The way conjuration and other various magic skills level up

Post » Sat Jun 11, 2011 6:19 pm

Wait, they did? :sadvaultboy: I feel like it was already a bit too fast in Oblivion. In Morrowind, it really depended on what kind of character you were. I feel like warrior-types leveled up a lot faster than other characters. But anyway, this makes me sad. I feel like it should be a challenge to get your character up to high levels, not something that will just eventually happen if you play long enough.


IIRC, more precisely Todd said that you can level up more quickly at the start, then it will be slower and slower until you reach a theoretical maximum character level of around 70-80.
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Brandon Wilson
 
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Post » Sat Jun 11, 2011 11:17 am

How is practicing your magic cheating?
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Justin
 
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Post » Sat Jun 11, 2011 1:09 pm

"Your skills are still levelable through active use, in that performing said skill will advance it. However, you can’t just spam them now, as the active levelable skills require specific use. So, essentially, you can’t just stand on the spot and spam jump to level your Acrobatic skill, because it no longer exists. It’s a great system that requires consistent and active play and engagement with the game, which is something the team strove for from Day One. "

Quote from : http://www.ausgamers.com/features/read/3048710.
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Nana Samboy
 
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Post » Sat Jun 11, 2011 1:58 pm

I thought the whole purpose of magic in TES was making "I WIN!" buttons? So wouldn't spamming a button be good practice for smashing the "I WIN!" button in a fight?
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carley moss
 
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Post » Sat Jun 11, 2011 1:32 pm

Meh, if someone actually wants to level skills up like that... I see no reason to keep him/her from doing so. Sounds boring.
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Philip Lyon
 
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Post » Sat Jun 11, 2011 10:43 am

Anyone who stood around in Oblivion spamming spells over and over just to level up needs to take a look at their life. They would rather spend hours abusing the leveling mechanics rather than just type one line into the console because they feel one method is more morally right than the other.
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Fam Mughal
 
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Post » Sat Jun 11, 2011 11:23 am

My understanding is that in Morrowind you could cast a fireball on a bush 1000s of times. In Oblivion they eliminated a few of these loopholes, so you had to actually cast fireball on an enemy during combat, for example.


Or cast Drain [skill] 3 points for 1 second on yourself.

Then stick a screw between my C key and the spacebar, and go watch TV. :thumbsup:

But yeah, they really need to fix this so people can't cheat and level faster than the other players on the server...oh wait :facepalm:


Anyone who stood around in Oblivion spamming spells over and over just to level up needs to take a look at their life. They would rather spend hours abusing the leveling mechanics rather than just type one line into the console because they feel one method is more morally right than the other.


This = Definitive Epic Win!
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Mason Nevitt
 
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Post » Sat Jun 11, 2011 5:45 pm

There is a very simple solution to this. If you don`t like to level up your skills by training, just don′t do it! You will have zero disadvantages, none at all!
But don′t ask the devs to reduce the freedom in this game, just because you don′t like some of the choices. There are already plenty of games on the market
who do that.
And btw., training up a skill over 50 took a lot of time/effort in TES IV and had nothing to do with cheating at all.

Mat
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BethanyRhain
 
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Post » Sat Jun 11, 2011 12:11 pm

We all know that in Oblivion, and I'm assuming in Morrowind as well even though I never played it, you could just spam that conjuration / restoration / alteration / mysticism / illusion spell over and over until they are at level 100. This is a terrible thing! This is basically just cheating. Change it so that each of those skills can only level up when it actually does something. So for example, restoration wouldn't level up until it's healed X amount of health, conjuration wouldn't level up until your conjured creatures have done X amount of damage, etc etc.

I don't know if this has already been mentioned before or even covered, hopefully it has and it will be changed.


Could just have a self targeting destruction spell in one hand and healing spell in the other then. But that actually makes me wonder now if you will be able to cast destruction spells on yourself. Seems like they just have the three ways of casting them: on the ground, holding them down, and tapping them (and all three of those with both hands I'd assume). What does everyone think? Will you be able to hit yourself with destruction spells now?
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Bloomer
 
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Post » Sat Jun 11, 2011 12:30 pm

I think we should earn more experience while using our skills in combat, but we should still be able to train our skills outside of combat.
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Guinevere Wood
 
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Post » Sat Jun 11, 2011 5:30 pm

Going to the gym and getting on a rowing machine can get you in shape, even thought you aren't actually rowing anywhere. I think magic skills should be something that you can actually level through study at some sort of library, or by practice at some nature of gymnasium for magic.


You can go to the gym and smack around a punching bag as hard as you can forever and get strong that way.....still doesnt mean you know how to punch properly. I think practicing spells that require targets shouldnt level you up unless the target is there. Could see it working with maybe a training object you can buy/obtain somehow. Or maybe pay to have a partner that lets you practice spells on them.(could be a longer more RPish version of the quick pay training)

Could be cool to find random experts of magicka out in the wild living by themselves that you could persuade to train you a bit.

edit: also i like this
I think we should earn more experience while using our skills in combat, but we should still be able to train our skills outside of combat.

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Adriana Lenzo
 
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Post » Sat Jun 11, 2011 3:54 pm

Actually i dont mind the morrowind system . Why would i spam spells only to gain a level . I must say i done it when was first playing morrowind, but it was sooooooooooooooo boring . I could not do it anymore just was a way big waste of gameplay. I don′t know about anyone here but if someone would spam spells in one room just to gain level, don′t get me wrong but that looks like MMO grind.
An one don′t has to . And it′s even more fun not do it that way .

And as for trainers . They are a RP point . If someone powergames it, not a big deal . It is soooooooooo much fun to be a uber pwner in the TES games.
When used rp friendly is it bad ? To learn skills from a master and pay for lesson? Souns fine to me .

