Is there any BIG CITY mod around?

Post » Wed Oct 13, 2010 7:09 pm

I really miss the big cities from Daggerfall. Even though they were not that fun (imho, much more to blame on technology back in the day than on procedurally generated content), they were more immersive, imho, if simple for the fact they are the size a city should be, unlike the 15 houses cities in Oblivion.

Many people had their biggest complains towards the Imperial City, which was really underwhelming considering it was the capital of a huge empire. But all other cities suffer from it too.

Thus I want to know if anyone modded a BIG city for Oblivion... even if it is a new city placed on an island, accessible via some teletransport. Is it EVEN POSSIBLE to have Daggerfall sized cities in Oblivion′s engine?
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Nicholas C
 
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Post » Thu Oct 14, 2010 7:46 am

I've no clue what cities were like in Daggerfall, but i use the Better Cities mod, it roughly doubles the amount of houses of each city, and makes them have some interesting features too. Land area -wise they are the same size as default cities though :shrug:
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He got the
 
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Post » Thu Oct 14, 2010 1:17 am

Unfortunately Daggerfall cities dont convert well to oblivion:
http://www.invision.tesalliance.org/forums/uploads/1263420868/gallery_108_44_349961.jpg

:whistling:
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Max Van Morrison
 
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Post » Wed Oct 13, 2010 5:51 pm

Unfortunately Daggerfall cities dont convert well to oblivion:
http://www.invision.tesalliance.org/forums/uploads/1263420868/gallery_108_44_349961.jpg

:whistling:


I said BIG like in Daggerfall... not LIKE Daggerfall. I mean... I cant remember ANY game back in 1994-1996 that, procedural generated or not, big or small, had 3D graphics like Oblivion has today :)

I've no clue what cities were like in Daggerfall, but i use the Better Cities mod, it roughly doubles the amount of houses of each city, and makes them have some interesting features too. Land area -wise they are the same size as default cities though

check at 2:15 for a city that alone is probably the size of the whole Oblivion map. :D
[youtube]JJQ0rYjIaro[/youtube]
http://www.youtube.com/watch?v=JJQ0rYjIaro
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james kite
 
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Post » Wed Oct 13, 2010 7:24 pm

Unfortunately Daggerfall cities dont convert well to oblivion:
http://www.invision.tesalliance.org/forums/uploads/1263420868/gallery_108_44_349961.jpg

:whistling:

Not gonna lie, thats still all sorts of awesome. :laugh:
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Peter lopez
 
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Post » Thu Oct 14, 2010 7:26 am

http://www.youtube.com/watch?v=JJQ0rYjIaro#t=2m15s

Fix'd for exact timing, but ya, I find myself replaying Daggerfall again and again for offering such a huge world.

The only thing I can think of a mod that makes the current city bigger is http://www.tesnexus.com/downloads/file.php?id=16513.

Its possible, but I would bet such project of creating a cities a giants as what Daggerfall offers is insane. Unlike Daggerfall's that is pre-generated, I would assume it would take a hell lot of time to create every building, every cell, every npc, every whatever, not to mention that with that many stuff out in the same cell at the same time, it might be a lag fest.
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JeSsy ArEllano
 
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Post » Thu Oct 14, 2010 6:33 am

I doubt you could get one Daggerfall city built even if you mish-mashed and put all the stuff in EVERY city in Oblivion in it. Oblivion suffers badly from having been downscaled, though I doubt you'd get a Daggerfall sized city into Morrowind either.

All that cheesy music... man... that's one thing I don't miss about Daggerfall.
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Richus Dude
 
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Post » Wed Oct 13, 2010 6:18 pm

All that cheesy music... man... that's one thing I don't miss about Daggerfall.

