The way I proposed it, to suit the casual player, is that when you hover over a target location, the applicable routes (*how* do I get there) will show up automatically. The settings box will also show how much the travel will cost him, estimated time enroute, and estimated time of arrival, which may be important for quests with a time limit. For us wanting the Morrowind style, we get to have it, pluss the added benefit of showing routes (it should be character knowledge, not player knowledge).
What I would like to see in some future iteration of this series is something like this. However, a character must "learn" what transport in the current city connects to where. For example, you start in City A. You would like to travel to City C. On the map, Boat routes are blue, Coach routes would be red, and Foot routes would be green. You would be able to show different routes for the same journey, such as "Cheapest", "Safest", "Quickest". Boats would be safe but expensive and of medium pace, as well as only being able to service coastal cities. Coaches would be quite safe, fast and quite expensive, but make infrequent stops. With a Guide would be slow, dangerous but very cheap, and you can go anywhere within a certain radius of the home town of the Guide.
You ask the harbour master/coach driver/guide master what destinations are available. The harbour master tells you boats sail to Cities B, D and E. Coach drivers tell you they travel to Cities B and D, stopping off at Towns A, B and C en route. The local Guide tells you he travels to City D as well as some destinations in the wilderness.
Your character "learns" these routes for future reference. For example, if you were in City A and wanted to go to Town C, a highlighted route would show in red (for coach) from City A to Town C, similar to the Sat-Nav route seen in GTA IV. However, you wish to go to City C.
You decide to sail to City B. Upon arrival you ask again where they sail to. They go to City A and City D. The coach travels to City C, stopping off at Towns D and E en route. The Guide also goes to City C, as well as places in the wilderness. Unfortunately you spent most of you money on the boat, so you choose the guide. Upon the way to City C, you get attacked by Bandits. You eventually reach City C, and your character has "learned" the routes to City C.
In future, if you were in City A and wanted to get to City C again, your map would show the route to City C through City B. Choosing "Safest" would show a Boat from City A to City B, and a Coach to City B to City C. Choosing "Quickest" would show a Coach from City A to City B, and another Coach to City C. Choosing "Cheapest" would show a Coach from City A to City B, and a Guide from City B to City C.
But this long and convoluted explanation is just a pipe dream and will never materialise. Sadface.jpg