The world

Post » Wed Oct 21, 2009 2:07 pm

The size of Oblivion blew me away. I would not want it to be restrictively small.
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Kelly Osbourne Kelly
 
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Post » Tue Oct 20, 2009 11:45 pm

Large, highly detailed.


Don't settle for "good" when we can get "great".
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Sunny Under
 
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Post » Wed Oct 21, 2009 7:38 am

I would like detail but at the same time I hope it isn't cramped. Tripping over ruins every 5 meters in Oblivion was more then a bit silly. I would like to have discovering something actually be a neat event, not just oh another ruin, shrine, etc.
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Alberto Aguilera
 
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Post » Wed Oct 21, 2009 1:47 am

Call me shallow but I prefer a large less detailed world with random encounters and other randomly generated stuff. TES is a sandbox and it should remain one.
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naomi
 
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Post » Wed Oct 21, 2009 4:38 am

Medium sized world that is highly detailed, everything is hand placed, like in Morrowind.

In addition, I hope there will be lots of variation in landscape, architecture, factions, etc. Perhaps (hopefully) Skyrim will have a lot of variation, a bit like New Zealand. Hopefully there might also be some alien unique landscapes that really stand out.
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Taylor Tifany
 
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Post » Wed Oct 21, 2009 1:35 pm

I like it closer to Fallout 3, lots of interesting things to see. Arena and Daggerfall had massive worlds with little detail, so even the terrain was almost exactly the same.
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N3T4
 
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Post » Wed Oct 21, 2009 12:59 am

Unless Bethesda are completely committed to creating an actual large world, I'm talking Daggerfall size here, I think they should do a semi-small but handcrafted world. Since a Daggerfall sized RPG wouldn't float in today's gaming scene, so I chose the second option.
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Cedric Pearson
 
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Post » Wed Oct 21, 2009 2:18 pm

I'm definitely voting for the huge. Just because we're in Skyrim. In Cyrodiil you really want to convey a particular population density, it's about dainty forests, villages, settlements and the like. But that just doesn't work for Skyrim - if we're visiting the land of the Nords, it has to be about large, epic vistas. There need to be mountains. Plural. Not little hills and ridges, but actual mountain chains. I don't mind if I don't trip over a gorram dungeon every two minutes. I want to speed on a horse through vast stretches of gorgeous land. Something Cyrodiil-sized would constrict the game to having only a couple of main features - perhaps one main mountain-spire, one main valley and a coast somewhere.

If it were up to me, I would have it as a very large map, traversable mainly by horse and fast travel. Within what is largely stretches of gorgeous wilderness, there would be scattered points of interest such as ruins, tucked away between folds of mountains, and there would be oases of interesting stuff, such as around cities. Alas, I really disagree with the gamesas philosophy of condensing everything interesting into tiny areas. It really kills the sense of grandiose scale when you can travel to the far side of the map, climb on a mysterious, ancient elven ruin and see eight more mysterious elven ruins (that have never been properly explored and looted somehow) all around you, and also see the Imperial city only five minutes away on horseback from everywhere.

Make horses easy to use and readily available, then make the map bigger. It would feel about as dense as Cyrodiil if you were travelling by foot, but would span over a larger scale.
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Vicki Gunn
 
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Post » Wed Oct 21, 2009 9:13 am

Smaller but more detailed, of course. That means that even if you explore the literal surface of the game world, there would still be so much more to go back to revisit and explore further.

With "stretched out" worlds, vast ones with less variety, you can get tired of repetition and less motivated to explore, perhaps.
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Dan Scott
 
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Post » Tue Oct 20, 2009 11:48 pm

I'd rather it was a small/medium world with decent detail (each cave, fort, dungeon etc individual/unique) than a large map with near identical locales.
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mimi_lys
 
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Post » Wed Oct 21, 2009 8:27 am

Why can't it be large AND highly detailed? I voted for medium, highly detailed.
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Sheila Esmailka
 
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Post » Wed Oct 21, 2009 3:54 pm

Why can't it be large AND highly detailed?


Because I don't think ZeniMax would give Beth the money and time to individually produce every grain of sand across all of Tamriel.
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chinadoll
 
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Post » Wed Oct 21, 2009 11:10 am

Quality over quantity any day

Btw: what is large and medium (compared to)?
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Justin Bywater
 
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Post » Wed Oct 21, 2009 8:21 am

I voted medium , highly detailed ... I want to see it filled , and not empty like in Oblivion.
But there are always mods to fill in those empty places, if the map is big ... but there will also be mods which add parts of Morrowind and Cyrodiil ;)
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IM NOT EASY
 
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Post » Wed Oct 21, 2009 1:09 pm

Medium Highly detailed
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Kari Depp
 
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Post » Wed Oct 21, 2009 6:25 am

In my opinion, more detailed world is a priority, because storytelling is very important in an RPG. World filled with tons of characters, dialogue and quests can feel much "bigger" than huge but not so detailed world. Sheer size of map is more important in action sandbox games, like GTA where you can drive cars and airplanes.
Of course, I would love both large and highly detailed world, but if I have to choose, I vote for medium, highly detailed.
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kyle pinchen
 
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Post » Wed Oct 21, 2009 10:25 am

More detail is important but they need to have that balance between a world that can consume the player in its depth but keep the player interested by its detail.
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Quick Draw
 
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Post » Wed Oct 21, 2009 5:56 am

More detail is important but they need to have that balance between a world that can consume the player in its depth but keep the player interested by its detail.

Populated areas should be highly detailed, but "wilderness" can be enormous. That's how they can have the balance.
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Tiffany Castillo
 
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Post » Wed Oct 21, 2009 3:21 pm

I'd like a large world. Something like in Daggerfall. Just not a random one.
Detailed and very large would get my vote!
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Angela
 
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Post » Wed Oct 21, 2009 2:45 am

Za warudo! mwahahahahahahaha, but seriously if it's going to not be huge make it be morrowind size with morrowind's huge amount of content.
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m Gardner
 
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Post » Wed Oct 21, 2009 7:09 am

About Oblivion's size and detail works for me.
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Heather beauchamp
 
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Post » Wed Oct 21, 2009 9:19 am

If I have to pick, medium, highly detailed.

But why can't I have both large and highly detailed?
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MatthewJontully
 
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Post » Wed Oct 21, 2009 2:57 pm

Ooooh, man. That's one hard question... I personally feel that Morrowind was large enough, but with Skyrim it would need some size just to do the landscape justice...
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Jerry Cox
 
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Post » Wed Oct 21, 2009 4:48 am

I don't know why there are so many posts that equate to this kind of thinking, "Well if we have this than we can't have this."


Amen! Theres so many that do that its annoying. Ask for all you can think of and hope they can get close. If you ask you dont recieve especialy when we dont know the limits of the new engine.

OT The more they give us the happier I will be. I have the highest hopes this game will be something truly special and groundbreaking. So if I can get a huge world with alot of detail ill be all for it.
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bimsy
 
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Post » Wed Oct 21, 2009 1:17 am

68.3 sq miles, highly detailed, is my dream for Skyrim.
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I love YOu
 
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