I hated quick travel, it makes the gameworld feel much smaller than it is and although I never use it obviously the option is there for players to use at their discretion.
In the same way Oblivion's city distribution made the world seem too safe as the player was always in a short run of protection. In Morrowind when I was a low level and had wandered too far out, become wounded and short of healing I loved the feeling of isolation trying to aviod Cliff Racers and creep back to town, it gave a greater sense of being stranded in a wild, dangerous place than at any point in Oblivion except, perhaps in the Daedric realm.
When I was a noob to morrowind, my virgin character was torn up by cliff racers, I managed to shoot several down and use a fireball scroll for the last. thinking I was safe, I happend upon what at the time I did not know was a daedric ruin, grant it by this point I saw varying architect styles so I figured this was another towm where I could heal up.
I wandered inside and a Dremora turned to me and came running, Im thinking yaaay! they are coming to heal me this game is awesome.
I got axed.
Good times, Good times. I don't think one can get lost....like the Foyoda in Morrowind, the crevices between the mountains of Skyrim would probably act as Corridors, guiding you were the devs wanted rather than you just wandering aimlessly in a guidless expanse..which is why I hope Karinthian ports his map into Skyrim and Doubles the hell out of that thing.