I wholeheartedly agree. The thief career should be more rewarding as a freelancer and the essence is in the loot and the npc reactions. The npc A.I. is crucial to make me feel like an accomplished thief (learning patrolling routes, bypassing security devices
and animals, solving intricate puzzles, more thief tools like gas bombs, area of effect distraction, a non-lethal weapon to put the guards to sleep). There should be more places and buildings designed so as to favor a stealth approach and reward the success with appropriate unique loot. I understand the selling to fences only as a need to ballance the whole thing so it doesn't become too easy to get rich.