The worst possible thing Bethesda can do to skyrim is...

Post » Wed Aug 18, 2010 5:18 pm

At the moment, I think there's nothing to really fear, and what fears there may be, are speculative at best and may be proven deceptive. Once the game is actually out, we'll know.
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Helen Quill
 
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Post » Wed Aug 18, 2010 1:50 pm

From everything we've heard I highly doubt this to the case.

Hell, let's face it, even Dungeons and Dragons recently took out crafting in order to simplify. Bethesda is doing the opposite and putting crafting >in<. When Bethesda has the balls to go old school and Dungeons and Dragons doesn't, then I'm not worried that they'll try to simplify things.
Erm, actually, if D&D is dropping crafting, then they're going old school. The original games didn't have crafting ( basic, expert and 1st ed. I think 2nd might have had it with Unearthed Arcan or Oriental Adventures).

And hell, let's face it, the perk system has made customization essential. Now even if two character chose the exact same skills, the perks insure that they'd be two different characters.

I think we'll be fine. :icecream:

It'll be interesting to see how the perks shake out, and the bruhaha's that will eventually develop :needtohaveapopcornemotehere: I liked them in the last Bauldur's Gate games, FO's etc. :)

Yes, I think character-wise, we'll be fine. Story, quest, and cultural depth remain to be seen
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Alexis Estrada
 
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Post » Thu Aug 19, 2010 2:13 am

The worst thing they could do besides adding pink magical unkillable ponies, you mean?
Imagine that for a second. Pink. Magical. Unkillable. Ponies.
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Becky Cox
 
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Post » Wed Aug 18, 2010 4:26 pm

Take away the sense of awe and exploration that I think we all got from Morrowind.
For such a massive game, Oblivion sure felt very linear.


"We all?" Not so much. :violin:

OP, I totally agree with you. I was extremely disappointed in Fable 3 because of its oversimplification, especially of the menu and leveling up. But, thank the gods this isn't Fable. I don't think Beth would do something like that to such a great series of games.
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matt white
 
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Post » Wed Aug 18, 2010 9:28 pm

Almost anything Fable 3 or Dragon Age 2 did. Lord of the Rings made 3 billion dollars guys, making it ultra simple (F3) or "EXTREME!!!! (DA2) isn't needed to make a great game and tons of money.
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Daniel Lozano
 
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Post » Wed Aug 18, 2010 7:57 pm

Thats because they don't want you to replay it, they want you to buy their next bland title.
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Claire Vaux
 
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Post » Wed Aug 18, 2010 3:32 pm

A Dragon voiced by Christopher Walken.

Wait...that would be awesome!
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Lyndsey Bird
 
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Post » Wed Aug 18, 2010 8:12 pm

I agree that the worst thing they could do is simplify it too much, but I don't think that's the case.

Yes, Oblivion is simplified from Morrowind, and in many ways it seems that Skyrim will be simplified from Oblivion. But these are still very deep games with a lot of customization and replayability. And I'm sure Skyrim will be the same. Especially considering many things they are actually adding the improve the game over Oblivion.
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Natalie Harvey
 
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Post » Wed Aug 18, 2010 8:56 pm

Maybe not the WORST thing, but that would be a bad thing.
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kennedy
 
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Post » Wed Aug 18, 2010 1:02 pm

BGS never releases broken games first of all. That's just bad for business. While I will agree New Vegas did have some glitches that should have been ironed out, it didn't exactly ruin the game. It would have been one thing if you couldn't actually complete the game, but overall the only thing I really saw were the occasional rad scorpions walking under the terrain.


-off topic -

That dosn't mean many other's never had game breaking bug's , like the DLC one and more..

-on topic-

Worst thing for me , would be if Skyrim had game breaking bug's.
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Eileen Müller
 
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Post » Wed Aug 18, 2010 4:50 pm

None of these are the worst thing they could do.

The worst thing they could do is delete it.
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maddison
 
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Post » Thu Aug 19, 2010 3:37 am

Killed off Lucien and didn't give me an alternate choice that would save his life ooops, not the worse thing they DID but what they COULD DO... well...