I don′t care really. As I see it now. Skyrim will full of build manual how to max out your damage or what ever .
I do not care !

I will be my own char and will not force the isue.
I someone will wanto have a uber godlike killer be my guest and play. Thats TES you do what you like .

I really like that TES has been so open in skills . For example i like to play heavy armored mages (batlemage) use hight damage spells, summons and be inpentrable fountain of death .
And I am glad that mages are not restricted to only cloth or stuff . Again that is of choice.

There is really no point at even being concerned about exploiters . Let them do their power game and leave TES alone .
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candice keenan
 
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Post » Sat Jun 11, 2011 10:16 pm

Dont like it, dont do it.
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Victoria Vasileva
 
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Post » Sat Jun 11, 2011 4:25 pm

No thank you.
Its not cheating, this is not an MMORPG.
This is a single player game and I can choose to level by use, by grinding or by training.
Its a choice, not mandatory and there is absolutely no need for a change.

I disagree.
While no, it's not "cheating", it's abusing game mechanics. Or you could say a "clever use of game mechanics', but it's still lame. Shouldn't be allowed honestly. If you want fast levels, use your PC console.
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Jarrett Willis
 
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Post » Sat Jun 11, 2011 8:37 am

Showakin: You mean trainers are abusemant of game mechanics and are fast levels too ?
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Emma
 
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Post » Sat Jun 11, 2011 6:19 pm

My understanding is that in Morrowind you could cast a fireball on a bush 1000s of times. In Oblivion they eliminated a few of these loopholes, so you had to actually cast fireball on an enemy during combat, for example.

Hopefully in Skyrim the devs have eliminated more of these loopholes, but I find it hard to believe they have eliminated all of them.


actually there was a loophole for destruction that they left in. you could still self cast. thats how I leveled destruction and restoration. I would light myself on fire untill I was almost dead then use a healing spell to bring my heal back. rinse and repeat boys and girls.
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roxanna matoorah
 
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Post » Sat Jun 11, 2011 1:31 pm

actually there was a loophole for destruction that they left in. you could still self cast. thats how I leveled destruction and restoration. I would light myself on fire untill I was almost dead then use a healing spell to bring my heal back. rinse and repeat boys and girls.

And some people call that cheating... As opposed to, you know, Roleplaying a mage who is practicing magicka?.... Then again we wouldn't want to role play in a roleplaying game.

Point is- If you do cheat, you're only cheating yourself and you know when you are.... TES games aren't competitive.

And to the OP, I wouldn't mind those. I am very curious about how casting is going to play out in Skyrim.
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laila hassan
 
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Post » Sat Jun 11, 2011 10:58 am

actually there was a loophole for destruction that they left in. you could still self cast. thats how I leveled destruction and restoration. I would light myself on fire untill I was almost dead then use a healing spell to bring my heal back. rinse and repeat boys and girls.


Yea this is so much fun to do in a fantasy rpg !
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TIhIsmc L Griot
 
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Post » Sat Jun 11, 2011 10:11 pm

We all know that in Oblivion, and I'm assuming in Morrowind as well even though I never played it, you could just spam that conjuration / restoration / alteration / mysticism / illusion spell over and over until they are at level 100. This is a terrible thing! This is basically just cheating. Change it so that each of those skills can only level up when it actually does something. So for example, restoration wouldn't level up until it's healed X amount of health, conjuration wouldn't level up until your conjured creatures have done X amount of damage, etc etc.

I don't know if this has already been mentioned before or even covered, hopefully it has and it will be changed.


The conjouration one doesn't make any sense. Theoretically, creatures can be conjoured for many purposes other than fighting. The act of successfully conjouring them and not having them run haywire on you would, in and of itself, increase your proficeincy and mastery of the craft.

The health one makes some sense, but one could still "spam" it if one wanted to. Just keep jumping off a large rock or into a camp fire, and then heal, heal, heal.

If people want to repeatedly cast, and categorize it under "intense study and application course" let them. Believe it or not, there are imaginative ways for people to work such things into their stories.

"the great mage, Vandilaid Laythylas, cast himself from the starboard bow, into the waves of The Abaccean Sea, and all thought him surely perished and gone. . . but amidst the turbulent waves, the penetrating cold and the majestic, deadly creatures of The Deep, he survived. At the bottom of the sea, he lingered, as one in a trance, repeatedly casting enchantments of alteration, of water breathing, and of shielding to protect him from cold, and from the fearful jaws of lamai and weresharks. . . and many days later, he emerged from the depths, washed up upon the shores of High Rock, and become one of the greatest masters of the school of Alteration that this 4th era has yet known."

There are all sorts of ways to play an RPG, to one's liking. If you think spamming is a cheat (it really isn't at all, for many reasons, but if you really feel that way), don't do it. Cast only when required, level more slowly, and be content.
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Iain Lamb
 
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Post » Sat Jun 11, 2011 9:30 am

or or maybe it would increase by both spamming without a point yaknow grinding, but by using it to damage enemies heal allies would simply increase at a faster rate


Now THIS, makes good sense. You can level through grinding, isolated practice, but you level faster with practical or highly relevant applications, and through use of more powerful spells.
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Tasha Clifford
 
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Post » Sat Jun 11, 2011 7:40 am

No, grinding should definitely increase your magic skill, but actually using it in combat or for a quest, or something of nature, should have more of an effect. That being said, Todd did say levelling up would be easier, and from the demo, indeed it is. Two finishing moves, and the character's blade skill jumped from 21 to 23!! In Oblivion, raising a skill from 21 to 23 wouldn't take long, but it couldn't be accomplished in two hits, that's for sure.
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Horror- Puppe
 
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