The way conjuration and other various magic skills level up

Post » Sat Jun 11, 2011 1:32 pm

We all know that in Oblivion, and I'm assuming in Morrowind as well even though I never played it, you could just spam that conjuration / restoration / alteration / mysticism / illusion spell over and over until they are at level 100. This is a terrible thing! This is basically just cheating. Change it so that each of those skills can only level up when it actually does something. So for example, restoration wouldn't level up until it's healed X amount of health, conjuration wouldn't level up until your conjured creatures have done X amount of damage, etc etc.

I don't know if this has already been mentioned before or even covered, hopefully it has and it will be changed.
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Gill Mackin
 
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Post » Sat Jun 11, 2011 9:29 pm

actually thats great ideas!!!!
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James Hate
 
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Post » Sat Jun 11, 2011 3:39 pm

No thank you.
Its not cheating, this is not an MMORPG.
This is a single player game and I can choose to level by use, by grinding or by training.
Its a choice, not mandatory and there is absolutely no need for a change.
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Prisca Lacour
 
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Post » Sat Jun 11, 2011 9:40 am

but you get more muscles from training right ? you don't ACTUALLY have to fight for your muscles to get bigger ? do you see my point ?
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Lil Miss
 
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Post » Sat Jun 11, 2011 1:08 pm

I would love that but you gotta have ideas for what to change it into..

and make sure it isn't worse than before.
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Juanita Hernandez
 
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Post » Sat Jun 11, 2011 9:43 am

Going to the gym and getting on a rowing machine can get you in shape, even thought you aren't actually rowing anywhere. I think magic skills should be something that you can actually level through study at some sort of library, or by practice at some nature of gymnasium for magic.
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Sarah Edmunds
 
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Post » Sat Jun 11, 2011 5:45 pm

or or maybe it would increase by both spamming without a point yaknow grinding, but by using it to damage enemies heal allies would simply increase at a faster rate
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Ebony Lawson
 
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Post » Sat Jun 11, 2011 12:24 pm

i dont think its a case of having to remove training increasing your skill , but to remove the need to train to raise skill .
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Lovingly
 
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Post » Sat Jun 11, 2011 4:08 pm

that's good

but they said leveling up will be faster this time so

we ave to w8 and see, maybe it won't be an issue after all
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Ricky Meehan
 
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Post » Sat Jun 11, 2011 10:45 pm

Don't you think Bethesda knows a little more about magic in their game than you do because they invented it?
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kirsty joanne hines
 
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Post » Sat Jun 11, 2011 10:42 am

Magicka-based skill progression is all that's needed.
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Johanna Van Drunick
 
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Post » Sat Jun 11, 2011 7:32 am

Also, for healing at least, this wouldn't work. You could just jump off a bridge repeatedly and heal the damage that way. Also, grinding your levels up isn't cheating -- going into the console and changing them to level 100 is cheating.
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Elisha KIng
 
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Post » Sat Jun 11, 2011 3:30 pm

I think the experience should be earned on a point-by-point basis. So, a Destruction skill that requires 145 magicka to cast gives the same XP as casting 29 5-magicka point spells.

Actually... maybe not quite that drastic. More like a Points/CastTime relationship for earning XP.
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Emily Rose
 
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Post » Sat Jun 11, 2011 7:16 am

Also, for healing at least, this wouldn't work. You could just jump off a bridge repeatedly and heal the damage that way. Also, grinding your levels up isn't cheating -- going into the console and changing them to level 100 is cheating.


personally i would rather type '100' into a console than waste hours of my life casting a spell over and over for no apparent reason other than to raise a skill . I wouldnt do either though. And i hope you dont need to in skyrim
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Nienna garcia
 
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Post » Sat Jun 11, 2011 8:18 am

personally i would rather type '100' into a console than waste hours of my life casting a spell over and over for no apparent reason other than to raise a skill . I wouldnt do either though. And i hope you dont need to in skyrim


Generally I agree with that sentiment, though occasionally, while I'm just walking around to places, I'll spam a healing spell or something.
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Je suis
 
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Post » Sat Jun 11, 2011 4:46 pm

No thank you.
Its not cheating, this is not an MMORPG.
This is a single player game and I can choose to level by use, by grinding or by training.
Its a choice, not mandatory and there is absolutely no need for a change.



