The weapons need a Rebalanced...

Post » Thu Nov 11, 2010 9:16 am

SCAR Is just too good at everything it can do SQB,Long Range, Medium Range, Specially when people equip rapidfire, your dumb if you pick another gun, even with RF it recoils its non exsistent! its just feel we lack... options every weapon fail in comparison here the 3 most **** weapon on nr1

-Marshall hi i am like a ****** version of Jackal single-shot my Accuracy & range is worse & i shot slightly slower then Jackal Single-shot (On full auto its probably the worst gun in the game the Jackal that is)

-VTOL o hai seeking to try out new guns? try out MEEEE my projectile moves sloooooooow and they can resist up to 50 bullets or w/e it is i use!!! i lose to all SQB no not Grendel & all ranges,i got longer range then feline but due my projectile being so ****** slow they dodge or just move out of the way it before it reaches them... oh i drain energy!!!!!!!!! cool I KNOW!!! but due to my dmg being so ******* low it does not matter! its irony at its finest!

-X-43 Mike Enough said lol!!!!


Crytek just cause SCAR is belgian rifle does not mean you have to limit the choices of people this is a game!! you could done yourself a favor and excluded everything all together except, SCAR! its the way it is now anyways, Diversity is good but not when you get punished for doing so!
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Robert Jr
 
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Post » Thu Nov 11, 2010 9:08 pm

SCAR is a sci-fi rifle, and has nothing to do with the real belgian SCAR at all. It looks more like a heavily modified XM8, IMO. Then, K-VOLT is fine, you just need to L2P with it. Marshall is indeed UP, and now that I've played many games with the SCARAB, I find it way better than the SCAR, except for long range shooting. SCAR is not that imbalanced. Its strength comes from the fact that it is a swiss knife. Remove its versatility and you make it useless. It is good because it is versatile, but it get destroyed by feline and SCARAB in CQC, and owned by Grendel at long range.

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HARDHEAD
 
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Post » Thu Nov 11, 2010 9:06 pm

Rapid fire is awful. It makes the SCAR go from a 700RPM weapon to a 770RPM weapon. Rapid fire is too weak to change the outcome of any direct fire fight.

SCAR without Rapid Fire takes 0.34 seconds to kill somebody if you are on target.
SCAR with Rapid Fire takes takes 0.312 seconds to kill somebody if you are on target.

I dont know but you but I think there are more valuable modules than ones that make my weapon kill 0.022 seconds faster.

To the above take a look at some stats.
http://denkirson.xanga.com/742784256/crysis-2/

Your SCARAB and K-Volt claims are incorrect.

The SCAR actually is better than the SCARAB and the K-Volt is just completely terrible when compared to the Feline. So bad that its -20 energy per shot is just a gimmick to get people interested in it.

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Scott
 
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Post » Thu Nov 11, 2010 10:45 am

Add some god damn recoil to SCAR lol... or something hell i dont know anymore!! theres was a local crysis cup here around 1000 people participated, the SCAR got banned yeah swiss knife which beat a rambo knife up close? it should be further dumbed down from SQB to Long ranges & medium and you will still have your multi-tool rifle but more synchronized with the other weapons.. opening the Possibility for use of other weapons too!
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Jessica White
 
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Post » Thu Nov 11, 2010 4:39 pm

Rapid fire is awful. It makes the SCAR go from a 700RPM weapon to a 770RPM weapon. Rapid fire is too weak to change the outcome of any direct fire fight.

SCAR without Rapid Fire takes 0.34 seconds to kill somebody if you are on target.
SCAR with Rapid Fire takes takes 0.312 seconds to kill somebody if you are on target.

I dont know but you but I think there are more valuable modules than ones that make my weapon kill 0.022 seconds faster.

To the above take a look at some stats.
http://denkirson.xanga.com/742784256/crysis-2/

Your SCARAB and K-Volt claims are incorrect.

The SCAR actually is better than the SCARAB and the K-Volt is just completely terrible when compared to the Feline. So bad that its -20 energy per shot is just a gimmick to get people interested in it.

