The way the player is introduced to daedric questguilds...

Post » Sun Apr 12, 2015 4:12 am

... is awful. I love this game, and I have almost 400 hours and don't need any big gameplay-affecting mods so far(only have people fleeing from dragons and farmers selling produce). A lot of people find a lot of things to complain about, whether it's the UI, NPCs, quests, magic or skills.

I'm not someone that complains too much, and I'm fairly content with vanilla Skyrim. It is, and will always be an amazing game.

The only thing I absolutely dislike about quests is the daedric quests, and guild access quests.

You ask around in to a barkeeper, and you're pointed to the college of winterhold and the dark brotherhood. You play the main quest, you get pointed to the college of winterhold and the thieves guild. You enter falkreath, daedric quest. You think you're going to help a vigilant of stendarr, daedric quest. You enter understone keep and there's a conversation that will lead you to a daedric quest. Main quest, daedric quest. Ask balgruuf about his kids, daedric quest. Open chest, daedric quest. Have a drink, daedric quest. Help a beggar, daedric quest.

It's ridiculous. Not only is there few choice for good player characters, but you're forced most of the time to start quests you don't want to, and having it in your quest journal can be annoying. People should find the shrines themselves and choose to start the quests there.

As for guilds, they're shoven in your face. I can understand companions being easily accessible, but you join the dark brotherhood because apparently all guards and innkeepers know what aventus aretino is doing in his home. The fact that the college of winterhold, thieves guild and hermaeus mora are all featured in the main quest is even bigger bs.

Anyone agree?

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Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Sun Apr 12, 2015 7:50 am

I agree.

The game is clearly designed to favor a player who wants to do and beat everything with one character. Be The Chosen One (Dovakiin), head of every guild, Agent of Mara and assassin on the side. . . . Beat all the quests with one character/playthrough then move on to another game.

I like the fact that so many paths are available, but my character will only ever find about 10% of the quests suitable for her nature. Yet, a simple stroll through a city will jam a handful of quests into your quest log. I long ago learned to treat the quest log as a disorganized shoebox of cluttered up quests all haphazardly tossed in there. I simply wish there was a way to move quests that you are not interested in into a separate section of the quest log.

I very much dislike having questlines tied together, more or less forcing one who is a knuckle dragging dovakiin to join the guild of parchment princes in Winterhold for example. I dislike Hermaeus Mora enough that I won’t progress either the game’s main quest nor the Dragonborne DLC’s main quest.

I don’t mind getting dragged into the beginning of a Daedric quest, but since completing most of them is out of the question for me, I wish there were smoother ways to back away and abandon them. If a curious character picks up some mysterious orb found in a treasure chest and is introduced to a Daedric quest that way, the character ought to be able to say, “Nah, I don’t think so.” and drop the orb instead of having it permastuck in their inventory. Happily, I play on PC so I can drop anything I want to via the command console (and I do so frequently with ‘quest objects’).

Again, I actually don’t mind only doing about 10% of the game’s quests. I’ve played enough TES that I no longer feel the need to ‘see and do everything’ one of their games offers. I don’t need to play through the Dark Brotherhood to know that it is not an appropriate questline for my character. I don’t need to deal with Mehrunes Dagon in order to know that no good will come from it. I mostly play TES for the sandbox/free roleplay aspects, and quests are pretty unimportant to me. My main wish for the vanilla game when it comes to quests (and it is a small simple fix) is simply the ability to move quests that my character is not interested in into a separate area of the quest log to separate them from active or planned quests.

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N Only WhiTe girl
 
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Joined: Mon Oct 30, 2006 2:30 pm

Post » Sun Apr 12, 2015 6:59 am

At the moment I am playing a character that does about anything(I did 'fail' the taste of death though, and I'm refusing to join thieves guild for now) so that I won't have to do so later. Gameplay-wise I'm having fun, but what my character has to do leaves a bad taste in my mouth.

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mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am


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