Theory

Post » Tue May 17, 2011 7:04 am

Fast travel is included in the game against the majority of player's opinions of it as a gambit to make it easier for reviewers, who have a limited time to review the game, to give this a high score. This high score leads to more sales.

Like I said, just a theory, but do you think it holds any truth?
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Michelle Chau
 
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Post » Tue May 17, 2011 7:01 am

I think the majority actually like the fast travel system, it's just that we have a lot of morrowind fans on this forum (including me) who find that the morrowind fast-travel system was superior. I think saying it's just to cash in easy sales and good reviews is slightly insulting to the people who prefer the Oblivion-style fast travel
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James Smart
 
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Post » Tue May 17, 2011 12:34 am

Bethesda should just have two difficulty modes in Skyrim: regular mode, a blending of Morrowind and Oblivion's features intended for most players, and a reviewer mode, with triple dragon encounters, 1 hour health regeneration, and fast travel for all those ADD reviewers who have no right playing games properly.

:whistling:
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Da Missz
 
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Post » Tue May 17, 2011 10:06 am

the majority actually like the fast travel system


/thread
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Deon Knight
 
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Post » Mon May 16, 2011 11:40 pm

Yep, most people like OB's fast travel. It's the majority of the forums that don't want it.

It's in the game, dude.
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Abel Vazquez
 
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Post » Tue May 17, 2011 8:21 am

The forums aren't representative of the fans. I suppose you'd call us the 'hardcoe' fans, who bothered to sign up for the forums and enjoy discussing every meticulous aspect of the games. It just so happens that the same kind of people who do that, also prefer more realistic forms of transport and so are against fast travel. The majority of fans would actually be for it, I expect, as a more convenient method.
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KRistina Karlsson
 
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Post » Tue May 17, 2011 12:12 am

its cuz people actually like it..but people love to complain anyway... whiners haha. fast travel is convenient. the power of convenience. thats y its back.
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Richard Dixon
 
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Post » Tue May 17, 2011 2:17 pm

Fast travel is included in the game against the majority of player's opinions of it as a gambit to make it easier for reviewers, who have a limited time to review the game, to give this a high score. This high score leads to more sales.

Like I said, just a theory, but do you think it holds any truth?

Wow now I've heard it all...
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Hannah Whitlock
 
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Post » Tue May 17, 2011 2:40 pm

This forum does not necessarily reflect the majority. Head over to IGN and there will be an endless stream of comments declaring how they liked Oblivion but they didn't understand how it followed on from the fallout 3 storyline. This is the group who like fast travel and sadly these are the people who earn you money.
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Benjamin Holz
 
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Post » Tue May 17, 2011 7:04 am

I think the majority of the people think the majority of the people like what they like. I'm not a big fan of the Oblivion fast travel system, but I found ways to work around it within the game so that it doesn't bother me. If it's the same in Skyrim it'll be cool with me, but I'm still a fan of Morrowind's system. It was better.
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jessica robson
 
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Post » Tue May 17, 2011 5:34 am

its cuz people actually like it..but people love to complain anyway... whiners haha. fast travel is convenient. the power of convenience. thats y its back.

Yes people like to complain, but this is a terrible way to dismiss opposing opinions; Some of us prefer the Morrowind-style fast travel because it allows for a more immersive way to get around. Now you may say, just don't use fast-travel, but if the game is built around it, that is often quite tiresome, furthermore, having the Oblivion-style fast trevel pretty much ensures that we won't get better alternatives, it's ironic that the same people who accuse Morrowind fans of being afraid of change, show the same behavior with regards to the Oblivion-style fasttravel. That said, I agree that most people most likely are happy with how it was in Oblivion, but I also think that if a Morrowind-type system was implemented in Skyrim, a majority would prefer that.
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Sammie LM
 
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Post » Tue May 17, 2011 3:53 pm

Meh, why can't we have both? >: (
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Steve Bates
 
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Post » Tue May 17, 2011 2:04 am

That said, I agree that most people most likely are happy with how it was in Oblivion, but I also think that if a Morrowind-type system was implemented in Skyrim, a majority would prefer that.


I don't know. I prefer Morrowinds system now, but I specifically remember playing Morrowind and thinking how that system was a pain in the neck compared to Daggerfall. I never thought "wow, this is much more immersive than Daggerfall!", I still consider Daggerfall to be the best game of the series immersion-wise. It wasn't until Oblivion came along that I came to prefer Morrowinds system.
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Connor Wing
 
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Post » Tue May 17, 2011 3:12 am

I don't know. I prefer Morrowinds system now, but I specifically remember playing Morrowind and thinking how that system was a pain in the neck compared to Daggerfall. I never thought "wow, this is much more immersive than Daggerfall!", I still consider Daggerfall to be the best game of the series immersion-wise. It wasn't until Oblivion came along that I came to prefer Morrowinds system.

I haven't tried Daggerfall's system so I can't really compare I'm afraid :)
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Alan Whiston
 
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Post » Tue May 17, 2011 12:00 am

This forum does not necessarily reflect the majority. Head over to IGN and there will be an endless stream of comments declaring how they liked Oblivion but they didn't understand how it followed on from the fallout 3 storyline. This is the group who like fast travel and sadly these are the people who earn you money.



:confused: :facepalm: god thats....sad...
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Greg Swan
 
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Post » Tue May 17, 2011 2:52 pm

Most "official" reviewers are to blunt.