I read this and I was like "This MUST be from hedgehog". xD

Dude, I know you like figures, but do you actually play the game? I played a bit this afternoon, and I RUINED Scar users with my scarab, and even if K-Volt pellets are slow, I still manage to kill a LOT of ppl with it, even if I prefer the Feline. I'm pretty sure you are not going to tell me "It's because you have so much skill MarKassiN!", so tell me why I don't agree with you? I'm not a 12 year old you know, I have something else to do apart from arguing on forums.
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Syaza Ramali
 
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Post » Thu Nov 11, 2010 11:42 pm

SCAR is fine L2P. Personally i prefer the Feline. But i get the scarab soon so i'll see.
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Becky Cox
 
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Post » Thu Nov 11, 2010 8:26 am

To be honest after all the play time I've clocked, I kinda feel the SCAR is a little -too- good at being the 'middle ground', myself.
The SCARAB is a fantastic weapon though, and barring any SIGNIFICANT server side lag you can usually decimate SCAR users. The Grendel is designed for long range combat (though I've seen plenty of close range people eat others alive) and the K-Volts biggest weakness is the server side lag. Because of the delay on contact it's very easy to avoid them just by abusing latency prediction, which is becoming the standard tactic now, which is also why the Feline has become one of the best weapons in the game. Its just a spray of metal. Combine it with rapid fire and you can win almost any gun fight if theres server lag. You're just putting out more bullets in a shorter time than the other guy.

My opinion, they need to fix the servers before we really hash out any balance issues. There may not even BE balance issues if the majority of the servers didn't think we had 2k+ ping.

Edit: Also, I would like it if we could remove that stats page from the table of discussion. While that individual is incredibly gifted at what he does, the stats don't match real world experience. Use the Gauss rifle and you'll understand. It's posted all over the forum. The gauss rifle should be able to Chest-OHK anyone who is NOT in armor mode, and it simply can't. It takes two shots just like the DSG-1. Which means either his damage stat is not what we see in multiplayer, or there's something even more fundamentally flawed, which honestly I'm willing to take as an option because of it's "Hey look you just fired 12 feet to the right of your target!" random bug)
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Chase McAbee
 
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Post » Thu Nov 11, 2010 10:26 pm

Finally, someone with at least a bit of common sense. *_* Tank you Scynix. Seriously. I started thinking I was writing for blind people.
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Stay-C
 
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Post » Thu Nov 11, 2010 8:56 am

SCAR is fine L2P? lol ignorant one wants to keep his hand on OP? i've been using it lately my Stat gone from 1.8 K/D ratio, to a whooping 2.9!! its just laughable i beat other weapon in roles they are supposed to do best! Bow down for the scar the! SQB Shotgun sniper Machinegun!!!!!
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Tom
 
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Post » Thu Nov 11, 2010 7:29 pm

Rapid fire is awful. It makes the SCAR go from a 700RPM weapon to a 770RPM weapon. Rapid fire is too weak to change the outcome of any direct fire fight.

SCAR without Rapid Fire takes 0.34 seconds to kill somebody if you are on target.
SCAR with Rapid Fire takes takes 0.312 seconds to kill somebody if you are on target.

I dont know but you but I think there are more valuable modules than ones that make my weapon kill 0.022 seconds faster.

To the above take a look at some stats.
http://denkirson.xanga.com/742784256/crysis-2/

Your SCARAB and K-Volt claims are incorrect.

The SCAR actually is better than the SCARAB and the K-Volt is just completely terrible when compared to the Feline. So bad that its -20 energy per shot is just a gimmick to get people interested in it.

I read this and I was like "This MUST be from hedgehog". xD

Dude, I know you like figures, but do you actually play the game? I played a bit this afternoon, and I RUINED Scar users with my scarab, and even if K-Volt pellets are slow, I still manage to kill a LOT of ppl with it, even if I prefer the Feline. I'm pretty sure you are not going to tell me "It's because you have so much skill MarKassiN!", so tell me why I don't agree with you? I'm not a 12 year old you know, I have something else to do apart from arguing on forums.

Sure I play, I have 1k kills with the SCAR, SCARAB and Feline with a hundred or so on the Gauss. I can run around owning noobs with a secondary weapon, the only thing it proves is that there are bad players online. The SCARAB is weaker than the SCAR, not by much, but to the point where the only reason I should ever take the SCARAB over the SCAR is if I want to use a silencer, but if I want short range why not just take the silenced Feline instead?

