TheDaywalker's Faerie Realms

Post » Sun Oct 17, 2010 2:57 am

Good luck with that recovery, man.
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I’m my own
 
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Post » Sat Oct 16, 2010 9:51 pm

Thx guys, I will try anything possible to fix the problems with the landmeshes, but at the moment I have no idea what else to try. The first issue is that I fall through some areas of the mesh. Reason for this can normally only be, that normals are pointing to the wrong side of the mesh. But I can't see anything like that on my mesh. Normally I make my meshes having collision detection by their triangles, cause that helps to keep it lowpoly. But I also tested a version with a copy of my mesh as wireframe with collision above the original mesh->same issues.

The second problem is, that the collision starts about a men's length above the ground. Looking at collision of vanilla meshes ingame, you will notice, that the player always has some space between his feet and the object he stands on. Now my mesh is about 100 times as big as the player and so I suspect that little space gets multiplied by the factor of 100. What I will try today is letting all the normals of the original landmesh point away from the player, so that it hasn't any collsion from above. Then I put a copy of my mesh exactly a men's length below the original, so that the collision should match with it.

I know the niftools forum and I'm member of it, but I do bother the poor guys that often, that I want to try it myself first!!! :facepalm:

@Dirnae/ C_Mireneye: Thx for offering your I'll PM both of you a copy of a landmesh. If we get that fixed both of you will have a surprise inside my mod, promise!!! B)

PS: I have opened an extry thread for the collision discussion, please post in there, so others can profit of what we find out lateron.

http://www.gamesas.com/bgsforums/index.php?showtopic=995152


TheDaywalker :rock:
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Casey
 
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Post » Sat Oct 16, 2010 8:14 pm

Good news, C_Mireneye was able to fix the issues by exporting the meshes again out from 3ds max. I wasn't able to get rid of it with blender. So thank him that I have not to start this project over again from scratch!!! :goodjob:


TheDaywalker :rock:
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Emily Martell
 
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Post » Sat Oct 16, 2010 7:31 pm

These are the "Cursed tar-pits of Norsh", a very sad place, where something really bad happened back in the dawn of days. Brothers killed brothers in an awfully 6 days lasting blood bath. Not one of those men left this place alive, and it is known that it still is haunted by evil spirits and restless souls of those who still don't want to leave this world. In many of the faerie realms, it is strictly forbidden to say a single word about what had happened there. If they catch you, you will be wipped in public and then tied to a pole for 3 days and nights and people who pass by, will curse and spit at you.

I'm not scared of this at all, so I will tell you what had happened. Once upon a long long time, there was... oh damn, there is a guard comming my way, have to leave now, will tell you the story another time... :bolt:

http://pic.leech.it/i/21888/e22a2bescreenshot.jpg
http://pic.leech.it/i/70e8f/44808ffbscreenshot.jpg
http://pic.leech.it/i/6f5a6/9ee98f62screenshot.jpg
http://pic.leech.it/i/ccd19/08be7d04screenshot.jpg
http://pic.leech.it/i/87641/2b8bfc5bscreenshot.jpg
http://pic.leech.it/i/84645/38e4ca5ascreenshot.jpg


Greets, TheDaywalker!!! :rock:
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Kevin S
 
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Post » Sun Oct 17, 2010 1:24 am

Snip

I think it's time I joined Linora as a fangirl, altho I'm a male =) (Dresses up with makeup & stuff). Haha.
Love those images, you catch a very good mood my friend!

Edited for stupidness o_O (I mean they are both girls right, thanks Dirnae).
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Mashystar
 
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Post » Sat Oct 16, 2010 6:39 pm

...psst Mireneye, Linora was the fangirl, not Plangkye ;)

Ooooh... this place looks a lot darker and sinister than the other more vibrant places you have created, will there maybe be a darker, more [censored] faerie to match?
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Louise
 
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Post » Sat Oct 16, 2010 9:39 pm

@C_Mireneye: Another fan girl, that's great, can't ever get enough of that!!! :lol:

@Dirnae: I don't want to say too much about this place right now, because there will be a detailed quest about it. But I can promise you that you'll meet some creatures there, that are much tougher than faeries and they sent me to tell you, that they'd be not amused in case you dare to show up at this place!!! :flame:


TheDaywalker :rock:
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Eve Booker
 
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Post » Sun Oct 17, 2010 7:45 am