I call it cheating due to the fact skills such as Blade, Blunt, Block, Hand to Hand, Speechcraft, etc. can't be leveled up from spamming a single button in a room for half an hour. It gives magic users an unfair leveling advantage over those who resort to other skills.
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Lexy Dick
 
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Post » Sat Jun 11, 2011 4:29 pm

We all know that in Oblivion, and I'm assuming in Morrowind as well even though I never played it, you could just spam that conjuration / restoration / alteration / mysticism / illusion spell over and over until they are at level 100. This is a terrible thing! This is basically just cheating. Change it so that each of those skills can only level up when it actually does something. So for example, restoration wouldn't level up until it's healed X amount of health, conjuration wouldn't level up until your conjured creatures have done X amount of damage, etc etc.

I don't know if this has already been mentioned before or even covered, hopefully it has and it will be changed.


So far, Todd has confirmed in the interview with Norwegian magazine Gamer.no that in Skyrim we will no longer be able to "cast Unlock on a door hundreds of times to level up Alteration," and that the dev team has eliminated most of the meaningless repetitive leveling activities from the game.

Hopefully this includes spells from the restoration and other schools as well.

I don't want to spend hours of precious game time in Skyrim casting an Apprentice level healing spell on myself over and over in order to unlock the Journeyman healing spell that I just bought, for example.
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Stacey Mason
 
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Post » Sat Jun 11, 2011 10:33 am

Doesn't it actually worked like this?

I'm certain it did with targeted spells, as they only gave you points if it hit something...
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[Bounty][Ben]
 
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Post » Sat Jun 11, 2011 9:39 am

I call it cheating due to the fact skills such as Blade, Blunt, Block, Hand to Hand, Speechcraft, etc. can't be leveled up from spamming a single button in a room for half an hour. It gives magic users an unfair leveling advantage over those who resort to other skills.


And this is a problem because you compete with other gamers in the same world?
I dont get it.

It would be nice though if the training dummies in Oblivion could have actually been used for training.
It took me some time to figure out firing at the archery butt didnt increase my marksmanship. It seemed so logical.

So maybe the solution is not to gimp magic training, but rather to add training methods for melee and ranged.
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Lisha Boo
 
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Post » Sat Jun 11, 2011 3:48 pm

Doesn't it actually worked like this?

I'm certain it did with targeted spells, as they only gave you points if it hit something...


My understanding is that in Morrowind you could cast a fireball on a bush 1000s of times. In Oblivion they eliminated a few of these loopholes, so you had to actually cast fireball on an enemy during combat, for example.

Hopefully in Skyrim the devs have eliminated more of these loopholes, but I find it hard to believe they have eliminated all of them.
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Barbequtie
 
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Post » Sat Jun 11, 2011 8:36 am

Doesn't it actually worked like this?

I'm certain it did with targeted spells, as they only gave you points if it hit something...

Tape down block, tape down cast key. Have a on self spell equipped.
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Steve Fallon
 
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Post » Sat Jun 11, 2011 2:47 pm

We all know that in Oblivion, and I'm assuming in Morrowind as well even though I never played it, you could just spam that conjuration / restoration / alteration / mysticism / illusion spell over and over until they are at level 100. This is a terrible thing! This is basically just cheating. Change it so that each of those skills can only level up when it actually does something. So for example, restoration wouldn't level up until it's healed X amount of health, conjuration wouldn't level up until your conjured creatures have done X amount of damage, etc etc.

I don't know if this has already been mentioned before or even covered, hopefully it has and it will be changed.


ahh restoration - the cheaters health - I wish restoration was very restricted in the amount it could heal
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SUck MYdIck
 
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Post » Sat Jun 11, 2011 10:33 am

I've always thought training was appropriate for the game world - in the real world you spend many times more hours training for fighting than actually fighting, for instance - but would like to see it implemented in such a way that isn't going to a trainer and instantly gaining skill, and isn't just casting a spell at random directions. I think it'd be good to learn how to use a skill in training - for instance, how to do the right combination of sword-swipes, or how to use the right spell at the right time. The way training works now, your character is just gaining numerical skills, not usable experience that you as the player can benefit from. We all learn how to fight better as we go through the game, why shouldn't training work the same way?
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Kat Ives
 
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Post » Sat Jun 11, 2011 5:38 pm

I would like to see some of the loop holes removed, but at the same time I would like to see training dummies being made useful for actually training your skills. Also, restoration should only result in skill exp gain if health/stamina damage was actually restored.
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GLOW...
 
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Post » Sat Jun 11, 2011 6:40 am

but they said leveling up will be faster this time so


Wait, they did? :sadvaultboy: I feel like it was already a bit too fast in Oblivion. In Morrowind, it really depended on what kind of character you were. I feel like warrior-types leveled up a lot faster than other characters. But anyway, this makes me sad. I feel like it should be a challenge to get your character up to high levels, not something that will just eventually happen if you play long enough.
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Erin S
 
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