I just realized why it wouldn't work as well though, Halo's Master Chefs, I mean Chiefs, all have helmets so you don't have to wory about mouth movements. Unless people get creative with their image editing... or all the characters wear masks. >.<;
The spirit of Machinimas really does not require mouth-movement. Even though Valve took a step into the right direction by adding the
Face Poser to the
Source SDK package. After all http://www.youtube.com/watch?v=b6Q_koTHB54 is quite amazing with lip-sync. But it would have been nice without as well.
I would've thought the unique thing would be the PvP campaign..?
Like ... objective based gameplay?
that's 3rd person, and imo that's simply jumping and more based on the tomb-raider series...
Mirror's Edge then, like Opalord mentioned.
well, APB is 3rd person too, the game svcked big time, and they still are far away from nailing it. not entirely comparable.
It's a matter of opinion if APB svcked, I liked and enjoyed it very much. No matter of opinion is. that it had a scale of customisation no other game does offer until today.
Even if select elements can be found in a handful of other games, there really aren't any new ideas in any games. What makes gameplay unique these days is how the devs decide to combine different ideas, and in that respect, Brink is quite original. Coming up with totally new concepts is quite difficult for several reasons. For one, its quite difficult to imagine that which doesn't exist already. Even if you do manage that, chances are there is something already made that it can be compared to (even if you never knew about it).
I guess this is true. But also for the reason that not many people really try something new. Recreating successful stuff is more likely to bring in the money, after all.