Many game developers in the past have done this believing that it would make a game better when it only destroys the replay value and variety of the gameplay.
Ok so a VERY little amount of games have managed it in the past, but I'm usually dissapointed in the developers who think that this is the only thing gamers want, for example, when fable came out it was a extremely popular game, offering loads of options with marriage, real estate and brilliant character customisation. Almost definetaly one of the best rpg games alongside morrowind. Then Of course fable 2 was released, still managing to retain the same varietys but with even more things like better house customisation, dyes, online, LOADS of quests etc.
But then came fable 3.
To be honest... The only respectable thing they did was a few quests. The rest of the game was shrouded with terrible shops, letting you only buy around 2 certain items for each one, less clothing, ONLY legendary weapons which got boring and a short, predictable story line. Sure there were some notable side quests, and the online was a tad better, but apart from that it's like they got fable 2, covered it in sh*t and served it to gamers on a silver platter. Just terrible.
Even games like mass effect 2 took away the option to buy guns and customise them, took away shops and decreased the amount of side missions.
So PLEASE Bethesda, continue expanding the overwhelmingly big mountain ranges and vast expanses, keep up with all the customizable options available and don't stop with the player owned homes. Because if you did what the infamous head develpor of lion head studios did, then I can confirm one thing:
You will lose ALOT of publicity.
BTW, using the ipad which has touch screen so excuse the constant mistakes please
(customisation = customization etc)
EDIT: I recently read http://badasspanda.com/first-skyrim-screenshots-and-info-from-game-informer/2566 that in skyrim, some quests will be auto generated to suit the players skill sets, and of course while this may be a good thing once we have exhausted the games scripted side and main quests, I still hope that they put some time into a wide variety of objectives so it's not just wood elves constantly running up to you with the same objectives, for example; "could you retrieve a family heirloom in *insert dungeon here*?" or "Please help! Bandits have kidnapped my son! Please save them! You can find them at *bandit camp name*, hurry!"
What do you all think of it?