Seems like CD Projekt is planning to announce http://www.rpgamer.com/news/Q2-2011/052411d.html this E3. Hmmm...
I'm hoping it'll be a continuation to the story - The Witcher 2: The Tying of Loose Threads.
In fact, if they keep releasing material from the books in this format, I'd happily play this game and its DLC for the next decade...
Just finished the game today, and I am stunned. Any adventure that has you pondering your choices, wondering where you could have done differently, and itching to go back to try again, is a golden triumph in my book. The engine is absolutely gorgeous, moody and atmospheric, and the story kicks off running, thrusting you into the heart of events. Though it's not the longest RPG I've played, toiling through the web of intrigue has been a suitably thrilling ride, and I can't wait to try the other paths I avoided this playthrough. At the same time, however, I'm a little disappointed: the ending seemed a little rushed, emptier than the preceding 2/3 of the game, and lacking resolution for several loose threads (hopefully to be addressed with future expansions.) Also some of the niggling issues with combat balance leave me a little unsatisfied: the game occasionally (and quite suddenly) rips your face off even at Normal difficulty (let alone harder) while Easy is no challenge at all - there's no happy middle ground (but perhaps I didn't make the best use of potions and bombs, as I left alchemy largely unexplored except for a few key moments during the plot.) It's also incredibly irritating to get stuck in a long-winded attack animation, only to have 3 soldiers gank you from behind with no hope of recovery - what's worse, you may end up trying to light a brazier as often as attacking the nearest enemy, since the key is the same for both actions. Overall, though, the mechanics are good, and with a few suitable mods I can see these moderate issues becoming less signicant, especially in light of the game's core strengths: its storyline, its moral dilemmas, and its breathtaking setting.