» Sat May 28, 2011 8:09 am
The one thing to note is that NifSkope is much more forgiving than the game itself. Many errors, like missing normal maps, will not mess up the render in NifSkope. You'll be able to see that things are in the right places, and that seams match up, but be prepared for surprises when you get the model in-game. Part of this is because NifSkope uses OpenGL to render and the game engine uses DirectX, and part is a deliberate tolerance of errors in a development tool.