» Thu Nov 11, 2010 2:36 pm
Here's my rundown:
Feline: strictly stealth, the accuracy, damage, and distance related damage reduction are too poor to use this gun over any sort of distance. also uses up ammo too quickly. you run fast as lightning with it though.
K-Volt: again, strictly stealth, and the energy drain effect doesn't outweigh the fact that it is extremely hard to hit a moving target with a non-hitscan weapon with crysis 2s **** netcode.
Scar: jack fo all trades, master of none. if the scar user wins a face to face fight with a guy thats using a more range/situation appropriate weapon, you can chalk it up to lag or luck
Grendel: bugged burst fire, but the semi-automatic mode makes this weapon a faster firing sniper rifle. the only drawback that prevents its use in short range is the small magazine size. benefits greatly from increased rate of fire
Scarab: my preferred weapon for a stealth character. the best mobility out of assault rifles, and higher rate of fire make this gun to be the best short range weapon in my opinion.
dsg: self-explanatory. personally i'm not a fan of camping so i prefer a more assault-oriented weapon, and the grendel outperforms the dsg in that regard.
gauss: i expected a stronger sniper rifle but got a weaker one instead. i would count that as a bug. pass for now.
jackal: goes through ammo in an instant. you are almost guaranteed a kill in short range but you will have to reload afterwards. also, no medium or long range capacity, as expected from video game shotguns, thus it's impractical.
marshall: good for a stealth character as an up-close shot will kill everybody without armor on. don't expect to win any firefights with it though, the pump action means it's only good for hit and run tactics.
mk 60: jack of all trades, master of ALL! my favourite weapon, easy. a mind-blowing 125 round magazine with the extension attachment means you can kill more than 10 people without having to reload. amazing stopping power and surprisingly good accuracy, but only if you're standing still. Aim enhance is almost mandatory for medium and long range encounters, though.
L-tag: I want to love this gun, but it is too impractical. grendes only explode on contact with enemies, otherwise they bounce and take a few seconds. the biggest drawback though is what i think to be a cheap usage protection that prevents the grenades from exploding if they're too close to you. I once found a camping newbie and shot my entire load into his back without him ever noticing.
Mike: it retains perfect accuracy while aimed from the hip, but has very limited range, so it's naturally a very good stealth and close range gun. ignoring armor is cool but it's not like armor is such a heavy advantage as it is right now. still, i like it.
gonna spare you listing the secondaries but all you need to know is that you can easily win firefights with assault rifle users when using the nova. everything else is pretty useless. majestic is still cool as **** though.