No. What I wrote is the truth . . . if you would take a little effort to actually read it in the context with which I wrote it.
Well, I have read what you wrote several times and I'm sorry but he's right, it's VERY far from the truth...
At the end Oblivion's tutorial the game selected your Class . . . based on the way that you made it through the tutorial dungeon.
You could then keep that as you Class, or you could select another defined Class, or you could create your own custom class. This is why I asked the following two questions:
"How many players here, who played Oblivion, were happy with the Class that the game picked for them?"
"How many players decided to select their own Class?"
Most players did not keep the Class the the game picked for them . . . yet in Skyrim we won't have a choice.
In Skyrim we have all the choice, because there's something you don't seem to get, there are NO CLASSES in Skyrim. Which means that all we have is choice, if you want to specialize, then follow a certain very define path, if you don't want to specialize, do everything, choose perks for everything. Then you won't have a predetermined character. It's not even a question of ignoring the system anymore.
The dynamics used to determine our pre-selected OB Class, were pretty much the same as what is being used in Skyrim to determine our skill increases.
In no way in hell this is true. Just to base my statement on actual facts:
After the tutorial, the game suggested a class based on your actions during that tutorial, you would then get other options if you didn't like what the game choose for you.
In Skyrim:
We have NO CLASSES. The system writes down our actions and we get random encounters accordingly. If we steal a lot, then someone might offer us to steal something for him, if we're using mostly magic, then someone might offer us something different.
There are no CLASSES, there are only actions now, which gives you outmost freedom, no limitations, and the game encourages you to specialize in something in order to unlock side-quests etc.
HOW IS THAT EVEN SIMILAR? In Oblivion there weren't ANY quests for certain specific classes, even if you chose a warrior character you could always join the thieves guild, there was nothing to limit you, and there was no true meaning to the classes, in no way this is the same.
Since this system didn't seem to work very well in Oblivion . . . what makes you think it will work any better in Skyrim?
Not only this is not the same system AT ALL. Skyrim is
5 years after the release of Oblivion, what would you expect exactly?
And "being stuck with whatever you chose in the beginning of the game" is called specialization and having some actual character build Consequences . . . instead of being able to be change your character "Class" on a whim.
There was no consequence for choosing a class, all it did was change the skills you begin with, NOTHING MORE. How is that specializing exactly?