The War of Tamriel OOC thread.

Post » Fri Aug 19, 2011 7:36 pm

Basic siege tactics would work for these cities, the fact that the Imperial city is on an Island makes it difficult to get close enough to the walls to do real damage.
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Roy Harris
 
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Post » Sat Aug 20, 2011 4:50 am

Well, Kvatch is the middle of being rebuilt and the Empire has literally lost all of its power. It has very few legionnaires compared to the past and we have great armies.. we also have magic ;)


The empire too has magic, it may be weak, but it started with nothing. :wink_smile:
Kvatch would probably be doing quite well by now. not fully rebuilt of course, but it will be decent enough to hold off an army for years. Look at it's position, on top of a plateau, no siege machines will reach the top of the road, never mind the gates.

Basic siege tactics would work for these cities, the fact that the Imperial city is on an Island makes it difficult to get close enough to the walls to do real damage.


Not quite. Look at Anvil castle, there's no getting to that.
Bruma's layout is just... awesome.
Bravil would be awful for an attacker. Swamp, sewage, three distrcts separated by swamps and sewage. Let's not mention disease.
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Rhysa Hughes
 
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Post » Sat Aug 20, 2011 3:01 am

Well, rumour has it that the Sword-singers are responsible for the sinking of Yokuda.


No the Ansei sunk Yokuda.

To become an Ansei you have to be a sword singer. Then you live like a monk and learn the all this crap about best-known-cuts or whatever it is until eventually you reach a sense of inner connection with your weapon and it becomes an extension of your mind, ie Stage 1: the ability to form the image of the Shehai. Then after many years of continued meditation and concentration you reach stage two where the image of the Shehai actually becomes a physical extension of your mind, ie: Stage 2: The ability to form a spirit sword with the ability to cut through anything unhindered. There are very very few people who reach stage two.

Also the Ansei are separate form the hammerfellian government and dont follow their rules or listen to them. They're their own entity and do what they will.
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kitten maciver
 
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Post » Sat Aug 20, 2011 3:21 am

The fact remains however that cities of any sort are very difficult to capture; most city sieges in the middle ages seem to have ended in failure. It's common enough for the besiegers to starve themselves, or be forced to retreat after an unexpected sally, or simply be unable to cut off the city - you spread yourself out too thin, you're risking that a sudden attack from the city might pierce your lines and cause chaos. And I'd like to point out that the only army here that is a professional and thus somewhat more reliable one is the Imperial Legion, and even then nothing is guaranteed anywhere as far as morale is concerned. And even once the walls are breached, nothing is guaranteed while the keep - if there is one - still stands, not to mention the possibility of having to fight for every inch of the streets.
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hannah sillery
 
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Post » Fri Aug 19, 2011 11:21 pm

Bit off topic, but is disease spread by air-born pathogens in TES?
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Brooke Turner
 
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Post » Sat Aug 20, 2011 7:53 am

Dunmer Advantages:

Highly disciplined elite corps of well trained and flexible Soldiers. Mostly Redoran and Indoril.
Great spies and agents. Hlaalu.
Resilient to many types of weather and adaptable to most climates.
Very effective combat oriented battlemages.
Extremely powerful mages. Telvanni for the most part.

Disadvantages:
No cavalry
Not many troops compared to other nations.
Telvanni are very self-centered
Many different political factions with different goals.
The split between the Old and New traditions.
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Enny Labinjo
 
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Post » Sat Aug 20, 2011 7:27 am

Hmm, well we are still in stage 1 of this RP however stage 2 will probably need tweaking slightly. Anyway, it'd be good if the Imperials could turn up and kick off these peace talks.

EDIT: Added those strengths and weaknesses thank you.
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Lily Evans
 
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Post » Sat Aug 20, 2011 1:10 am

You would take those towns like any other cities throughout history have been taken: tons of ways! Simplest would be just find a group of people inside the walls to open the gates for the attackers. However since this RP seems to be fairly black and white as to who is on who's side, that might not be as viable.

Why couldn't you tunnel? Granted there are ways to counter it but it was a solid option I think. Sewers? Yeah a risky option but an option nonetheless. Could bombard the walls to [censored] or just full out assault (probably not recommended) till you win. A naval assault/landing would be very fun for me to defend against but that's another option ;)

I don't see why people should think it's impossible to capture when epic forts throughout history have been taken, but they didn't have magick or elephant-sized cats or green-skinned warriors who can fall into a berserking rage!

Hmm, well we are still in stage 1 of this RP however stage 2 will probably need tweaking slightly. Anyway, it'd be good if the Imperials could turn up and kick off these peace talks.


Hmmm, I suppose that's a shot at me. Alright I'll get on it.
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Julie Ann
 
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Post » Sat Aug 20, 2011 9:44 am



I agree. Cities are difficult to capture.

Dunmer Advantages:

Highly disciplined elite corps of well trained and flexible Soldiers. Mostly Redoran and Indoril.
Great spies and agents. Hlaalu.
Resilient to many types of weather and adaptable to most climates.
Very effective combat oriented battlemages.
Extremely powerful mages. Telvanni for the most part.

