» Wed Oct 21, 2009 2:18 pm
I'm definitely voting for the huge. Just because we're in Skyrim. In Cyrodiil you really want to convey a particular population density, it's about dainty forests, villages, settlements and the like. But that just doesn't work for Skyrim - if we're visiting the land of the Nords, it has to be about large, epic vistas. There need to be mountains. Plural. Not little hills and ridges, but actual mountain chains. I don't mind if I don't trip over a gorram dungeon every two minutes. I want to speed on a horse through vast stretches of gorgeous land. Something Cyrodiil-sized would constrict the game to having only a couple of main features - perhaps one main mountain-spire, one main valley and a coast somewhere.
If it were up to me, I would have it as a very large map, traversable mainly by horse and fast travel. Within what is largely stretches of gorgeous wilderness, there would be scattered points of interest such as ruins, tucked away between folds of mountains, and there would be oases of interesting stuff, such as around cities. Alas, I really disagree with the gamesas philosophy of condensing everything interesting into tiny areas. It really kills the sense of grandiose scale when you can travel to the far side of the map, climb on a mysterious, ancient elven ruin and see eight more mysterious elven ruins (that have never been properly explored and looted somehow) all around you, and also see the Imperial city only five minutes away on horseback from everywhere.
Make horses easy to use and readily available, then make the map bigger. It would feel about as dense as Cyrodiil if you were travelling by foot, but would span over a larger scale.