Theif is unnecessarily violent

Post » Wed Dec 07, 2011 4:56 pm

Playing a thief is unnecessarily violent. I like playing the thief and even some of the discussion from the thieves guild suggest that killing is not desirable. However, you can't just knock people out. I think it would be awesome to introduce black jacks into the game. Just like how a back stab can be instantly fatal, the black jack would simply knock out the victim instead of killing them. To me that would be much more desirable. If I wanted to kill everyone I would join the Dark Brotherhood. I just want to sneak around, steal stuff, and get out. It is really sad that death is the only option in this game.
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Wanda Maximoff
 
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Post » Wed Dec 07, 2011 10:15 pm

It would be nice to add in some different weapons into the game. I think we should have the option to knock out the people or spare them as a thief.
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Farrah Barry
 
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Post » Wed Dec 07, 2011 11:34 pm

Playing a thief is unnecessarily violent. I like playing the thief and even some of the discussion from the thieves guild suggest that killing is not desirable. However, you can't just knock people out. I think it would be awesome to introduce black jacks into the game. Just like how a back stab can be instantly fatal, the black jack would simply knock out the victim instead of killing them. To me that would be much more desirable. If I wanted to kill everyone I would join the Dark Brotherhood. I just want to sneak around, steal stuff, and get out. It is really sad that death is the only option in this game.

you must stink at pickpocketing....
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Mark Hepworth
 
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Post » Wed Dec 07, 2011 5:29 pm

you must stink at pickpocketing....


This has nothing to do with pick pocketing. Sometimes there are people walking around where I am thieving. I would like to just knock them out. Same goes for guard and mercenaries. It would be better to be able to sneak up on one guard and knock them out so they stop pathing around where I am doing my business instead of me killing them and 3 of their buddies who "heard" his death. Knocking someone out should last about an hour or so game time so you cant just leave them till morning. Also, other should be alerted if they find the victim as normal.
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Dewayne Quattlebaum
 
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Post » Thu Dec 08, 2011 5:48 am

Take Illusion magic. It's the magic for thieves. That's why it's on the border of Mage/Thief.
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Dalton Greynolds
 
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Post » Wed Dec 07, 2011 11:18 pm

A master sneak never even touches anybody.

Only violent brutes would even knock somebody out instead sneaking past them.
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Cat Haines
 
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Post » Thu Dec 08, 2011 4:37 am

The old Thief game did it well. Blackjacks would knock people out, but those with helmets would just get pissed off.
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u gone see
 
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Post » Wed Dec 07, 2011 11:20 pm

That would be a cool addition. Non-lethal weaponry. But then, the person might recognize you, and you might get a bounty when they woke up. Interesting idea though.
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Jeneene Hunte
 
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Post » Wed Dec 07, 2011 9:12 pm

"I would like the option to knock everybody out in the room so I don't have to try"

Did I sum it up accurately?

If you get caught trying to steal and don't want to kill just...leave.
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Jack Moves
 
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Post » Thu Dec 08, 2011 12:44 am

I think black jacks would be a nice touch to a thieves arsenal, but it should only have a 100% knock out chance if the target is not wearing a helm. For those that are wearing a helm might i suggest a sleeping poison? it could be a poison that paralyses the target and then puts them into a sleep state until disturbed, which could be anything from trying to pickpocket them, to just walking to loudly. Blow guns would be nice for such a poison. but arrows or daggers would do until someone created such a mod.
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victoria johnstone
 
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Post » Wed Dec 07, 2011 6:49 pm

I take issue with the blackjack concept. It's a common trope. It's also absolutely absurd.

Any blow to the head sufficient to render a person unconscious is equally liable to cause severe brain damage in proportion to how long the person gets knocked unconscious. You're not putting people to sleep, you're causing mortal injuries and comas in a setting where feeding people through a tube does not exist.

A knife to the throat would be the more merciful fate.
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zoe
 
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Post » Thu Dec 08, 2011 1:10 am

Playing a thief is unnecessarily violent. I like playing the thief and even some of the discussion from the thieves guild suggest that killing is not desirable. However, you can't just knock people out. I think it would be awesome to introduce black jacks into the game. Just like how a back stab can be instantly fatal, the black jack would simply knock out the victim instead of killing them. To me that would be much more desirable. If I wanted to kill everyone I would join the Dark Brotherhood. I just want to sneak around, steal stuff, and get out. It is really sad that death is the only option in this game.


I haven't really tried the thief approach yet, as I'm playing more of a balanced warrier style, but have you tried some paralyze spells or potions? I was going to play an archer/thief on my next playtrhough, and I was really hoping I could just stock up on paralyze poisions to drop the occasional enemy that might witness me, but without killing them. Is that not possible?
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Prue
 
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Post » Wed Dec 07, 2011 8:44 pm

I take issue with the blackjack concept. It's a common trope. It's also absolutely absurd.

