Is there any Dwemer lore connection to Skyrim?

Post » Wed Dec 22, 2010 10:01 am

Hypothetically speaking “if” the next TES game is in Skyrim, what kind of Dwemer Lore, if any, could I expect to see? Is there any connections to Skyrim in Dwemer Lore?
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Chloe :)
 
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Post » Tue Dec 21, 2010 9:39 pm

There may be a few ruins along the eastern border of Skyrim and Morrowind. Other than that, probably more or less, the same stories of the nords betting beat at Red Mountain, and being driven away from MW by the combined forces of the dwemer and chimer. Everything about the dwemer that's of use was, pretty much, all covered during MW.

Also, we know how the dwemer disappeared.
Spoiler
They became the golden skin of the Numidium, even the dwemer in Hammerfell

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Marie
 
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Post » Wed Dec 22, 2010 7:27 am

There may be a few ruins along the eastern border of Skyrim and Morrowind. Other than that, probably more or less, the same stories of the nords betting beat at Red Mountain, and being driven away from MW by the combined forces of the dwemer and chimer. Everything about the dwemer that's of use was, pretty much, all covered during MW.

Also, we know how the dwemer disappeared.
Spoiler
They became the golden skin of the Numidium, even the dwemer in Hammerfell



Where is that revealed? The skin-thing I mean.
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Neliel Kudoh
 
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Post » Wed Dec 22, 2010 1:22 am

Its scattered in clues throughout Morrowind, primarily. The http://www.imperial-library.info/content/final-report-trebonius explains it.
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Jonathan Montero
 
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Post » Tue Dec 21, 2010 11:46 pm

There may be a few ruins along the eastern border of Skyrim and Morrowind. Other than that, probably more or less, the same stories of the nords betting beat at Red Mountain, and being driven away from MW by the combined forces of the dwemer and chimer. Everything about the dwemer that's of use was, pretty much, all covered during MW.

Also, we know how the dwemer disappeared.
Spoiler
They became the golden skin of the Numidium, even the dwemer in Hammerfell


One thing I wondered about the Dwemer is the extent of their transmutation. It must not have been 100%, because the ghosts of Dwemer still appear throughout their ruins, and the machines in their ruins still function to a degree.

Hypothetically speaking “if” the next TES game is in Skyrim, what kind of Dwemer Lore, if any, could I expect to see? Is there any connections to Skyrim in Dwemer Lore?


Beyond a doubt. Dwemer stuff finds its way everywhere. Just look at their language. It's remarkably similar to that of the Ayleids, although the Ayleids probably made theirs first.
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ONLY ME!!!!
 
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Post » Tue Dec 21, 2010 9:41 pm

Its scattered in clues throughout Morrowind, primarily. The http://www.imperial-library.info/content/final-report-trebonius explains it.

And MK word of Goded it in 2006.
One thing I wondered about the Dwemer is the extent of their transmutation. It must not have been 100%, because the ghosts of Dwemer still appear throughout their ruins, and the machines in their ruins still function to a degree.

Err, it's better to say it wasn't 100% because there is still 1 living dwemer left. As for their machines, they still work because they run on, pretty much, steam and heat from Red Mountain, and in Hammerfell we say steam pumps around the ruins. It is also mentioned their robots require to be in close proximity of Red Mountain (and presumably the ruins dotting Hammerfell) or else they deactivate till they're brought back. There is something like that in RL, I just forgot what it's called. Tesla was able to do this, which is why many famous pictures of him has him holding a lit lightbulb, despite not being hooked up to a power source.

Beyond a doubt. Dwemer stuff finds its way everywhere. Just look at their language. It's remarkably similar to that of the Ayleids, although the Ayleids probably made theirs first.

No...that's Aldmeris. And even then, it's not that good as many parts of dwemer books are untranslatable, even with TES's Rosetta Stone. Here's the http://imperial-library.info/content/oblivion-hanging-gardens I am talking about. Also, dwemer stuff is really only found in Morrowind and Hammerfell, as those were the two settlements of dwemer in Nirn.
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Brian Newman
 
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Post » Tue Dec 21, 2010 10:59 pm

In terms of the Centurions, there's no they're powered by simple physical means. There are no visible boilers, condensers, manifolds, or cams or anything, even on the actual Steam Centurions. They have to be powered some other way, and since there's not much in TES concerning automation, one can only guess.
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SWagg KId
 
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Post » Tue Dec 21, 2010 10:58 pm

Well my point was that they have a common link to the same language, and even though all languages except that of the Hist originated from Ehlnofex, the link between Aldmeris and Dwemeris are closer just by looking at the obvious similarities in language.

