Is there any point to cooking?

Post » Fri Dec 09, 2011 6:33 am

Is cooking a skill you can level or is it just for making money (yeah, right) and making stuff for you to eat?
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April D. F
 
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Post » Fri Dec 09, 2011 7:07 am

Is cooking a skill you can level or is it just for making money (yeah, right) and making stuff for you to eat?


Nope! Might as well use potions. It's a waste of a feature if you ask me. They should have made food give more hp or bonuses especially for how much it weighs.
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m Gardner
 
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Post » Thu Dec 08, 2011 7:50 pm

Is cooking a skill you can level or is it just for making money (yeah, right) and making stuff for you to eat?

It contributes more to the World of Role Playing.

This is what it is, a role playing game - so start role playing.

Not everything has to be useful to have a meaning in a role playing world, jeez *slaps you*
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Brooks Hardison
 
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Post » Fri Dec 09, 2011 9:55 am

Yeah, they made it pretty useless. If they weren't going to make it uuseful in the game than why even take the time to add it? Adding things, like Marriage and cooking, just to add them isn't very productive.

Either make them useful for some reason or don't bother adding it.
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Maya Maya
 
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Post » Fri Dec 09, 2011 10:37 am

Though most of the game, and especialy at lower levels, I've found health potions to be somewhat sparse. This makes food essential. Also, Cabbage apple stew heals 10 points and restores 15 stamina, thats pretty damn helpful.
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TWITTER.COM
 
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Post » Fri Dec 09, 2011 4:27 am

Chopping wood does nothing, either. You can also go hunting for deer, and that's just for immersion for the people who like the notion of being a huntsman without having to actually dress up in army camo, go out into the woods for a full day and skin a real-life dear.

Cooking is OK, although if they had a "hardcoe" mode where you have to get nutrition, it would make more sense.

The marriage thing is just utterly terrible. That was so bad they almost might as well have not done it at all.
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Rodney C
 
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Post » Fri Dec 09, 2011 12:39 am

But roleplaying is just imagination, why do you need anything to facilitate Imagination..

oh you do? ah 80% chance your apart of the folks that say even though Armor has been merged even more since Oblivion, you can't make your own spells, and there really isnt much difference between chars except a handful of percentage increases oh and "imagination", that Skyrim is still RPG.

so lets throw the "RPG" worth out the window and consider what exactly is the point of making foodstuffs that serve as remodeled Potions, don't get me wrong, I Love the effort and detail, and you can just do it if you want...but I want to know if one would go so far to that, why not other aspects?
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Carlos Vazquez
 
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Post » Fri Dec 09, 2011 5:34 am

It's not bad for the lower levels as stated above, but they didn't implement cooking nearly as well as they could've imho. I was really hoping for something similar to the "hardcoe" mode from Fallout: NV where they imported their cooking system from, but alas no.
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Cartoon
 
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Post » Fri Dec 09, 2011 9:21 am

Trust me, it makes the game easier when you are playing as a pure warrior.
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WTW
 
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Post » Thu Dec 08, 2011 11:08 pm

Eating daily should trigger health regeneration. No eating, no regeneration.

As is, it's useless and a waste of salt!
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steve brewin
 
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Post » Fri Dec 09, 2011 12:48 am

I started with hunting and cooking but after some point it became time wasting. Why would you go hunting wild life for an hour when you can buy leather and food at merchant really cheap? It has to make at least some kind of sense otherwise not even a role playing argument justifies it.
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emily grieve
 
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Post » Thu Dec 08, 2011 7:15 pm

RP
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Pawel Platek
 
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Post » Fri Dec 09, 2011 9:03 am

I actually like that cooking isn't a skill. Because now I can cook as much as I want without caring or worrying about how it might affect my leveling. :rolleyes:
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roxanna matoorah
 
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Post » Fri Dec 09, 2011 10:46 am

Pie
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Mylizards Dot com
 
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Post » Fri Dec 09, 2011 9:32 am

Yeah, they made it pretty useless. If they weren't going to make it uuseful in the game than why even take the time to add it? Adding things, like Marriage and cooking, just to add them isn't very productive.

Either make them useful for some reason or don't bother adding it.


Well, that's true. But having a world without any food what so ever, is pretty silly. They could have just given food Alchemy properties instead.

I suppose it's a nice foundation for modders to work from. Wouldn't be surprised if that was their intention.
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CHANONE
 
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Post » Fri Dec 09, 2011 6:15 am

I want cooking as a skill, so I can make my +14 Sandwich of Lightning Resistant Ham.
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aisha jamil
 
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Post » Fri Dec 09, 2011 3:08 am

Why would you go hunting wild life for an hour when you can buy leather and food at merchant really cheap?


For fun! I do it all the time. I still use cooking too (:
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El Khatiri
 
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Post » Thu Dec 08, 2011 10:15 pm

My view is, this is a role-playing game. The point is to plop your character into this realistic-feeling world. Part of having a world be realistic is having food and drinks, and random wildlife and lots of things you *CAN* do if you want to, without giving you xp or teh lootz or whatever. It's already incredibly easy to level up and get more power (probably the fastest, easiest leveling of all TES games IMO), we don't need every single tiny thing to be a skill...
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W E I R D
 
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Post » Fri Dec 09, 2011 9:15 am

I read somewhere that Bethesda might release DLC that would include an option for "hunger" and/or "sleep" penalties and benefits. I've never played Fallout but I guess - and I could be wrong - that there was a DLC that included that kind of thing in that game.

Right now, cooking food is for rp purposes, but I hope Bethesda doesn't just leave it like that. RP-wise, it seems pretty odd to stop in the middle of a bandit fight to have a salmon steak.

"Excuse me, do you mind if I have a bite? I'm willing to share, of course."
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Zach Hunter
 
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Post » Fri Dec 09, 2011 4:13 am

It was mainly implemented because people kept on asking for it. I'm sure once the "hardcoe Mode" mod gets released, there will be a mechanic where you have to eat food to survive, etc.
There are some fairly nice bonuses from certain cooked foods, I must admit. Nothing extremely amazing, but still good.

But what the hell do you want from it? It's food, for crying out loud.
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Rudi Carter
 
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Post » Fri Dec 09, 2011 5:15 am

Elsweyr Fondue is very useful, +25% magicka regen and +100 to magicka pool for 720 seconds.
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naome duncan
 
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Post » Thu Dec 08, 2011 11:27 pm

It's an immersive part of the world that I love. This isn't a contest of intelligence and skill. Honestly, any developer could be instarich if they just made a game with maxxed out intelligence, skill, and complexity. Setting wouldn't even matter except for advertising bs.
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Tikarma Vodicka-McPherson
 
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Post » Fri Dec 09, 2011 4:18 am

Well, that's true. But having a world without any food what so ever, is pretty silly. They could have just given food Alchemy properties instead.

I suppose it's a nice foundation for modders to work from. Wouldn't be surprised if that was their intention.


They had food in every game to date. What I'm talking about is cooking. They took the time to implement it, make animation for it, and then don't do anything with it. At the very least cooked meat and things could do more than just 10 points of health. When you have 300 health points it's useless.
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Nina Mccormick
 
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Post » Thu Dec 08, 2011 9:53 pm

I want cooking as a skill, so I can make my +14 Sandwich of Lightning Resistant Ham.


LOL
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Tiffany Carter
 
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Post » Fri Dec 09, 2011 7:18 am

i think its entertaining and the effects can be very useful although some of it makes me hungry just thinking about it.
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Tiffany Castillo
 
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