Also the Gauss does one shot kill the torso when the shot registers. If you fire on somebody with the Gauss and dont get a hit marker its not because its damage is lower than whats shown on the site, its because of lag and/or poor hit detection.

And really dont come here and say your opinions hold more water than game coding because it debunks any credibility you may have had.

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Louise Lowe
 
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Post » Thu Nov 11, 2010 1:59 pm

I'm surprised to see no mention of the sidearms.

Let's face it: They're all **** terrible. Just look at the Hammer: Close to the same damage-per-shot as the SCAR, but with a rate of fire nearly four times slower. You're better off just reloading than trying to quick-switch to your pistol.


I read this and I was like "This MUST be from hedgehog". xD

Dude, I know you like figures, but do you actually play the game? I played a bit this afternoon, and I RUINED Scar users with my scarab, and even if K-Volt pellets are slow, I still manage to kill a LOT of ppl with it, even if I prefer the Feline. I'm pretty sure you are not going to tell me "It's because you have so much skill MarKassiN!", so tell me why I don't agree with you? I'm not a 12 year old you know, I have something else to do apart from arguing on forums.
I'm sorry, but using anecdotal evidence to trump raw numbers? HAHAHA.

You're funny.
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Taylor Tifany
 
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Post » Thu Nov 11, 2010 10:41 am

SCAR is fine L2P? lol ignorant one wants to keep his hand on OP? i've been using it lately my Stat gone from 1.8 K/D ratio, to a whooping 2.9!! its just laughable i beat other weapon in roles they are supposed to do best! Bow down for the scar the! SQB Shotgun sniper Machinegun!!!!!

I don't even use the SCAR. But its fine. Its the most used gun so people are bound to cry about it.
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Eric Hayes
 
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Post » Thu Nov 11, 2010 7:26 pm

SCAR is fine L2P? lol ignorant one wants to keep his hand on OP? i've been using it lately my Stat gone from 1.8 K/D ratio, to a whooping 2.9!! its just laughable i beat other weapon in roles they are supposed to do best! Bow down for the scar the! SQB Shotgun sniper Machinegun!!!!!

I don't even use the SCAR. But its fine. Its the most used gun so people are bound to cry about it.

The true saying of a abusive addict! its hard to let go but it will be better for all! including yourself!
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Jennifer Rose
 
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Post » Thu Nov 11, 2010 8:30 am

I'm surprised to see no mention of the sidearms.


I'm sorry, but using anecdotal evidence to trump raw numbers? HAHAHA.

You're funny.

Maybe. Anyway when you play it's about anecdotes and not figures. Actual gameplay comes from coding, but math are not the whole point. As I said before, DPS isn't all that matters. If you cannot understand that, I'm sorry to say that, but you're retarded. I don't even talk with hedgehog anymore, since he believes in maths more than a Christian believes in God. DPS is fine for MMO and RTS, in shooter games there are other things to take into consideration. Two weapons can have the exact same DPS, but one with more damage and the other one with more RPM. Regarding maths, they are perfectly equally powerful. In game, the first will be perfectly suited for long range shooting while the other one will be better for CQC.
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Nikki Lawrence
 
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Post » Thu Nov 11, 2010 9:07 pm

To say that the "game coding" is accurate is foolish in itself, particularly since we have video evidence of the Gauss failing to one shot people through the body. They simply go to the deepest red.

You're correct that it doesn't always register, but do not assume you are right about everything. If you were, you would be designing the game, and not attacking people on a forum about it.

Edit: Never mind all the ridiculous other crap going on that you'd have to be blind to miss. Yes, the coding is PERFECT. Actually we should roll back before the anti-cheat patch so we can see how perfect it is. I enjoyed cheaters on EVERY server.
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WTW
 
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Post » Thu Nov 11, 2010 8:49 am

I don't care what the game coding says; Feline usually loses to SCAR and K-Volt in CQB in my experience, whereas SCARAB wins me more head-to-head gunfights than any other weapon. I know the SCARAB doesn't do more damage, but the difference in damage per minute between the two is negligable enough that the higher RoF seems to make up for it nearly every time.
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Rachael
 
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Post » Thu Nov 11, 2010 2:50 pm

I don't care what the game coding says; Feline usually loses to SCAR and K-Volt in CQB in my experience, whereas SCARAB wins me more head-to-head gunfights than any other weapon. I know the SCARAB doesn't do more damage, but the difference in damage per minute between the two is negligable enough that the higher RoF seems to make up for it nearly every time.

