Theater mode?

Post » Mon Mar 08, 2010 8:56 am

I've heard nothing mentioned about this anywhere, but I've been thinking about how 2 of the biggest recent games have incorporated a feature that lets you record game play and how i think it would suit BRINK excellently. I think a game with such interesting gameplay as BRINK would clearly result in a lot of moments of people doing things in game that they would end up telling their friends about after. Now if you take even one look at the video game section of youtube it's been dominated by CoD gameplay footage for a pretty long time, and there is a pretty large community surrounding these game play videos. and in my opinion thats a big part of the reason behind the dominance of the CoD games as of late.

So naturally i think that making it easier for people to record and show off their footage to their friends would really be helpful for the BRINK community and help its popularity with people who are on the cusp about playing the game. Now I'm not sure how much work it would be to Build into the game, but I think considering the game is currently more or less finished and just in balancing at the moment i wouldn't be to much for SD to put that together by "Spring"?

Not that i really expect it to actually happen, the only 2 games I'm aware that have it are huge budget games with large dedicated fan bases, so this is more my random musings on the idea then a legitimate suggestion.
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StunnaLiike FiiFii
 
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Post » Sun Mar 07, 2010 7:59 pm

That sounds like a good idea actually, hopefully Splash Damage will add that in. I am curious about how much work would be involved in that, I get the feeling it won't be much work, but I know very little about coding and programming.
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Latisha Fry
 
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Post » Mon Mar 08, 2010 8:29 am

http://www.gamesas.com/index.php?/topic/1118131-video-capture-during-free-play/page__pid__16435031__st__0&#entry16435031
http://www.gamesas.com/index.php?/topic/1097824-theater/page__p__16039551&#entry16039551

A bit old, but I'm not sure how many threads you need asking for the exact same thing.
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JD FROM HELL
 
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Post » Sun Mar 07, 2010 7:58 pm

Yeah I have absolutely no idea how complex it is to develop something like that for a game. On one hand part of me feels like it should be simple, some of the information and coding should already be there for capturing kill cams and then its just recording how difficult can it be? There are a few different PC programs that do it, albeit with loss of performance so it shouldn't be to difficult to build on natively into a game.

On the other hand, I can defiantly see how there as more complicated aspects of implementing a recording system. I assume that some registrations of resources is necessary to accomplish the capture. Then theres thinking about more than just first person POV, as far as I'm aware both Black Ops and Halo Reach allow for you to go back and view the capture in free look so you can see things from different angles. I would assume coding something like that is much more complicated because there is much more information being handled.

But I think it would be awesome if SD could even just slap on a simple recording feature, even if it was only a first person view. Hell I would honestly be happy if they would just record killcams so that things are less complicated
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SUck MYdIck
 
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Post » Sun Mar 07, 2010 11:32 pm

it is very complex i doubt itll be in brink.
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Scared humanity
 
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Post » Mon Mar 08, 2010 2:04 am

It doesnt have to be complex. If you could simply record where people are, what direction they are looking, and when they fire, you should be able to recreate a game you played. Each of those values would have to be accurate, or the replays would be useless, but it doesn't seem to complicated.
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Mandi Norton
 
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Post » Mon Mar 08, 2010 11:20 am

i cant remember exactly what is needed for theatre mode but lots of people on killzone.com wanted it for kz3 then we realised that high graphics along with other problems meant it would be hard to implement in the full game. but brink might have it i just find it unlikely
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R.I.p MOmmy
 
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Post » Mon Mar 08, 2010 10:08 am

Thats why im saying you would be better off not thinking of it as a normal recording. It would be much easier to keep a record of basic information, and then recreate the game. It takes a massive amount of memory to record a video of someone walking, but not very much to just remember the path they took.

You already have all of the skins and maps and graphics required to play the game, so all you would need to recreate a replay would be the actions of the players.
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Breautiful
 
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Post » Mon Mar 08, 2010 6:17 am

I've heard nothing mentioned about this anywhere, but I've been thinking about how 2 of the biggest recent games have incorporated a feature that lets you record game play and how i think it would suit BRINK excellently. I think a game with such interesting gameplay as BRINK would clearly result in a lot of moments of people doing things in game that they would end up telling their friends about after. Now if you take even one look at the video game section of youtube it's been dominated by CoD gameplay footage for a pretty long time, and there is a pretty large community surrounding these game play videos. and in my opinion thats a big part of the reason behind the dominance of the CoD games as of late.