Some fresh screenies for my fan girls!!! :D

http://pic.leech.it/i/686fd/172c79f4054.jpg
http://pic.leech.it/i/118e9/cdfe08b44d75.jpg
http://pic.leech.it/i/9336f/e0f2a290e86.jpg
http://pic.leech.it/i/a9ee0/f2d2e2971a7.jpg
http://pic.leech.it/i/2b0b4/e988c5068e08.jpg
http://pic.leech.it/i/c4c2f/53b78b13bc9.jpg
http://pic.leech.it/i/28d7b/f286e6a58110.jpg
http://pic.leech.it/i/1e9d4/bd0380022211.jpg
http://pic.leech.it/i/9ca63/4df51f3c1d12.jpg
http://pic.leech.it/i/17906/b5eb322513.jpg
http://pic.leech.it/i/57ec7/4ed6186b14.jpg


PS: Westly, please check PM at GHF!!! :)


Greets, TheDaywalker!!! :rock:
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vanuza
 
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Post » Sat Oct 16, 2010 9:23 pm

Nice work... a bit to much of the skulls for my taste o_O
Actually, I have no idea what skulls taste like. Honestly.

Love the airship, makes me imagine the people living here are intelligent... the question is if they are intelligent and dangerous or friendlies =) hehe. With all those skulls.. I geuss the latter or they are simply duking it out and like to use their great victories as decoratives.
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Budgie
 
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Post » Sat Oct 16, 2010 9:16 pm

Nice work... a bit to much of the skulls for my taste o_O
Actually, I have no idea what skulls taste like. Honestly.

Love the airship, makes me imagine the people living here are intelligent... the question is if they are intelligent and dangerous or friendlies =) hehe. With all those skulls.. I geuss the latter or they are simply duking it out and like to use their great victories as decoratives.



Those many skulls will all make sense lateron, trust me on that. Wether the people who will live there will be friendly or hostile I don't want to say right now, it's a surprise.


QUESTION: I need to build a house in Vvardenfall as a part of this mod. Can anyone suggest me a place, where it is most unlikely, that it will get into conflict with any other mod?!!



TheDaywalker :rock:
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Eire Charlotta
 
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Post » Sat Oct 16, 2010 8:31 pm

Question: Is the spiky thing in the bottom left corner of http://pic.leech.it/i/118e9/cdfe08b44d75.jpg http://pic.leech.it/i/9336f/e0f2a290e86.jpg a creature? If so, I look forward to killing it.
My acrobat is going to enjoy this mod greatly.

A place that wont conflict? How about Gnisis, I don't recall many mods adding to there. Or you could just add a little shack quite a far ways away from one of the more popular towns. The character could then be led there by a latest rumours topic in the town it is near to. A secluded location might even fit the mod better.
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Janette Segura
 
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Post » Sun Oct 17, 2010 9:08 am

QUESTION: I need to build a house in Vvardenfall as a part of this mod. Can anyone suggest me a place, where it is most unlikely, that it will get into conflict with any other mod?!!


One of the smaller islands off the western or eastern coast, perhaps?
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stevie critchley
 
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Post » Sun Oct 17, 2010 7:32 am

Question: Is the spiky thing in the bottom left corner of http://pic.leech.it/i/118e9/cdfe08b44d75.jpg http://pic.leech.it/i/9336f/e0f2a290e86.jpg a creature? If so, I look forward to killing it.


I saw it as a static resource, for statue, so it's not a creature.

TheDaywalker, please convince me that I was mistaken :D

Anyway, I was off for a long long time, glad I was, I could actually sit down with coke and pop corns and watch your thread :D
Awesome landscaping, really crazy, I'd go so far and say some places are impervious for my brain :P
Also, you're modeling skills are beyond perfection, and I'm sure you texturing ones will get even soon :)

My eye is on this :) :goodjob:
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Jeff Tingler
 
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Post » Sun Oct 17, 2010 5:46 am

Thx guys, I think I'll build that house somewhere on a mountainback and do a little quest that leads to it then. Putting it near cities is always risky.

The spiky thing is a static griffon from a ressource, but maybe I'll bring it to life. Depends on how much time I got left.

@Dirnae: You think you can step into my mod and kill and loot how you like to, huh?! I'll teach you a lesson you won't forget so soon!!! :gun:


TheDaywalker :rock:
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Saul C
 
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Post » Sun Oct 17, 2010 9:31 am

:bolt:
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TWITTER.COM
 
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Post » Sat Oct 16, 2010 11:32 pm

Your newest screens are just out of this world, they look amazing! Where do you get all those models? Or are you making most of them by yourself. There?s some great stuff!
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Melly Angelic
 
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Post » Sat Oct 16, 2010 10:13 pm

@Coleman: Most of the models are my own creations, but I also take some retextured originals from the game and some models from ressources. I'd most likely make all models by myself, but that'd be too time consuming. I have a thread going at a german 3D modelers forum, hoping for some skilled modelers to assist me, but it's the same as always, people just watch but noone wants to help.