Disadvantages:
No cavalry
Not many troops compared to other nations.
Telvanni are very self-centered
Many different political factions with different goals.
The split between the Old and New traditions.



I think most of these in bold no longer apply.
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REVLUTIN
 
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Post » Fri Aug 19, 2011 8:37 pm

Ocato's arrival rescuing Camaron from the necessity to deal with the Redguards' unusual diplomacy would be welcome. :P
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Charlie Sarson
 
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Post » Sat Aug 20, 2011 2:47 am

Ocato's arrival rescuing Camaron from the necessity to deal with the Redguards' unusual diplomacy would be welcome. :P

At least he isn't smiling and complimenting how well you're doing through gritted teeth. :tongue:
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Jessica Lloyd
 
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Post » Sat Aug 20, 2011 8:02 am

Hehe, I'll just turtle in Cloud Ruler Temple. No one can possibly defeat me there as I spam towers and archers.... :laugh:
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Allison Sizemore
 
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Post » Sat Aug 20, 2011 4:50 am

Erasmos, is your character's aide an NPC mate? Can I just control him delivering the dinner arrangements?
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Victoria Vasileva
 
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Post » Fri Aug 19, 2011 11:12 pm

Cloud Ruler? Big wooden doors, bit of fire would see to those with ease.
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BEl J
 
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Post » Sat Aug 20, 2011 8:19 am

Cloud Ruler? Big wooden doors, bit of fire would see to those with ease.


Unless the doors are magic.
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kirsty joanne hines
 
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Post » Sat Aug 20, 2011 10:24 am

Erasmos, is your character's aide an NPC mate? Can I just control him delivering the dinner arrangements?


Yes of course you can control him, I was actually hoping you would do that. :)
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elliot mudd
 
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Post » Sat Aug 20, 2011 7:28 am

Unless the doors are magic.

Magic Fire? I feel like I'm running out of ideas.
This thread is running scarily quickly.
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Emmanuel Morales
 
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Post » Fri Aug 19, 2011 9:29 pm

Magic Fire? I feel like I'm running out of ideas.
This thread is running scarily quickly.


But, you could just launch fireballs at the thing.
Even if the doors are magic, the rest of the fortress isn't.
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Anna Kyselova
 
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Post » Fri Aug 19, 2011 11:52 pm

Just wanted to point out to everyone, (hopefully this won't get lost in the massive stream of posts we are receiving), that after these talks have finished you may feel free to create as many different characters as you wish, you don't have to continue with your politician, for example I'm planning on killing off Arirne after the ten days are done. You can be whoever you want to be, although controlling at least a general would be helpful for the battles, but you could be an assassin, a mage.. a whacky inventor caught up in the war. Anything at all really.
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Ricky Meehan
 
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Post » Fri Aug 19, 2011 10:46 pm

But, you could just launch fireballs at the thing.
Even if the doors are magic, the rest of the fortress isn't.


Exactly nothing is invulnerable. I do have an idea for the Imperial city, but it's cruel and long winded.
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Trent Theriot
 
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Post » Fri Aug 19, 2011 11:28 pm

A fact that I've already exploited: the house list is actually an excuse to get away from making a dozen character sheets.
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SHAWNNA-KAY
 
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Post » Sat Aug 20, 2011 4:12 am

Just wanted to point out to everyone, (hopefully this won't get lost in the massive stream of posts we are receiving), that after these talks have finished you may feel free to create as many different characters as you wish, you don't have to continue with your politician, for example I'm planning on killing off Arirne after the ten days are done. You can be whoever you want to be, although controlling at least a general would be helpful for the battles, but you could be an assassin, a mage.. a whacky inventor caught up in the war. Anything at all really.


Thank Talos for that. Get ready for my bitter old Indoril general. WHo holds a grudge.
Cliche, but who cares? It's a party! :celebration:

I do have an idea for the Imperial city, but it's cruel and long winded.


If it's a tunnel, a wooden horse or a man launching catapult, you have to give me credit for the idea. :P
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A Dardzz
 
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Post » Sat Aug 20, 2011 7:51 am

sappers :) sadly the Argonians have no exploding powder :( I don't plan on killing Whananz-Dzuun yet. perhaps so he can become a saint to the argonians, or something like that. :P

btw, am I glad I didn't buy me a ticket for pukkelpop. already three dead, and many victims. the storm we had was terrible. although my guitar lesson just after the storm was awsome. :) it's a sad day ofr everyone here in belgium.
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Darian Ennels
 
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Post » Sat Aug 20, 2011 1:37 am

sappers :) sadly the Argonians have no exploding powder :( I don't plan on killing Whananz-Dzuun yet. perhaps so he can become a saint to the argonians, or something like that. :P


Just burn the support beams holding up the tunnel.
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Daddy Cool!
 
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Post » Fri Aug 19, 2011 8:37 pm

Prepare to meet The Precursor and The Silvenar. The Bosmer are going to war and that means the Silvenar will be the most war-like he's ever been. And the Precursor well... He's something different all together.
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Wayland Neace
 
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