red Dead Redemption Fast Travel.

beats morrowind & Oblivion.

/thread.
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Kyra
 
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Post » Sat May 28, 2011 3:35 pm

Red Dead Redemption Fast Travel.

beats morrowind & Oblivion.

/thread.

I have already suggested a elder scrolls version of rock stars fast travel.
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Quick Draw III
 
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Post » Sat May 28, 2011 6:39 pm

As long as you do not get beat right? they could just port it over lol I have been using the same ported over one since oblivion.


Depends on how close the Creation kit is to the GECK and CS. If it is similar as far as controls Then all I need is to bone up on the new scripting.
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D IV
 
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Post » Sat May 28, 2011 6:01 am

I'm all for a travel network as long as it isn't available 24/7. It needs to have set times that they are available and the rest of the time they are traveling, taking other people in their travels. Also, I say no to mark and recall because spontaneous teleportation doesn't fit in the lore. I would say allowing people to use set portals in mage's guild to travel between mage's guilds in each city. But no mark and recall, I was glad when they finally removed it from the game series, here's hoping that it remains gone :foodndrink:
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NeverStopThe
 
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Post » Sat May 28, 2011 6:54 pm

I'm all for a travel network as long as it isn't available 24/7. It needs to have set times that they are available and the rest of the time they are traveling, taking other people in their travels. Also, I say no to mark and recall because spontaneous teleportation doesn't fit in the lore. I would say allowing people to use set portals in mage's guild to travel between mage's guilds in each city. But no mark and recall, I was glad when they finally removed it from the game series, here's hoping that it remains gone :foodndrink:


Great idea, that coupled with needing to sleep(If you are playing on hardcoe mode) Would make inns very important.
And that would be awesome. :D
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megan gleeson
 
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Post » Sat May 28, 2011 12:35 pm

If Bethesda decides to not add any immersive travel options, I will be indescribably angry.
Adding a few NPCs here and there and adding a simple transport script to them won't take a day of development time. Seriously, why not just add it so all players can attain happiness?
I don't see why Bethesda would want to leave out the immersive travel options since that would only cause complaints.
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Danny Warner
 
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Post » Sat May 28, 2011 3:05 pm

"As you've come to expect, you can instantly travel to previously visited locations with the tap of the fast travel button." - Game Informer overview, page 54 (I saw it on scans) And I don't like it.
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Chrissie Pillinger
 
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