So naturally i think that making it easier for people to record and show off their footage to their friends would really be helpful for the BRINK community and help its popularity with people who are on the cusp about playing the game. Now I'm not sure how much work it would be to Build into the game, but I think considering the game is currently more or less finished and just in balancing at the moment i wouldn't be to much for SD to put that together by "Spring"?

Not that i really expect it to actually happen, the only 2 games I'm aware that have it are huge budget games with large dedicated fan bases, so this is more my random musings on the idea then a legitimate suggestion.


a theatre would be cool, if its done right...the most recent big game with a theatre doesnt actually record things how you saw it...
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Mike Plumley
 
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Post » Sun Mar 07, 2010 11:19 pm

You already have all of the skins and maps and graphics required to play the game, so all you would need to recreate a replay would be the actions of the players.


thats actually a good point, all of the information is already there. If there was just a method of keeping track of what was going on during the game and rendering while not in game, as a result less strain on the system.

I mean theoretically all of the maps, models and effects are there, the game just needs to be told how to make them interact. So having the more of the recording process take place after the fact could be more efficient
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Isabell Hoffmann
 
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Post » Sun Mar 07, 2010 8:59 pm

Still, it's confirmed to NOT be in the game. We already discussed this like 5 times.
Even if it's easy to implement, they won't, because they are balancing and tweaking now, instead of adding new elements.

I would be a nice surprise and a great addition though.
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Bryanna Vacchiano
 
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Post » Sun Mar 07, 2010 10:47 pm

They are working on adding clan support still =P

But yes, I'm aware that it wont be there, it was just a tangent my brain went on.
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sam westover
 
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Post » Sun Mar 07, 2010 7:52 pm

It doesnt have to be complex. If you could simply record where people are, what direction they are looking, and when they fire, you should be able to recreate a game you played. Each of those values would have to be accurate, or the replays would be useless, but it doesn't seem to complicated.

It's really all down to numbers. I think that's how Blops deals with it. It saves all games as numbers and if you watch them again, the whole match will be recreated on your machine based on the info gathered from the original game.

So you'd have like a textfile which includes numeric codes for each player, the equipment and abilities he used and the paths he was moving on.
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Jon O
 
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Post » Mon Mar 08, 2010 4:22 am

I'm pretty sure crossfire attempted to do it that way as well, but they only succeeded in creating an example of what happens when the numbers are not accurate enough. The replays in that game are useless.
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Shelby McDonald
 
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Post » Sun Mar 07, 2010 10:46 pm

Well, Cross Fire is a poorely coded game overall, isn't it? I haven't heard anything but bad things about it.

As said, I think Blops uses this mechanic as well.


And if you think it further, it could open the way for good machinimas, technically. If someone understood the code and managed to code artificial matches that way, with possible absurdly, but impressive results.
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Markie Mark
 
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Post » Mon Mar 08, 2010 11:53 am

That could turn out to be quite amusing as machinima, but wouldn't that cause replays to lose much of their credibility?

But yes, Crossfire is pretty bad. Started playing it at a time where free games were about all I could afford, and then after that I just kept playing it.
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Jack Bryan
 
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Post » Mon Mar 08, 2010 1:32 am

Of course some people would probably use a fake-code to fake games. But I wouldn't mind that.

There were no reason for it anyway, because it wouldn't count into your online-statistics or anything. And if you upload these to YT, people would vote your "FAAAAAAKEEEE!!!!!!!!11111111" down within hours, probably.
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Nana Samboy
 
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Post » Mon Mar 08, 2010 12:32 am

Of course some people would probably use a fake-code to fake games. But I wouldn't mind that.

There were no reason for it anyway, because it wouldn't count into your online-statistics or anything. And if you upload these to YT, people would vote your "FAAAAAAKEEEE!!!!!!!!11111111" down within hours, probably.

Yeah, would probably end up being pretty obvious, cant imagine people actually taking the time to program all the ducking and weaving that most players do.
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stephanie eastwood
 
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