I find the repetition and predictability in quests very annoying. Some quests had solid stories, others had very little... some had stories but they were hardly that interesting. Yes, give the game some solid stories and more than just a few lovable characters. :P

Oh and I don't like having only one answer to give someone... and in some cases I am given three response choices but the reaction or outcome is the same. Bleeeh.
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Hazel Sian ogden
 
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Post » Wed Aug 18, 2010 3:43 pm

Well all The Elder Scrolls games have simplifications in compare to previous ones expect of Daggerfall and Arena, but they almost always was balanced with new features and improvements, but in oblivion simplification overweight new features and improvements, thats make feel of unfinished work after playing Oblivion,
moded oblivion much better.
For Skyrim developers take inspiration from other games and from mods for previous TES games, take in account older flaws and try to fix them, thats awesome way to Improve quality of game, I even think development team is larger the Oblivion has before.
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Robert Devlin
 
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Post » Thu Aug 19, 2010 2:26 am

The worst thing?

That the company goes out of business and we get left standing at Gamestop doors on 11-11-11, sobbing and in tears.

Fortunately BGS is owned by Zenimax (a decent company) and Not Activision (insert bad thoughts here), so I suspect we will be enjoying Skyrim on schedule and with much Fun. :)
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Bryanna Vacchiano
 
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Post » Wed Aug 18, 2010 1:26 pm

Steam.
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Nicholas
 
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Post » Wed Aug 18, 2010 10:01 pm

BGS never releases broken games first of all. That's just bad for business. While I will agree New Vegas did have some glitches that should have been ironed out, it didn't exactly ruin the game. It would have been one thing if you couldn't actually complete the game, but overall the only thing I really saw were the occasional rad scorpions walking under the terrain.

Daggerfall is one of the buggiest games in history, as I understand in the original game the main quest was broken. Yes it was 15 years ago, Morrowind was extremely unbalanced, followed by Oblivion who was probably to balanced :)
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Catherine N
 
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Post » Wed Aug 18, 2010 10:29 pm

Well all The Elder Scrolls games have simplifications in compare to previous ones expect of Daggerfall and Arena, but they almost always was balanced with new features and improvements, but in oblivion simplification overweight new features and improvements, thats make feel of unfinished work after playing Oblivion,
moded oblivion much better.
For Skyrim developers take inspiration from other games and from mods for previous TES games, take in account older flaws and try to fix them, thats awesome way to Improve quality of game, I even think development team is larger the Oblivion has before.


Very true, Oblivion only really became "very" fun after modding it heavily. Though as you say its new features/improvements didnt balance with what they took out/simplified. Lets hope they learn from Oblivion and the many excellent mods made for it.
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Heather Stewart
 
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Post » Thu Aug 19, 2010 2:49 am

The worst possible thing Bethesda can do to Skyrim is to try and please all the people complaining about every feature or lack of feature, real or imagined, instead of making the game they want to make. You'd think this forum was full of people who have their very own highly-successful game franchises from the way quite a few people seem to feel they know exactly what this game should be and Bethesda are clueless amateurs who are out to ruin TES and have no clue what they're doing.
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MR.BIGG
 
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Post » Wed Aug 18, 2010 10:01 pm

Now this may sound strange, but I think one of the worst things they can do is focus too heavily on the main story line. Bring back the actual sandbox feel. I don't actuallly want a MAIN story line that you feel rushed to follow because of EPIC events. An overlying theme might be great... and being tied up in epic events that are happening is always fun, BUT .. that shouldn't be the whole of the game. At the end of the day, I don't need to be the 'Epic Champion' of the world. Sometimes I would have considered my character a success if they just advanced their guild or wiped out an opposing faction. Some of my characters actually just want to wander from village to village getting cats out of trees and saving puppies from the bottom of a well or some such. Don't rush me to save the world...
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Sun of Sammy
 
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Post » Wed Aug 18, 2010 8:03 pm

I think the worst thing they could do is get rid of Fast Travel and the turning into a vampire also I hope they don't take away the option of randomized chests and if it has the same crappy bug that makes your guy sick the bug where you can't enter doors talk to people and the fires don't move... its very sad to have that happen have to put down the guy and start anew!! But yeah I really hope they allow modding cause of what Bioware did to Dragon Age 2 with no modding will hurt how the game sells! Oh I forgot I hope they don't make your eyes crooked and everyone else that was weird when playing Oblivion!! Well that's my 2 cents!
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Sophie Louise Edge
 
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Post » Thu Aug 19, 2010 12:33 am