TheDaywalker :rock:
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Harry Leon
 
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Post » Sun Oct 17, 2010 3:00 am


QUESTION: I need to build a house in Vvardenfall as a part of this mod. Can anyone suggest me a place, where it is most unlikely, that it will get into conflict with any other mod?!!
Check out http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6000
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willow
 
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Post » Sun Oct 17, 2010 2:57 am

Thx mate, very usefull tool!!! :)


TheDaywalker :rock:
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Rude_Bitch_420
 
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Post » Sat Oct 16, 2010 7:26 pm

Got a little preview of Pan, but still the texture svcks and I have some problems with the better beast mesh. I have to take away the khajiit's tail for this creature and then close the hole in the body. This is no problem, but in a mysterious way, the feet don't show up ingame anymore. I have no logical explanation for that. The feet are child of a completely different bone than the groin and shouldn't be influenced at all. Stupid game!!! :banghead:

http://pic.leech.it/i/09060/b7808e4fb71.jpg
http://pic.leech.it/i/644f2/69ce124fd5b2.jpg
http://pic.leech.it/i/1e825/9ce98ab3503.jpg
http://pic.leech.it/i/1ddf5/6049f41cb14.jpg
http://pic.leech.it/i/767b3/a4ae64bf8d5.jpg


PS: I'm quite a good modeler, but I can't get this creature textured in an acceptable quality. If you're good at texturing and want to have a try, please let me know!!! :)


TheDaywalker :rock:
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Marta Wolko
 
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Post » Sun Oct 17, 2010 2:52 am

:celebration: The 10th youtube video is online, check it out!!! :celebration:


http://www.youtube.com/watch?v=jkhVF2cyS0U


Greets, TheDaywalker!!! :rock:
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Alkira rose Nankivell
 
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Post » Sun Oct 17, 2010 5:58 am

:celebration: The 10th youtube video is online, check it out!!! :celebration:


http://www.youtube.com/watch?v=jkhVF2cyS0U


Greets, TheDaywalker!!! :rock:


wow...those flying appearing platforms are among craziest ideas I've ever seen! I can now officially say - you're crazy- :P
I mean, in a good way, way too good way :D

This is gonna be wild mod!
Keep up!!
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Richard
 
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Post » Sat Oct 16, 2010 5:49 pm

PS: I'm quite a good modeler


You don't do yourself justice :goodjob:

Those flying platforms are cool.
If I were you, just to annoy people, I would have one path with a chest at the the end of it, and then while your character is running across the floating pathway, one of the platforms doesn't appear causing your character to fall to their death. :evil:
That's just me though.
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Laura Ellaby
 
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Post » Sat Oct 16, 2010 9:06 pm

:celebration: The 10th youtube video is online, check it out!!! :celebration:


http://www.youtube.com/watch?v=jkhVF2cyS0U


Greets, TheDaywalker!!! :rock:

Making good use of the scripting command to check if player is standing on models(I love this command) and disable/enable I see =)
You sir, are doing really good stuff!

Something that would be perhaps even more perplexing is if you made an animated texture so that the models actually fade into view. But that is a lot of niflipcontrollers...
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emily grieve
 
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Post » Sun Oct 17, 2010 4:54 am

The animation of the wings doesn't work every time, that's weird. If I load a savegame, most time only the very 2 platforms at the bridge's beginning move their wings and the others stay static. That happens 80%, but sometimes when i load the same savegame, all do move like in the video. No idea what causes this. Maybe it is because of the enable/ disable script I had to put on the platforms to make them show up and disapear.

Btw, does anyone know the right script command for telling an animated activator to play a certain idle?! :)


@Dirnae: I'm good in 3D modeling considering I'm just a modder, but I just got my behind kicked at the german blender forums some minutes ago!!! :P I will play around with these platforms a bit, you could make a race against time, like fighting some monster on a bridge, which disappears slowly behind you and if you don't kill the monster in time, you'll fall. There are many possibilities, but your idea is really mean and unfair...

...I like it much!!! :D


TheDaywalker :rock:
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xxLindsAffec
 
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