But I like daggerfalls music :sadvaultboy:


Anyways, it would be cool to see a mod that adds a city in a separate worldspace (à la Mournhold from Morrowind), and make it to the scale, or at least close to the scale of the cities in Daggerfall.
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stevie critchley
 
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Post » Wed Oct 13, 2010 9:17 pm

check at 2:15 for a city that alone is probably the size of the whole Oblivion map. :D
[youtube]JJQ0rYjIaro[/youtube]
http://www.youtube.com/watch?v=JJQ0rYjIaro


Whoa! :blink:

Just like voice acting severely cuts the amount of dialogue, modern graphics severely cut the amount of content. Good thing is graphics can't improved that much more anymore, which means developers will soon have to start focusing on content again :D

Anyway, Better Cities is really the closest thing that exists for this.
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KRistina Karlsson
 
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Post » Thu Oct 14, 2010 12:07 am

Waoh, I'm going to have to check out that daggerfall mod.
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scorpion972
 
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Post » Wed Oct 13, 2010 8:24 pm

Making a really big city like that, with people and quests and houses and an individual aspect to all of these things is an insane task. Can't really blame Bethesda for not adding that with how much work they put into Oblivion.
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Bloomer
 
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Post » Thu Oct 14, 2010 4:33 am

Making a really big city like that, with people and quests and houses and an individual aspect to all of these things is an insane task. Can't really blame Bethesda for not adding that with how much work they put into Oblivion.


I can't help notice while the daggerfall cities might be BIG most those houses seemed to be dummy props and there's almost no citizens or scenery to be seen. Why would you want a city the size of a daggerfall city if it's basiclly empty?
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Johnny
 
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Post » Thu Oct 14, 2010 12:39 am

Good thing is graphics can't improved that much more anymore...


You must be kidding. 15 years from now Fallout 3's graphics will look as outdated as Daggerfall's does now.
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sophie
 
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Post » Thu Oct 14, 2010 3:07 am

I doubt you could get one Daggerfall city built even if you mish-mashed and put all the stuff in EVERY city in Oblivion in it. Oblivion suffers badly from having been downscaled, though I doubt you'd get a Daggerfall sized city into Morrowind either.

I've never played Daggerfall but it can't get much bigger than TR's Almalexia. It's huge!

I would love to see bigger Oblivion cities. If this was real life those 'cities' could barely even be classed as hamlets. Still, at least it's not Pokemon.
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elliot mudd
 
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Post » Thu Oct 14, 2010 5:08 am

How much more graphics can improve? Crysis is still the best looking game ever (i think :D) and it is many years old already.
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Blaine
 
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Post » Thu Oct 14, 2010 8:22 am

How much more graphics can improve? Crysis is still the best looking game ever (i think :D) and it is many years old already.

Graphics will always improve. Remember a game like Morrowind was once praised for its graphics.
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Mario Alcantar
 
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Post » Thu Oct 14, 2010 5:58 am

How much more graphics can improve?

Think "Star Trek Holodeck" in Tamriel. ;)

But seriously, I doubt any of us can even imagine what will be possible in twenty years, much less thirty.
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Ebony Lawson
 
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Post » Wed Oct 13, 2010 11:29 pm

Think "Star Trek Holodeck" in Tamriel. ;)


Sure, but with screens and TV's as we know them, i don't believe there is that much that can be improved.

New technology of course opens up new possibilities, but it takes time for them to become common enough to justify developing for them.
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Eoh
 
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Post » Wed Oct 13, 2010 10:50 pm

Unfortunately Daggerfall cities dont convert well to oblivion:
http://www.invision.tesalliance.org/forums/uploads/1263420868/gallery_108_44_349961.jpg

:whistling:



That looks like something you would see on a custom fun map in TF2. Can you imagine an Oblivion-themed TF2 map?
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Roberta Obrien
 
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Post » Thu Oct 14, 2010 5:34 am

Sure, but with screens and TV's as we know them, i don't believe there is that much that can be improved.

New technology of course opens up new possibilities, but it takes time for them to become common enough to justify developing for them.

