I am here to express my utter disgust with "Meltdown." In Fallout: New Vegas, the perks earned upon each second level up are exclusively positive. Unlike those a player can choose at the beginning of the game, There is not a supposed to be a downside for ANY perk, and yet there is one. One perk that I will always regret choosing. Meltdown. It's not a "Perk," it's a liability. It completely eliminates the safe use of close quarter energy weapons. Not only that, but it severely limits the use of VATS, being that many enemies can quickly close the gap within a single turn of VATS, increasing the chance of getting caught in the blast. That is all not to mention that in any situation where you are in close quarters with weaker friendly NPC's (the Battle of Hoover Dam, the assault on NCRCF) you are likely to kill them, or at the very least turn them hostile.
But, some people might say, you can use it effectively with Spray n Pray and Admantium Skeleton. Assuming you don't have any DLC's, you'll only be getting 15 perks through leveling. Using 1 for Meltdown, and then 2 in an attempt to balance out it's unnecessary negative traits is hardly justified.
I simply cannot understand why this trait is in the game in its current form? I've always played under the fair assumption that no "Perk" I chose would hurt me in anyway. But using energy weapons is now one of the most awkward, dangerous things to do in the game. Am I missing something?