The only reason Dwemer translation is impossible is because "The Egg of Time" and "Divine Metaphysics..." are composed of random Dwemer letters, and the only person that can translate it doesn't want to.

I'd still assume it's very close to Aldmeris because of the universal language, and even without proper translation, there must be some text simple enough, possibly an actual Rosetta Stone (as in a document printed so that both Dwemer and Aldmer can read it) in existence.

There are also written languages in RL that can be written the same way yet translated into multiple spoken languages (i.e. Cuneiform).

Don't forget that "Divine Metaphysics..." was probably written in some Dwemeri cipher to keep the knowledge secure.

By the way, was that book written by Kagrenac, or did it just contain his theories?
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Taylor Tifany
 
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Post » Wed Dec 22, 2010 1:12 am

Just doing this on the top of my mind:

In the Morrowind days, one of the devs voiced some objects over calling it Dwemer script. As it's use by the Ayleid, in a differently styled form would suggest, it's actually an Elven Script.
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ImmaTakeYour
 
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Post » Wed Dec 22, 2010 1:04 am

Just doing this on the top of my mind:

In the Morrowind days, one of the devs voiced some objects over calling it Dwemer script. As it's use by the Ayleid, in a differently styled form would suggest, it's actually an Elven Script.


Until a game actually takes place in an Altmer-friendly province, I don't think many of the Dwemeris questions will be answered.

Think about it like this: Morrowind was founded by separatists who in order to create their own identity, so it's natural to think that they dumped Aldmeris script for Daedric script while keeping their same language.

In Cyrodiil though, I'd half expect more Aldmeris. It would all depend though on how much the Alessian Order burned and defaced, which I would think is probably a lot. If you were to talk to Umbacanno, I'd bet he'd have a good answer for you.
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Joanne Crump
 
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Post » Wed Dec 22, 2010 2:11 am

And MK word of Goded it in 2006.

If I remember correctly it wasn't the article he "word of goded", but Xal's quote in the Skeleton's Man Interview. Best I recall somebody had asked (as usual) what happened to the Dwemer and he replied something along the lines of "I told you 15 years ago" and then referenced the part about them becoming the golden skin. Whether the article was written before or after this I don't remember, but I believe after.

Even I'll admit that the article needs a short amendment, which hopefully I'll get around to writing as soon as I can sit down for a few hours.
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Kat Stewart
 
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Post » Tue Dec 21, 2010 11:55 pm

Close enough, and here's the quote I am referring to. And yeah, it was a quote from Xal that MK used.
"Kagrenac was devoted to his people, and the Dwarves, despite what you may have read, were a pious lot-he would not have sacrificed so many of their golden souls to create Anumidum's metal body if it were all in the name of grand theater. Kagrenac had even built the tools needed to construct a Mantella, the Crux of Transcendence."

Okay. So now everyone can stop posting about where the Dwarves went. I TOLD YOU EIGHTY YEARS AGO.

Filthy with it, I am.

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Nick Tyler
 
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Post » Tue Dec 21, 2010 9:51 pm

There's always possible relics of Rourken-Shalidor. Maybe Shalidor himself. That would be a connection.

Shalidor's actually the Sun, Magnus. The Rourken reflected the Sun back at the Sun, then everyone spaced out, as the Sun fought itself. The Dwemer were devious mother fukcers.
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Albert Wesker
 
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Post » Wed Dec 22, 2010 8:03 am

One thing I wondered about the Dwemer is the extent of their transmutation. It must not have been 100%, because the ghosts of Dwemer still appear throughout their ruins, and the machines in their ruins still function to a degree.



I've always assumed that the Dwemer ghosts are mostly the ghosts of dwarves who died before their dissappearance, and machines don't need the people who built them to be physically present to work, so I'm not sure why the machines would stop running if their disappearance was complete.

In any case, there IS one Dwemer who survived their dissappearance in Morrowind, but since he was apparently in an outer realm at the time, I think that's because of that

The centurions most likely have some sort of system that allows them to receive power from an external source, hence why in one doccument in Morrowind, it's noted that one stopped functioning after it was taken too far from Vvardenfell, but when the ship turned around and went back, it started up again, though the details of how this works, like most of their construction, remains a mystery.

