The Wrong Walking Path: A Morrowind RP (Signup and Interest)

Post » Mon Nov 03, 2014 9:40 am

The Wrong Walking Path

http://www.imperial-library.info/content/words-wind

http://www.imperial-library.info/content/words-wind

http://www.imperial-library.info/content/words-wind

http://www.imperial-library.info/content/words-wind

For the first time since long before the downfall of the Septim Throne and the return of the Aldmeri Dominion, all is quiet in Tamriel. Deep in the forbidden isle of Alinor, the endless Thalmor bureaucracy plots for the end of days; on the Ruby Throne, the eccentric Empress Morihatha II has devoted herself to reforming the Cyrodiilic Empire. Perhaps not today, and perhaps not tomorrow, but there is no doubt in anyone's minds: War is coming.

However, in the East, in Morrowind, dawn is on the horizon. Slowly, the scattered Dunmer are uniting again. In the west, House Redoran rules from the ebony citadels of Blacklight; in the south, the merchant-Houses of Sadras and Dres have rebuilt the ancient cities of Deshaan; House Telvanni has cut off almost all contact with the rest of Morrowind, vowing never to fall under the influence of the outlanders again.

The resettlement of Vvardenfell has only just begun, and as of now, the holy isle is rife with smuggler dens, heretical cults, rogue Telvanni, and revolutionary elements. Fishing villages and Temple outposts dot the coasts, but few dare venture beyond them. The Ashlanders report activity from Red Mountain; distant, unknown figures spotted at the foot of the mountain; strange noises, like discordant bells, echoing across the valleys and fissures.

Out of every rumor and myth about the island, though, one alone stands out. For reasons unknown, a small army of Imperial loyalists has amassed somewhere in the Ashlands, supposedly lead by the lost heir to the Septim Dynasty. Adventurers and mercenaries come from far and wide in search of them, seeking truth or money or honor. Perhaps they shall earn all of them; perhaps none. One thing is certain, though: Few return from the Ashlands unchanged.

For reasons of your own, you have joined the latest batch of recruits in the lost heir’s legion, gathered by the enigmatic Mr. Cosades in the town of Seyda Odai, the informal capital of the Bitter Coast, where you prepare to set off, deep into the wasteland.

tl;dr:

This is going to be an action-adventure-horror-mystery roleplay set in post-Red Year Morrowind, co-GM'd by myself and the lovely Athell. If you have any questions, feel free to ask. Signups should be posted here.

Character Sheet:

Spoiler
Name:
Gender:
Age:
Race:
Birthsign:
Appearance:
Skills:
Possessions:
History:
Personality:
Misc. Info:

User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Mon Nov 03, 2014 9:20 am

May be interested.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm


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