I'm not sure what your point is. Yes, it's going to take time. Of course, but it will happen. And games in the future will probably not use screens at all.

You seem to be saying we won't advance any further than we are now ( "How much more graphics can improve?" "with screens and TV's as we know them, i don't believe there is that much that can be improved.") If this truly is what you're trying to say, it's a very pessimistic view of the future.
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Pumpkin
 
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Post » Thu Oct 14, 2010 12:50 pm

I can't help notice while the daggerfall cities might be BIG most those houses seemed to be dummy props and there's almost no citizens or scenery to be seen. Why would you want a city the size of a daggerfall city if it's basiclly empty?


thats a 1994 game. "Manually" crafted games back in the day also had few NPCs around.

if you want to compare BIG cities, with lots of people around, we should compare with modern technology. I suggest GTAIV, MAFIA 2 or the ASSASSINS CREED games for a more medieval experience.

check this walkthrough of Assassins Creed 2 in Venice... you can walk around the whole city... its detailed and full of people... and HUGE. (watch the end where he runs over the city roofs. I expect nothing less from Elder Scrolls V.
http://www.youtube.com/watch?v=vqB028Z2FLg
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Mashystar
 
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Post » Thu Oct 14, 2010 5:36 am

I'm not sure what your point is. Yes, it's going to take time. Of course, but it will happen. And games in the future will probably not use screens at all.

You seem to be saying we won't advance any further than we are now ( "How much more graphics can improve?" "with screens and TV's as we know them, i don't believe there is that much that can be improved.") If this truly is what you're trying to say, it's a very pessimistic view of the future.

Have a look at http://www.moddb.com/engines/cryengine-3/images/forrest#imagebox,http://www.moddb.com/engines/cryengine-3/images/screen-from-modding-community3#imagebox,http://www.moddb.com/engines/cryengine-3/images/screen-from-modding-community4#imageboxand http://www.moddb.com/engines/cryengine-3/images/screen-from-modding-community2#imagebox do you think that it can get much better than that.
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Claire
 
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Post » Thu Oct 14, 2010 10:26 am

You seem to be saying we won't advance any further than we are now ( "How much more graphics can improve?" "with screens and TV's as we know them, i don't believe there is that much that can be improved.") If this truly is what you're trying to say, it's short-sighted. Technology will advance. And none of us knows what will be possible in the future.


No, that is not what i meant. Of course technology will keep advancing, i just think there is a limit on how much graphics can be improved with "screens as TV's as we know them" by which i mean devices that you place on a table that output an image (it seems my vocabulary isn't large enough to accurately express what i'm trying to say :blush:)

Anyway this is very off-topic. Time will tell if i'm wrong. It has happened many times before :D

Edit:
Have a look at http://www.moddb.com/engines/cryengine-3/images/forrest#imagebox ... do you think that it can get much better than that.


Exactly my point, i can hardly believe that is not a photograph.
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Chris Jones
 
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Post » Thu Oct 14, 2010 12:14 pm

Have a look at http://www.moddb.com/engines/cryengine-3/images/forrest#imagebox,http://www.moddb.com/engines/cryengine-3/images/screen-from-modding-community3#imagebox,http://www.moddb.com/engines/cryengine-3/images/screen-from-modding-community4#imageboxand http://www.moddb.com/engines/cryengine-3/images/screen-from-modding-community2#imagebox do you think that it can get much better than that.

Yes.

I don't really see why it couldn't get better. Remember were talking about games here. Right now developers can only put so much detail into a game and keep everything rendered at a decent framerate. Is it possible for a modeler to make an object that looks near identical to real life? Yes. But is it possible to fill a game world with these models and make it look like real life? Right now, no.
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rae.x
 
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Post » Thu Oct 14, 2010 4:14 am

I believe there is even developement for 3D games now.

So, better cities is the only big city mod then?
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Naughty not Nice
 
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