Feline Lose to K-Volt in CQB are you stoned sir? for real are you that ***** stoned, may i have some?
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DarkGypsy
 
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Post » Thu Nov 11, 2010 7:26 am

I'm serious, it must be the energy draining thing taking people out of armour, but it works 9 times out of 10
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Trent Theriot
 
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Post » Thu Nov 11, 2010 1:08 pm

what could be a buff to the K-Volt, would be a built in silencer! :) after all it fires electrostatic pellets that deliver a powerful jolt on impact! & not ordinary bullets... which creates sound when the the firing pin penetrates the firing cap at the base of the cartridge, sending a spark into the propellant and igniting it. The resulting explosion drives the bullet down and out of the barrel at high speed. Rifling in the barrel imparts a spin on the bullet, giving it greater stability in flight.
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Nicole Kraus
 
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Post » Thu Nov 11, 2010 4:51 pm

Surely the best evidence on comparative performance right now, given the lag issues which I'm convinced must play a part in how balanced a weapon is perceived, is what kills per minute do you achieve with each gun?

Playstyle and ability must come into it to a degree, but the SCAR, Scarb, feline, K-volt, Mk 60 etc can be used in similar ways (clearly sniper rifles should only be compared with each other) so looking at your own stats you should be you should be able to see which guns are actually more effective based on actual performance data. Crytek have already said that this is what they are doing, and the data are irrespective of how they were intended or coded to be balanced since it is based on practical application in the presence of lag etc/hit detection glitches etc.

I'm not at home right now so can't check my stats but I'm not convinced there will be much of a notable performance difference, at least between the Feline, Scar and M60.
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Gisela Amaya
 
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Post » Thu Nov 11, 2010 11:48 am

I think the SCAR just beats everything - perhaps Mk60 because of good damage and fire rate. I haven't unlocked the SCARAB, but I bet it's just about the same case. I think Feline needs to have a minor damage buff, maybe +5 to make it's max damage 25, and the Grendel also. As is, it takes two bursts to kill someone in Armor at any range, while the SCAF takes 5-6 shots, but doesn't have the delay between bursts. Grendel ought to have maybe 40 max damage

EDIT: I really think this game will be a really popular entry into the FPS genre if it continues to be an in-between of COD and Halo. The fact that it has bullet drop, sub-1.0 multipliers on non body or head hits + longer kill times (for Armor mode) makes fans of highly skill based combat (Halo, esp. 2) happy, while loadout choices, killstreaks, need for ADS, etc. will make COD fans happy, so the damage needs to stay low enough that armor mode has a definite bonus over power in firefights

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Kristian Perez
 
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Post » Thu Nov 11, 2010 4:14 pm

The only gun I have a problem with is the MK60, It should have less damage IMO. But I think the thing that makes the guns seem overpowered is the fact that a headshot multiplies damage by 2.2. That's ridiculously high for any game.
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Tanya
 
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Post » Thu Nov 11, 2010 11:22 pm

I'm surprised to see no mention of the sidearms.

Let's face it: They're all **** terrible. Just look at the Hammer: Close to the same damage-per-shot as the SCAR, but with a rate of fire nearly four times slower. You're better off just reloading than trying to quick-switch to your pistol.

The Nova is actually the most powerful pistol tied with the AY69 in terms of DPS.
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Beast Attire
 
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Post » Thu Nov 11, 2010 6:06 pm

But I think the thing that makes the guns seem overpowered is the fact that a headshot multiplies damage by 2.2. That's ridiculously high for any game.

Have you ever been shot in the head? Huh?
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Flesh Tunnel
 
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Post » Thu Nov 11, 2010 10:20 am

But I think the thing that makes the guns seem overpowered is the fact that a headshot multiplies damage by 2.2. That's ridiculously high for any game.

Have you ever been shot in the head? Huh?

Have you ever been shot in the head while wearing a fully functional suit designed specifically to protect the user from such events.
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X(S.a.R.a.H)X
 
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