Don't get me wrong, I know that visuals didn't make up for how little I liked the other parts of the game, nor did I enjoy all of the characters; personally, I only liked Legion, Thane, Miranda, and Garrus. To me, though, those were the only things that really popped out during the game; I can see why people enjoyed it for other qualities, but I just wasn't one of them.
I can see... Sort of.
I can see people enjoying it as a TPS But not an RPG.
And thats my issue. I played mass effect 1 and enjoyed it. That is the game that got me into Mass effect/Bioware but then they changed that, an thats what ruined it for me. It wasnt the game I liked anymore.
Just like fable 2, I got into fable from fable (tlc) and thats why I got 2, only to find a different game.
Its stupid, devs shouldnt change a game tom kae it that different from the previous installment. Want a shooter make a new game. But if you have people who enjoyed the stat/rpg mechanics you will just loose those fans when you make the next game a shooter. its a great way to alienate your fanbase. And looking at ME2/DA2 BW is doing a good job at it.
I mean its like if I buy a band CD say NIN then get hier next album only to find they are doing J-pop *shudders*.
Legend of Alon Dar.
The dude at the gamestore warned me and i blew him off.
I think i actually cried it was so bad.
More recently i would have to say Mass Effect 2 and Dragon Age.
Which i think is weird because i always liked Bioware games but they need to make up their mind if their going for the Action games crowd or the RPG crowd.
An RPG is more than just Charisma/Paragon/Renegade giving you an extra conversation option to choose from.
I like stats and i like games where they affect not only conversation but combat.
The dude at the gamestore warned me and i blew him off.
I think i actually cried it was so bad.
More recently i would have to say Mass Effect 2 and Dragon Age.
Which i think is weird because i always liked Bioware games but they need to make up their mind if their going for the Action games crowd or the RPG crowd.
An RPG is more than just Charisma/Paragon/Renegade giving you an extra conversation option to choose from.
I like stats and i like games where they affect not only conversation but combat.
I agree. Choosing what your character says dosent really give the game replay value, not much. And it innt enough to hold p the game for me.
RPGs for me was about plaing a unique character, then when i got bored, I made a new guy, completely different. If you dont have many stats and have more reliance on player skil lthan character, it limits it.
Too much for me.
I liked Tali and Samara also, in addition to the characters you mentioned. I think ME 2 improved on the original by simplifying the armor and weapons inventory, though maybe it was changed too far in the other direction. The resource gathering was an improvement; no more puttering around a planet surface, then hopping out and trying to decrypt a resource. It was easier to hunt for resources from orbit in ME 2. I enjoyed both ME 1 and 2. The "darker and edgier" approach of ME 2 came close to being excessive for me but overall it worked.
If I could change one thing, it would be the fact that if you don't import a saved game from ME 1, you get default situations in ME 2 that to me were all worse than what I had achieved in ME 1 (but had failed to preserve): the death of Wrex, the death of the Council, and much else. I had played almost a paragon in ME but saw a parallel world in ME 2, most of it negative. Still, I liked ME 2 overall.
If I could change one thing, it would be the fact that if you don't import a saved game from ME 1, you get default situations in ME 2 that to me were all worse than what I had achieved in ME 1 (but had failed to preserve): the death of Wrex, the death of the Council, and much else. I had played almost a paragon in ME but saw a parallel world in ME 2, most of it negative. Still, I liked ME 2 overall.
I always found ME1 to be darker tbh, I didnt find ME2 dark at all. ME1 was dark due to the mystery, but 2, 2 didnt really have anything going, meeting up with aria, working with cerberus, nope didnt feel adark at all.
Also I missed a quote whoever said borderlands, I cant even call it an rpg, especially whenit was so copy pase, huge, empty, repetative world, with the same things to kill.
Skag.
Skag with new name.
This is a skag but dose fire damage.
This one dose acid damage.
God that game was so repetative. I dont see how people could post about how it was "so addictive" when it was so repetative. I cant see any positives for it aside from artstyle.
And the 10000000000s of guns it boasted, were crap when you find its just "well this gun dose 12 damage, this one dose 13, this one has a slightly different scope" at the end of the day they all shot the same, when they boasted mutliple guns, i expected each to feel unique, and have a slightly differnt playstyle and thats why it was such a big deal. But it was jst like a generic game with slight stat changes.