yeh, i started animating about a month ago
http://www.gamesas.com/bgsforums/index.php?showtopic=976489&hl=Walking+Animations
i feel so stupid looking back at that now i've learnt a lot more about the whole subject of animation and modding in morrowind, though that's probably the same for everyone who looks back at when they started out doing something
i'm not doing that project anymore though, an animator called Networm is going to give it a go now
I'd personally like to see that head as a creature, though not on just a retextured body, but a remeshed one as well, the wide jawline makes me think it should go on something big, whether it's fat or bulky doesn't matter really
i dont like to think what body it should go on, but instead what animation it could go on, with a little tweaking of an ogrim skeleton you can make it more fitting for something bulky, or you can even shrink the skeleton to make it a short stumpy creature, without destroying the animations (i've even got a four armed ogrim skeleton on my computer if you want to play around with it, it uses standard ogrim animations, but has four arms). So yeh, as a creature has my vote, but a remeshed creature
though maybe i should let your 'official fan girl' Linora have the last say in this
looking at this work makes me want to learn more about using blender, max is better for animations imo, but for meshes, blender is simply amazing
keep up the great work :foodndrink:
edit: btw, whats the polycount on those models like?
edit 2: woah, i that was an awfully long post :blink: