the world- the real star of the show

Post » Wed Feb 02, 2011 1:18 am

what im looking forward to most in skyrim, beyond the guilds, MQ and graphics etc.. is simply to take a stroll in the woods with no-one in sight, just me and the occasional deer crossing my path. this is what I will do first when i get the game, after I find myself a bow and mortar/pestle.
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Mrs shelly Sugarplum
 
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Post » Tue Feb 01, 2011 7:39 pm

what im looking forward to most in skyrim, beyond the guilds, MQ and graphics etc.. is simply to take a stroll in the woods with no-one in sight, just me and the occasional deer crossing my path. this is what I will do first when i get the game, after I find myself a bow and mortar/pestle.

This is what I enjoyed doing the most in Oblivion as well. I would just pick a direction or town and start walking and maybe find something interesting on my way. I was obsessed with picking ingredients though and I wouldn't get very far. Hopefully alchemy is just as fun in Skyrim.
From what I saw in the trailer the environment looks to be great for wanderers like myself.
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loste juliana
 
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Post » Tue Feb 01, 2011 6:01 pm

I agree.

That running scene in the beginning was epic. I'm assuming that's the sprint perk? If it is a perk, and not just some option. Dunno why it wouldn't be, though.
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Yung Prince
 
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Post » Tue Feb 01, 2011 9:27 am

I love the fact that if you run to a cliff you stop instead of just flying off to your death. Hopefully this is in-game as well.
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Elea Rossi
 
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Post » Wed Feb 02, 2011 12:40 am

Me too. This is a major reason why I loved Oblivion: the freedom to explore a beautiful gameworld. Walking through the meadows near Cheydinhal at sunset etc, just great. It looks like Skyrim is taking it to a whole new level.
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Janine Rose
 
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Post » Tue Feb 01, 2011 7:25 pm

Yea the world looks really awesome in Skyrim. All those mountains and snowy peaks look great as do the forests we've seen. The environment looks diverse from the trailer shots. We have the snowy region, that lush green forest, then the autumn forest with the player stalking that deer, then the city shots look amazing especially the windmill one and the other one with that water wheel/mill, and the area where the pc is using a bow on a wolf look really cool too.

Also, I noticed you mentioned a mortar and pestle. I think this time around we will have to craft in a town/city/camp maybe at a crafting bench or something akin to the work benches in fallout 3. I'm pretty sure I've seen something like that stated before.
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Sarah Evason
 
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Post » Wed Feb 02, 2011 12:25 am

I love the fact that if you run to a cliff you stop instead of just flying off to your death. Hopefully this is in-game as well.

yeah me too. they said everything except the wall was in-game, so it should be :)

the exploring is what i look most forward to aswell
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Danii Brown
 
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Post » Tue Feb 01, 2011 12:04 pm

I love the fact that if you run to a cliff you stop instead of just flying off to your death. Hopefully this is in-game as well.

It is, it's called stopping :P

There should be no restrictions on you running and jumping off a cliff if you want to. At least not any game enforced ones.
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Adam Baumgartner
 
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Post » Tue Feb 01, 2011 1:06 pm

Loved wandering across the Jeralls and Valus. Looks like this is the game for me. Hopefully there will be some caves and Dragon roosts you need to some serious scaling to get to.
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Darian Ennels
 
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Post » Tue Feb 01, 2011 4:35 pm

It is, it's called stopping :P

There should be no restrictions on you running and jumping off a cliff if you want to. At least not any game enforced ones.

Hopefully we can jump off that cliff and other ones too.
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Veronica Flores
 
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Post » Tue Feb 01, 2011 7:53 pm

It is, it's called stopping :P

There should be no restrictions on you running and jumping off a cliff if you want to. At least not any game enforced ones.


Definitely. I would be furious if I couldn't jump from an edge high up in the mountains, barely long enough to land safely into the water when being pursued with my acrobatic asssassin.
Hopefully, that animation will trigger when you are just walking up to it or when releasing the button just before you are about to fall down.
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TASTY TRACY
 
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Post » Tue Feb 01, 2011 12:06 pm

I'm the same. My first character is going to suit up (so, grab a bow and a sword) and stroll off into the wilderness. Sod the quests, sod the story, sod everything, I want to explore.

The pic of the guy stalking the deer? Yeah, that's gonna be me for HOURS when I first get it.
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Lance Vannortwick
 
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Post » Tue Feb 01, 2011 11:56 pm

It is, it's called stopping :P

There should be no restrictions on you running and jumping off a cliff if you want to. At least not any game enforced ones.

Well I still hope I can jump off if I desire, but if I am running from a dragon and don't know the terrain and just walk right off of a cliff, that would be pretty lame. So hopefully I can just hit the jump button to do a swan dive off a cliff or just run into the edge and my character will stop on his own unless I hit the jump button.
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Damien Mulvenna
 
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Post » Tue Feb 01, 2011 11:08 am

I don't why but that outcropping crag of stone hanging out over the water with the houses on top of it from the new trailer got me so excited. It reminded me of that place to the Northwest of Morrowind and gave me that sense that Morrowind achieved, of wonderous places ... I now have hope that they've done away with the generalized look of Oblivion and more toward a hybrid of Morrowind and Oblivion. So now I can look forward to some surprising locations again. Man!
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R.I.p MOmmy
 
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Post » Tue Feb 01, 2011 9:05 pm

Yay, I'm gonna wander around that world for a long time. Finally it looks various! I remember Morrowind, when I was too kid to understand myself how to play it normally, I just walked around with god mode on and discovered the world bit by bit, having the game crashed every third level load because of low amount of RAM :touched:

And regardless how much I love OB, it was pointless to wander the world, you would get to see the same forest, maybe with different trees density or a snow cover.

Now it looks even more interesting than Morrowind's, it was too much of Ashlands there.
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Trish
 
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