Any blow to the head sufficient to render a person unconscious is equally liable to cause severe brain damage in proportion to how long the person gets knocked unconscious. You're not putting people to sleep, you're causing mortal injuries and comas in a setting where feeding people through a tube does not exist.

A knife to the throat would be the more merciful fate.


And don't even get me started on dragon wings. A reptile of that size and mass would need MASSIVE wings to achieve dexterous flight.
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Isabel Ruiz
 
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Post » Wed Dec 07, 2011 5:44 pm

I think amindamok makes a perfectly valid point, and the addition of non-lethal weaponry couldn't hurt at all. The thief-related game mechanics just aren't good enough for the alternative actions mentioned here. We'd need a fairly significant AI boost for starters.
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Myles
 
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Post » Wed Dec 07, 2011 4:52 pm

i would love if you could shoot lights out with some kind of arrows (as you could in the game thief) OR show some kind of rope-arrow that you can pull yourself to higher levels with...stuff like that
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CRuzIta LUVz grlz
 
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Post » Wed Dec 07, 2011 10:10 pm

And what's the difference between a Blackjack and a Mace? Both turn the target's brain to pulp.

There's no such thing as "Non-lethal weaponry."

Learn to sneak.
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Krystina Proietti
 
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Post » Wed Dec 07, 2011 7:49 pm

And don't even get me started on dragon wings. A reptile of that size and mass would need MASSIVE wings to achieve dexterous flight.

Fantastic creatures and magic I'm okay with. Proliferating the belief that massive head trauma is totally safe bugs me.

It's not so much that I have something against fantasy tropes. But this trope has gotten out of hand to the point that people believe it is real. Because nobody bothers to explain it as anything other than a normal phenomenon. At least dragons get magic.
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Tyrel
 
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Post » Wed Dec 07, 2011 11:51 pm

It would be nice to add in some different weapons into the game. I think we should have the option to knock out the people or spare them as a thief.


they could of added sleep poison to knock out enemys instead too or destruction magic that stazers people instead of out right murdering them :confused:
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Camden Unglesbee
 
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Post » Wed Dec 07, 2011 7:01 pm

And don't even get me started on dragon wings. A reptile of that size and mass would need MASSIVE wings to achieve dexterous flight.


Actually, it's explicitly said somewhere that TES dragons use a lot of magic to achieve flight.
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NAtIVe GOddess
 
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Post » Wed Dec 07, 2011 11:56 pm

i took quite a bit of pride out of the fact that i've not killed anyone on any of the thief guild quests yet.

sneaking about and using arrows to create a noise on the other side of the room (they go click when they hit a wall and that makes NPCs go to investigate)

make sure you have perks/enchantments to muffle your noise and/or increase your sneak. the "boots of the old gods" item is very good for that, but i won't say anymore about that so i don't spoiler where you get those boots.
alternatively, make sure you're not wearing armour when sneaking, as armour will make it harder to go undetected than clothes/robes

also i might be wrong on this, but it seems that hiding in shadowed/dark areas helps you avoid detection when the NPCs hear you (and keep still when they're searching)
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Nina Mccormick
 
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Post » Thu Dec 08, 2011 5:41 am

they could of added sleep poison to knock out enemys instead too or destruction magic that stazers people instead of out right murdering them :confused:

I agree with that too. Those are two great options, like in Skyrim you can place a poison in an NPCs pocket to kill them, why not some food item with a sleeping poison or toxin. I wish they could have explored more options. :unsure:
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Budgie
 
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Post » Wed Dec 07, 2011 9:12 pm

you must stink at pickpocketing....

Wow. Did you even read his post? He never said anything about pickpocketing. He said he'd like to be able to knock NPCs unconscious so he can get around them better and not have to worry about being as careful while sneaking.
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Alisia Lisha
 
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Post » Thu Dec 08, 2011 2:43 am

i took quite a bit of pride out of the fact that i've not killed anyone on any of the thief guild quests yet.

sneaking about and using arrows to create a noise on the other side of the room (they go click when they hit a wall and that makes NPCs go to investigate)

make sure you have perks/enchantments to muffle your noise and/or increase your sneak. the "boots of the old gods" item is very good for that, but i won't say anymore about that so i don't spoiler where you get those boots.
alternatively, make sure you're not wearing armour when sneaking, as armour will make it harder to go undetected than clothes/robes

also i might be wrong on this, but it seems that hiding in shadowed/dark areas helps you avoid detection when the NPCs hear you (and keep still when they're searching)

I'm curious, how far along in the thieves guild have you gotten? And what is your definition of "anyone"?
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Roy Harris
 
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Post » Thu Dec 08, 2011 12:45 am

I'm curious, how far along in the thieves guild have you gotten? And what is your definition of "anyone"?


quiet criminal scum!
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Fluffer
 
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Post » Thu Dec 08, 2011 12:31 am

Actually, it's explicitly said somewhere that TES dragons use a lot of magic to achieve flight.



I believe the same thing can be said for Aeroflot.
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Jason Wolf
 
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