The water in Skyrim,

Post » Sun Sep 18, 2011 7:13 pm

Aside from the superficial aspects of the water, I just love the motion of it. I grew tired of the stagnate water in the previous . Skyrim's water just makes the world seem that much more alive.

Agree with this 100%.

Has anyone heard of the speed of the water? Are there varying current speeds?

I think that it would be cool if there were parts of rivers where it's impossible to swim upstream.
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NeverStopThe
 
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Post » Sun Sep 18, 2011 11:14 pm

Murky water....[censored] I hated that.
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Bigze Stacks
 
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Post » Mon Sep 19, 2011 12:47 am

Agree with this 100%.

Has anyone heard of the speed of the water? Are there varying current speeds?

I think that it would be cool if there were parts of rivers where it's impossible to swim upstream.

Bodies/items actually move with the currents now. Todd told one of the journalists at a demo session that if he put the bodies in the water, he could follow it downstream for a long time.
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James Hate
 
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Post » Mon Sep 19, 2011 1:35 am

Bodies/items actually move with the currents now. Todd told one of the journalists at a demo session that if he put the bodies in the water, he could follow it downstream for a long time.

I read that one too.

I don't recall them saying anything about the speed of it. Have you heard anything about the speed or varying speed of currents?
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Javier Borjas
 
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Post » Sun Sep 18, 2011 10:42 pm

Bodies/items actually move with the currents now. Todd told one of the journalists at a demo session that if he put the bodies in the water, he could follow it downstream for a long time.


I think I'm going to 'acquire' about, I don't know, say twenty bodies, and then just follow them down stream. Imagine standing at the bottom of a waterfall and watching twenty bodies plummeting toward you.

Two words: Awesome Sauce!
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Megan Stabler
 
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Post » Mon Sep 19, 2011 12:10 am

I read that one too.

I don't recall them saying anything about the speed of it. Have you heard anything about the speed or varying speed of currents?

I haven't seen anything about varying speeds, but I would be surprised if all of the rivers have the same current.
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^~LIL B0NE5~^
 
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Post » Mon Sep 19, 2011 5:37 am

I haven't seen anything about varying speeds, but I would be surprised if all of the rivers have the same current.


One thing is for sure. The frozen lakes will be pretty motionless.
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Lawrence Armijo
 
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Post » Sun Sep 18, 2011 7:10 pm

The water in the leaked PAX footage looked much better than the E3 demo. They've improved it greatly.
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Bigze Stacks
 
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Post » Mon Sep 19, 2011 6:04 am

One thing is for sure. The frozen lakes will be pretty motionless.

Haha, very true. Another journalist mentioned a river that was iced over, but had holes throughout with water underneath. Cool stuff. Also, your dead body plummeting idea gets a :thumbsup:
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Hayley O'Gara
 
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Post » Sun Sep 18, 2011 8:13 pm

Looks awesome except for some of the waterfalls, they look like solid objects with no shine or translucency, I hope they fix those.
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Chris Cross Cabaret Man
 
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Post » Mon Sep 19, 2011 5:34 am

Haha, very true. Another journalist mentioned a river that was iced over, but had holes throughout with water underneath. Cool stuff. Also, your dead body plummeting idea gets a :thumbsup:

Oh, boy. And you know what's hiding beneath the ice ready to pull you in?
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Kira! :)))
 
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Post » Sun Sep 18, 2011 11:37 pm

Haha, very true. Another journalist mentioned a river that was iced over, but had holes throughout with water underneath. Cool stuff. Also, your dead body plummeting idea gets a :thumbsup:


Thanks for the thumbs up.

About the holes in the ice. That made me very excited to explore what's underneath them. This might influence me to choose Argonian initially.
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naome duncan
 
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Post » Sun Sep 18, 2011 6:42 pm

Oh, boy. And you know what's hiding beneath the ice ready to pull you in?

The Volkihar!
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Chrissie Pillinger
 
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Post » Sun Sep 18, 2011 5:12 pm

The water in the leaked PAX footage looked much better than the E3 demo. They've improved it greatly.

Definitely. Even with it being off screen footage, it still looked great.

@BretonSorcerer If i'm thinking what you're thinking...hopefully...

@wok n eat I'll definitely have an Argonian playthrough.

@Seti Exactly :smile:
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Logan Greenwood
 
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Post » Sun Sep 18, 2011 9:24 pm

Oh, boy. And you know what's hiding beneath the ice ready to pull you in?

