» Tue Sep 14, 2010 2:16 am
In my opinion, the short term future of the Mojave...indeed the entire Western USA, is in towns like Goodsprings. Small, self sufficient, family like atmosphere. All they need is a stout wall and a militia/snipers to keep them safe.
Added to this, a cohesive unit such as a reformed Texas Rangers that wander the land from a central hub would tend to cut down on the powder gangers and their ilk.
1. Legion. Good overall idea for an emerging country. Rome was an almost flawless society until the inevitable conflicts between emperor, senate, and military caused massive rifts which her enemies took merciless advantage of. Added to that, the rise of an all powerful religious entity (the Vatican and her warlord popes and his standing army) sealed Rome's fate. As the game tells you midway through, Caesar is ill and will probably not live much longer. Without Caesar, his empire will fall to pieces and be reduced to an army of bloodthirsty villains. The average member of the Legions is akin to the average member of the Imperial forces late in the Star Wars saga...nothing but scum and petty criminals given authority.
2. The three families. One emulates gangsters (the Omertas), one emulates the Rat Pack (Tops), one is a group of overly civilized cannibals. All of them are greedy bootlickers who, except for the unifying force that is Mr. House would still be living in mud daub huts. None of them are worthy of being more than business men and a minor nuisance.
3. The Khans. I fear for the Khans. Given the 'best' ending for them, they are, at best patterning themselves off of a bloodthirsty, murderous conqueror who unified most of Asia through conquest and [censored]. I wouldn't trust them farther than I could nuke them.
4. The BoS. They are far to insular and self righteous. Their inevitable treatment of the Van Graffs simply for dealing in energy weapons (no mention is made of them knowing what KIND of people the Van Graffs are) is harsh to the point of being unforgiveable...there were OTHER options, starting with absorbing them into the brotherhood, through stealing their tech, to simply going to limited war with their caravans until they leave the area...Extermination was utterly uncalled for given the brotherhoods lack of knowledge about what kind of people they are. That all being a given, having learned for himself what type of people they are, it would most likely have still been their eventual fate to be exterminated by the good-doing courier.
5. Mr. House. Ever read 1984? Flat out, Mr. House is the worst possible choice of leaders for mankind. The legion can only enslave the body and punish the mind, but Mr. House would enslave the mind and punish the body. In my mind he is on par with the legion in every aspect, even down to his army of Securitrons.
6. Yes Man. I fear sorely for the world with Yes Man at the helm. As an AI, all yes man understands is probabilities of outcome. Based on that, and having no conscience, Yes Man would likely reprogram himself (as he already mentions....) even further, eventually wiping out his directive to obey, then take over. Yes man would be the single most likely agent in the wasteland to find and USE nuclear armaments again if he felt threatened.
7. The Courier. The courier, as with all the Fallout heroes, is wiser than the rest of humanity, taking the long view, and wise enough to know that absolute power corrupts absolutely. He would be unsuited to long term rulership, but would, I think, make a good Overseer for short term (50 years) reconstruction efforts aided by a reorganized BoS (ala Fallout Tactics) and the Followers of the Apocalypse.
8. The NCR. Sorry, but the NCR is too voracious for it's own good. They can't hold what they already have, much less rebuild society as a whole. Add to that the corruption inherent in their government and you have one giant ghetto just waiting to be built.
All in all, there ARE NO good solutions except that the wanderer, using Yes Man, should mandate a diaspora across the west to build small fortified towns in the aspect of an armed/walled version of Goodsprings, foster trade between towns, and leave government, such as it is, to roving bands of lawmen (ala reformed Texas Rangers). A central government would be UNWISE at this point in societies regrowth.