The water in Skyrim,

Post » Mon Sep 19, 2011 6:43 am

water in Skyrim, what do you think about it? I think it's a huge improvement over Oblivion, it seems much more vivid with the flow and everything. but are a little concerned that it looks so dark, that there is no kind of transparent to it. It is a bit annoyed, how we see the fish in this case? someone who has been and tried or seen the demo on this?
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Isabell Hoffmann
 
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Post » Mon Sep 19, 2011 3:49 am

I think it looks beautiful. Although, we haven't seen the ocean yet... so I will reserve judgement to say that all water looks stunning until we do.
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Melissa De Thomasis
 
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Post » Sun Sep 18, 2011 6:18 pm

From land, the water looks simply stunning. My concern is what is actually IN the water...
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remi lasisi
 
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Post » Sun Sep 18, 2011 10:16 pm

Don't get your hopes up it will most likely be Oblivion water touched up, underwater will look the same don't expect Crysis water
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Rex Help
 
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Post » Sun Sep 18, 2011 9:01 pm

I think it looks like this http://i1-news.softpedia-static.com/images/news2/Beautiful-Woman-Are-Programmed-to-Be-Unfaithful-2.jpg
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matt oneil
 
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Post » Mon Sep 19, 2011 5:51 am

I think it looks like this http://i1-news.softpedia-static.com/images/news2/Beautiful-Woman-Are-Programmed-to-Be-Unfaithful-2.jpg


I think she looks better than a werewolf.

*Todd comes in and posts a reply* :

http://i26.lulzimg.com/b57a79.jpg
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Milad Hajipour
 
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Post » Mon Sep 19, 2011 6:44 am

I'm really impressed with the water. Beth really outdid themselves.
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Emerald Dreams
 
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Post » Sun Sep 18, 2011 4:45 pm

I liked the water a lot. Very pretty, particularly the waterfalls. Then again ... was the water flowing uphill in that demo?
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Charlie Sarson
 
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Post » Sun Sep 18, 2011 4:40 pm

Looks great, I especially love the wild and volatile sort of feel that the rapid rivers give off.

I am a bit concerned with the way the falling water looks, it looks a bit... off to me. Anywho, it's certainly an improvement from Oblivion. Here's hoping that there's more to do under the sea this go around.
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Ash
 
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Post » Sun Sep 18, 2011 7:23 pm

I think she looks better than a werewolf.

*Todd comes in and posts a reply* :

http://i26.lulzimg.com/b57a79.jpg

:rofl: I cant see a picture of that man without cracking up. He's just so damn awesome. This is why he's boss.
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Kelly Tomlinson
 
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Post » Sun Sep 18, 2011 7:40 pm

That weird glitch that makes the water totally transparent when you are on the surface and looks down, but becomes murky when you drop below the surface, is back according to one of the hands on previews (can't remember which one sorry).
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Tessa Mullins
 
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Post » Mon Sep 19, 2011 4:15 am

So pretty and you can see your pixelated image in it as well.
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Vera Maslar
 
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Post » Mon Sep 19, 2011 5:48 am

That weird glitch that makes the water totally transparent when you are on the surface and looks down, but becomes murky when you drop below the surface, is back according to one of the hands on previews (can't remember which one sorry).

Yep... this "new" engine is certainly the bastard child of Bethesda's old one (the one with the Gamebryo renderer) and some new stuff.
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^_^
 
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Post » Mon Sep 19, 2011 12:44 am

I liked the water a lot. Very pretty, particularly the waterfalls. Then again ... was the water flowing uphill in that demo?

No. It's just the illusion.
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Susan Elizabeth
 
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Post » Sun Sep 18, 2011 10:28 pm

That weird glitch that makes the water totally transparent when you are on the surface and looks down, but becomes murky when you drop below the surface, is back according to one of the hands on previews (can't remember which one sorry).

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

This can't be true.

:(
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Steeeph
 
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Post » Sun Sep 18, 2011 4:44 pm

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

This can't be true.

:(

Alpha build.
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Natalie Harvey
 
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Post » Sun Sep 18, 2011 11:58 pm

Yep... this "new" engine is certainly the bastard child of Bethesda's old one (the one with the Gamebryo renderer) and some new stuff.

To be fair, the stated aim was to keep the close up view good, while improving the distant scenery, and you can see that if you look at a tree nearby with a mountain in the background, but yes, this glitch, and the middle distance scenery tiling, certainly show it's tweaked, not new.
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Lindsay Dunn
 
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Post » Sun Sep 18, 2011 5:54 pm

That weird glitch that makes the water totally transparent when you are on the surface and looks down, but becomes murky when you drop below the surface, is back according to one of the hands on previews (can't remember which one sorry).


Oh god im going to have to shut my eyes for a second every time I enter the water... :facepalm:
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Maria Garcia
 
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Post » Sun Sep 18, 2011 6:02 pm

To be fair, the stated aim was to keep the close up view good, while improving the distant scenery, and you can see that if you look at a tree nearby with a mountain in the background, but yes, this glitch, and the middle distance scenery tiling, certainly show it's tweaked, not new.

So the water is still very opaque whilst swimming?
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Jennie Skeletons
 
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Post » Sun Sep 18, 2011 7:52 pm

Alpha build.

I'm bookmarking this thread and taking a screenshot of this page. If it's still in the final version, I get to say I told ya so.

B)
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Mike Plumley
 
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Post » Sun Sep 18, 2011 7:04 pm

I'm bookmarking this thread and taking a screenshot of this page. If it's still in the final version, I get to say I told ya so.

B)

Fair enough :smile:
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kitten maciver
 
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Post » Sun Sep 18, 2011 11:33 pm

To be fair, the stated aim was to keep the close up view good, while improving the distant scenery, and you can see that if you look at a tree nearby with a mountain in the background, but yes, this glitch, and the middle distance scenery tiling, certainly show it's tweaked, not new.

I wonder at what point, if ever, Bethesda will take a step back and agree it's time for a completely new engine... like they did back when they started working on Morrowind. I mean, it's not that big of a deal, now. Many engines carry traces of code from the engines they descended from... such as how you'll find a lot of Carmack's own coding in plenty of engines that supposedly branched off years ago. However, there will come a point when having remnants of Morrowind's coding in Bethesda's engine just won't be good enough, I imagine. It's only been 9 years, so that time isn't quite now, certainly, and after extensively modifying the engine as they just did, I imagine they'll use it for at least one more game, so perhaps for a Fallout 4 on the next console generation... but then what?
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Leah
 
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Post » Sun Sep 18, 2011 5:53 pm

I wonder at what point, if ever, Bethesda will take a step back and agree it's time for a completely new engine...

When they move to next gen.
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RUby DIaz
 
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Post » Sun Sep 18, 2011 11:01 pm

Aside from the superficial aspects of the water, I just love the motion of it. I grew tired of the stagnate water in the previous games. Skyrim's water just makes the world seem that much more alive.

EDIT: And the fact that bodies float and will follow rivers down stream, over waterfalls is pretty epic in my opinion
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Donatus Uwasomba
 
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Post » Sun Sep 18, 2011 3:56 pm

When they move to next gen.

A gen change doesn't quite constitute a new engine. The current engine is still a descendent of Morrowind's... and there was a generation change in there. Plenty of engines operate like this, but the gaming industry simply isn't old enough (or at least not in a technically modern sense of the word) to quite get an accurate idea of how old this current engine, whether heavily modified or not, will still be used, I'd say
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Jessica Nash
 
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