But back to the original question of the thread, I don't see much else Skyrim could reveal about the dwarves that has not already been told to us in a previous Elder Scrolls game, it seems to me that all the things we really need to know about them have already been answered, in fact, I'm not even really sure I approve of giving a definate explanation for their dissappearance. I think I liked it better when it was still mysterious, and though there were theories, we wern't told for certain which one was true.
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IsAiah AkA figgy
 
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Post » Wed Dec 22, 2010 12:44 am

I guess it's possible some Dwemer lore may come from a Skyrim based game but in all likelihood, I see a pattern developing with a different lost civilization in each game since Morrowind. We got a little teaser for the Falmer in Bloodmoon, and I think they'll be the ones we learn more about in the Skyrim game when and if it's made.
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jodie
 
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Post » Wed Dec 22, 2010 4:36 am

I'd imagine little on the scale of Morrowind and Hammerfell, but it would be safe to assume there would be desiccated ruins of outposts that were set up both as rest stops for those who were travelling and also perhaps to be used in a sort of "pony express" fashion. So there may be some ruins, but not a lot.

Assume side quests and subplots, but likely not in the Main Quest.
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LuBiE LoU
 
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Post » Wed Dec 22, 2010 6:36 am

Its scattered in clues throughout Morrowind, primarily. The http://www.imperial-library.info/content/final-report-trebonius explains it.


Thank you, that was good reading, first time I heard of the "The Brass God" & Divine skin thing.

So other then fleeing nords stories, I shouldn't expect much. Hopefully I'll find some cool dwemer loot along the eastren border if the next game happens to be in skyrim.

Slightly off topic, but the whole flying airship quest were you find bodies. Did that airship crash because it was moving away from morrowind? Like the centurions that stop working when moved away from morrowind.
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Jenna Fields
 
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Post » Wed Dec 22, 2010 2:07 am

Read the journal. It looked to have crashed due to people not knowing how to pilot and repair it, and the argonian having a really bad fear of heights.
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Juliet
 
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Post » Wed Dec 22, 2010 11:25 am

I always thought Dwemer were everywhere in Tamriel. Some places more than others, and perhaps not in Summerset. There was a book somewhere explaining it, but I can't recall what.
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kristy dunn
 
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Post » Tue Dec 21, 2010 8:27 pm

I always thought Dwemer were everywhere in Tamriel. Some places more than others, and perhaps not in Summerset. There was a book somewhere explaining it, but I can't recall what.


I read on multiple wikipedia type pages that Dwemer ruins are scattered across Tamriel, but I don’t know were they get their info from. Assuming that there is ruins scattered across Tamriel, at one time or another Dwemers lived across Tamriel in some role.

Somebody please post if they know where this info is based on or if not at all.
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Cameron Garrod
 
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Post » Wed Dec 22, 2010 10:52 am

I always thought Dwemer were everywhere in Tamriel. Some places more than others, and perhaps not in Summerset. There was a book somewhere explaining it, but I can't recall what.

They are everywhere, Hircine. They're lurking underground, watching... waiting...

And demanding blood! Bwahahahahaha
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lydia nekongo
 
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Post » Tue Dec 21, 2010 11:56 pm

Is there any connections to Skyrim in Dwemer Lore?


The Dwemer got two things from the ancient Nords:

1) Their other name. (Because ancient Nords were really, really tall.)

2) Their beards. (Yes, really.)
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Calum Campbell
 
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Post » Wed Dec 22, 2010 12:40 am

They are everywhere, Hircine. They're lurking underground, watching... waiting...

And demanding blood! Bwahahahahaha

Great theory! ^_^

But really, it was in some book where we were told that if a centurion left Vvardenfell, it stopped working. Damned book has slipped my mind. <_<
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Trista Jim
 
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Post » Wed Dec 22, 2010 8:25 am

Great theory! ^_^

But really, it was in some book where we were told that if a centurion left Vvardenfell, it stopped working. Damned book has slipped my mind. <_<

http://www.uesp.net/wiki/Morrowind:Senilius%27_Report.

Of course, in Tribunal we saw Animunculi on the mainland. Either they are still close enough to Red Mountain or perhaps they were configured to operate where they were. After all, Bamz-Amschend seemed to have pretty advanced technology, even for a Dwemer ruin.

Edit: While I don't know of any lore connections between the Dwemer and Skyrim, besides the fact that the Dwemer resisted the Nords' attempts to retake Morrowind, but I can't think of anything saying that there was no further connection. Yet.
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Jonathan Windmon
 
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Post » Wed Dec 22, 2010 10:07 am

Hmm... Maybe I'm wrong, then... :unsure2:
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Big Homie
 
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