Now this may sound strange, but I think one of the worst things they can do is focus too heavily on the main story line. Bring back the actual sandbox feel. I don't actuallly want a MAIN story line that you feel rushed to follow because of EPIC events. An overlying theme might be great... and being tied up in epic events that are happening is always fun, BUT .. that shouldn't be the whole of the game. At the end of the day, I don't need to be the 'Epic Champion' of the world. Sometimes I would have considered my character a success if they just advanced their guild or wiped out an opposing faction. Some of my characters actually just want to wander from village to village getting cats out of trees and saving puppies from the bottom of a well or some such. Don't rush me to save the world...


i'm 100% down with this.

plus i hope they don't let any corporate producers hang over them encouraging them to make it more like Mass Effect or whatever,
but i guess that's only likely if EA suddenly swoop in with a takeover bid. (sorry, i shouldn't have even said it!)
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K J S
 
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Post » Wed Aug 18, 2010 2:11 pm

Now this may sound strange, but I think one of the worst things they can do is focus too heavily on the main story line. Bring back the actual sandbox feel. I don't actuallly want a MAIN story line that you feel rushed to follow because of EPIC events. An overlying theme might be great... and being tied up in epic events that are happening is always fun, BUT .. that shouldn't be the whole of the game. At the end of the day, I don't need to be the 'Epic Champion' of the world. Sometimes I would have considered my character a success if they just advanced their guild or wiped out an opposing faction. Some of my characters actually just want to wander from village to village getting cats out of trees and saving puppies from the bottom of a well or some such. Don't rush me to save the world...


Totally disagree with you here. Unless advancing a guild and wiping out opposing factions includes some epic events it will be the last thing I do. What you are describing seems just... boring. In my eyes what sets single player games apart from others is a really good main story which allows you to utilize innovative game play/mechanics. I'm not saying everything but the main story should be ignored, but I just hope that the main quest line is longer than 7 hours and that the side quests/guild advancement don't end up being a cookie cutter quest/grind fest. Hopefully the game caters to both play styles.
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Toby Green
 
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Post » Thu Aug 19, 2010 1:55 am

Make the storyline separate from the rest of the game. Two separate characters on the same game. One your own and one the Dovahkiin. Not that they will do this, but separating our character from the character that is the one instigating the change or the hero/heroin from the story, removing our character as the key to the puzzle. In my mind it would ruin the game, but i do not think they would ever do this.
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x a million...
 
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Post » Wed Aug 18, 2010 9:44 pm

That's just, like, your opinion man.

It consistently outsells all competitors. I love all kinds of tabletop RPGs, but when it comes to medieval fantasy dungeoneering D and D is where it's at. :mohawk:

It was remarkable in its day, back when it was pioneering a new genre. Even then, though, it was NEVER a "medieval" game, and never had anything even remotely to do with realistic combat mechanics or rational tactics or strategy. It's pretty obvious that the designers knew nothing about ancient or medieval combat, weapons, or armor, but made an amusing and entertaining game system in spite of that. Unfortunately, a lot of the original design limitations and absurdities became rigid stereotypes, and it gradually turned into little more than a bad caricature of itself. The collection of talented artists and story-writers who became involved with it have managed to keep it alive, long after the stale game mechanics should have given way to something much better. At this point, I'd suspect that the biggest thing holding the game back is the game itself.

Personally, I think that Bethesda has gone far beyond what D & D is or was, as have a number of other computer-based and pen-'n-paper RPGs.

To me, about the worst thing Bethesda could do would be to lean the game back toward its pseudo- D & D origin.
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Ridhwan Hemsome
 
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Post » Wed Aug 18, 2010 9:57 pm

One of the main reason's Fable III was simplified (in regards to weapons, armor, etc) was the introduction of the new UI. They introduced the "sanctuary" in replace of the traditional list type UI. While it was visually interesting it did pose an issue when it came to shops and bartering. No longer could you shop from a list of the shopkeeps items, everything needed to be on display. Since the shops in Fable III were small and some were just stands on the side of the road, the amount of items they could offer was greatly reduced. With the introduction of the new UI in skyrim I am very curious as to how shoping and bartering will be done in skyrim. Will we have to look around the shop and choose the items on display to buy them? or flip through a somewhat animated list similar to the one screenshot of the skills UI?
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Trey Johnson
 
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