Criminal scum?
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DeeD
 
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Post » Sun Sep 18, 2011 7:37 pm

I wonder at what point, if ever, Bethesda will take a step back and agree it's time for a completely new engine... like they did back when they started working on Morrowind. I mean, it's not that big of a deal, now. Many engines carry traces of code from the engines they descended from... such as how you'll find a lot of Carmack's own coding in plenty of engines that supposedly branched off years ago. However, there will come a point when having remnants of Morrowind's coding in Bethesda's engine just won't be good enough, I imagine. It's only been 9 years, so that time isn't quite now, certainly, and after extensively modifying the engine as they just did, I imagine they'll use it for at least one more game, so perhaps for a Fallout 4 on the next console generation... but then what?



When they move to next gen.

For a game with the interactivity and, well, sheer amount of things to do, and on a 360, I certainly am not complaining. Given the choice of a modified Gamebryo, with a few unwanted 'artefacts', but the ability to interact with insects and pick up every knife and fork, or a truly beautiful world, where interaction with the scenery is limited to chests that glow, it's a no-brainer. Creation looks more than good enough considering the depth of character - world interactivity. A few graphical oddities, like a clear view down througgh the water, or the rain under shelters, might upset some, but I am sure I will be fine with it.
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Lori Joe
 
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Post » Sun Sep 18, 2011 5:09 pm

Looks great to me
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Smokey
 
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Post » Mon Sep 19, 2011 3:52 am

For a game with the interactivity and, well, sheer amount of things to do, and on a 360, I certainly am not complaining. Given the choice of a modified Gamebryo, with a few unwanted 'artefacts', but the ability to interact with insects and pick up every knife and fork, or a truly beautiful world, where interaction with the scenery is limited to chests that glow, it's a no-brainer. Creation looks more than good enough considering the depth of character - world interactivity. A few graphical oddities, like a clear view down througgh the water, or the rain under shelters, might upset some, but I am sure I will be fine with it.

These things should be easily corrected, though... or at least they have been corrected by mods. MGE for Morrowind even corrects the rain under shelters thing... but anyway, that's not what my remark on it being the same engine is about. I'm genuinely curious on when they might opt to create an entirely new engine. My thoughts on this engine's origins are simply that. They've rewritten a lot of things, but it's clear that their old engine is very much the base.
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dean Cutler
 
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Post » Sun Sep 18, 2011 5:12 pm

I think it looks like this http://i1-news.softpedia-static.com/images/news2/Beautiful-Woman-Are-Programmed-to-Be-Unfaithful-2.jpg

Dude who is that?
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kitten maciver
 
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Post » Mon Sep 19, 2011 4:48 am

Dude who is that?

I know right? Aishwarya Rai
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JUan Martinez
 
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Post » Sun Sep 18, 2011 8:46 pm

These things should be easily corrected, though... or at least they have been corrected by mods. MGE for Morrowind even corrects the rain under shelters thing... but anyway, that's not what my remark on it being the same engine is about. I'm genuinely curious on when they might opt to create an entirely new engine. My thoughts on this engine's origins are simply that. They've rewritten a lot of things, but it's clear that their old engine is very much the base.

Just speculation, but for the company they are, art style, character design, quest writing, and npc scheduling seem to be what they are aiming for. Maybe they would have to hire a new team, with new skills, to even attempt an engine from scratch. And if that isn't economically viable, then that's that I suppose. If every developer had the skills to make their own engines, we wouldn't have so many games using Unreal, for example.
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Erich Lendermon
 
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Post » Mon Sep 19, 2011 4:48 am

I think the water can be much better, even Bioshock water looks much better than this and bioschock is much older game.
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Bethany Watkin
 
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Post » Mon Sep 19, 2011 5:10 am

From what I've seen it's been improved,but it could be even better.

When I first noticed the water flowing inside the cave in the demo,I thought that the water was very good and imrpoved.
But when the player reaches the cliff where that shapes a waterfall,and he has to move to the right (where he meets the frost troll) I noticed that the water was a 2d texture following the path,and the fact that it didn't looked to have a 3rd dimension from the angle the player was looking at,wasn't so good.
But it's ok. I'm fine with it. :)
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SWagg KId
 
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Post » Mon Sep 19, 2011 1:21 am

My oblivion setup has liquid water v2 running and looks far superior

Just the water mind you, the rest of skyrim looks great

I'm sure its some kind of console limitation thing, as long as people can get custom shaders working on the pc version I'll be happy
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Lyndsey Bird
 
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Post » Sun Sep 18, 2011 9:02 pm

The water in Skyrim looks definitely better than in Oblivion as many here already pointed out. Like I said in another thread, Bethesda has never been current in water graphics technology. The only time Beth was current was in Morrowind with its stunning interactive water shader that, actually still looks somewhat cool today(not better than MGE water, tho)

It's my belief that Bethesda is saving any thoughts of advanced water technology when they finally come to the realm of BLACK MARSH. I believe that Black Marsh is the most challenging region in Tamriel in terms of visual imagination. Morrowind(Vvardenfell) seemed to be the second "strange" landmass.
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Chantel Hopkin
 
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