They need to to think more before posting their reviews.
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Alisha Clarke
 
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Post » Tue May 17, 2011 11:51 am

I don't know. I prefer Morrowinds system now, but I specifically remember playing Morrowind and thinking how that system was a pain in the neck compared to Daggerfall. I never thought "wow, this is much more immersive than Daggerfall!", I still consider Daggerfall to be the best game of the series immersion-wise. It wasn't until Oblivion came along that I came to prefer Morrowinds system.


How did Daggerfall's system work?
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Izzy Coleman
 
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Post » Tue May 17, 2011 1:22 pm

Even though I'd prefer a return to the MW fast traveling system I don't think the majority prefer it, just that we're the more vocal ones. And I can understand it, not everyone has the time to wander around, they just want to go from A to B ASAP and continue on with their quest. Me, I like to take my time exploring (that doesn't I don't use fast travel, since it's better than no fast travel at all IMO).
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KRistina Karlsson
 
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Post » Tue May 17, 2011 12:09 am

How did Daggerfall's system work?

Pretty much identical to Oblivion, except in Daggerfall you can select several options that determine whether or not you recover health while fast travelling, effect the cost of fast travelling, and how long it takes.
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Jani Eayon
 
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Post » Tue May 17, 2011 11:14 am

How did Daggerfall's system work?


Basically, you could fast travel to any location from any location. But you had to make some choices in a "fast travel menu", such as travel method (boat/horse, etc), whether you would rest at inns and so on. Based on these choices, fast travel would cost more or less money, and your character wouldn't heal if you chose the fastest/cheapest options.

But you have to keep in mind the fact that Daggerfall was over 6000 times larger than Morrowind. Fast-traveling in Daggerfall actually felt like planning a travel, because of the combination of the menu and the vast distances involved. I'm fairly certain Morrowinds system was introduced because they needed a way to reduce the impact of the dramatical reduction of size from Daggerfall to Morrowind. Once people got used to the size of Morrowind, that's no longer a problem.
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claire ley
 
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Post » Tue May 17, 2011 10:42 am

The sad (to me personally, at least) reality is that the majority of the game's audience is a mainstream in which the player considers being able to instantly go anywhere they've already been a handy convenience. It doesn't break their immersion, because it makes perfect sense in their mind that any modern videogame should include the ability to quickly get from point A to point B just by clicking on a map. It's become a mainstay mechanic. It's standard, now.

Why they can't also include an alternative (other than just not using it, such as rickshaws, wagons, spells, something...) is what I don't understand. Maybe it would seem redundant to the majority of players i.e. "Why is this thing I ride here when it does the same thing as just clicking on the map? What's the point?" Maybe from a design point of view it seems like a waste of time and resources to create something that is redundant to an easier, faster method - i.e. just clicking on the map. "Why should we design and build a system that does exactly what fast travel does already?" Oh god... that's probably the real reason, isn't it? Dammit. :facepalm:
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Valerie Marie
 
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Post » Tue May 17, 2011 4:17 am

Fast travel is included in the game against the majority of player's opinions of it as a gambit to make it easier for reviewers, who have a limited time to review the game, to give this a high score. This high score leads to more sales.

Like I said, just a theory, but do you think it holds any truth?

The simple fact is that most players prefer the option to fast travel. This would include reviewers. So yes, in a sense your theory is true, but not in the conspiracy theme in which you presented it.

Having the ABILITY to fast travel is the easiest way to address the system for everyone. It's amazing that it is such a big deal for people here. I don't like fast travel, so guess what--I don't use it. It's really a non-issue if you have any self-control whatsoever. Of course there is a different issue with the "magic compass".
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Ludivine Poussineau
 
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Post » Tue May 17, 2011 6:02 am

The sad (to me personally, at least) reality is that the majority of the game's audience is a mainstream in which the player considers being able to instantly go anywhere they've already been a handy convenience. It doesn't break their immersion, because it makes perfect sense in their mind that any modern videogame should include the ability to quickly get from point A to point B just by clicking on a map. It's become a mainstay mechanic. It's standard, now.

Why they can't also include an alternative (other than just not using it, such as rickshaws, wagons, spells, something...) is what I don't understand. Maybe it would seem redundant to the majority of players i.e. "Why is this thing I ride here when it does the same thing as just clicking on the map? What's the point?" Maybe from a design point of view it seems like a waste of time and resources to create something that is redundant to an easier, faster method - i.e. just clicking on the map. "Why should we design and build a system that does exactly what fast travel does already?" Oh god... that's probably the real reason, isn't it? Dammit. :facepalm:

We don't yet have confirmation that another way of travel isn't included in Skyrim.

Actually, OB had another system. It was called a horse. The only purpose of using a horse in OB was to travel faster.
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Izzy Coleman
 
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Post » Tue May 17, 2011 5:01 am

We don't yet have confirmation that another way of travel isn't included in Skyrim.

Actually, OB had another system. It was called a horse. The only purpose of using a horse in OB was to travel faster.


Yes, but I'm talking about an alternative fast travel system ala Silt Striders. For roleplaying and immersion purposes, I would like this to be in the game alongside the insta-click fast travel. You're right, we don't have confirmation that it isn't in. But it's probably a safe hypothesis based on statements made thus far. And I'm just saying that it never occurred to me before that the reason for its ommission may well be that they already have a system that does what it does, and they view it as redundant. :(
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Lizbeth Ruiz
 
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Post » Tue May 17, 2011 3:17 pm

I say make a travel network, and put an option at the beginning of the game to turn fast travel perma-on/off.

Everybody wins.
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Chenae Butler
 
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