Is there any spooky places like the Dunwhich Building in NV?

Post » Mon Jul 19, 2010 10:40 pm

Aww why is everyone afraid of ghouls(unless its your first time I wouldn't blame ya) but once you realize how squishy they are you'll no longer be scared

Thats not the point. That place was filled with them!! Plus the whole place was a maze. In F3 when i went down in the Metros i got lost most of the time...im still a little weary to venture down in there.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Mon Jul 19, 2010 8:40 pm

Vault 11 is kind of creepy. FONV doesn't have that many interesting places. It's more of a sit in a dialog box and listen to someone's story you don't care about than a game where you have to actively investigate to find out what happened. Like with Arefu or Andale or Canterbury Commons. Or the Dunwich Building. Obviously I like challenge and activity more than reading a bunch of dialog.


No, obviously you like to make things up because that's not even remotely true.
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Tue Jul 20, 2010 7:46 am

Personally I didn't find the dunwhich building all that scary. Then again, Lovecraftien horror kind of fails when your armed in tank style powered armor, and equipped with Vengence. Especially when you have Faust and Dogmeat backing you up. Yes, I know it was overkill, but I was level 30 at the time, and I figured there would be some trip or trap, like most Point Lookout quests
User avatar
Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Tue Jul 20, 2010 12:13 am

H&H tools factory is allright. It's got a slightly weird backstory too if you bother to read all the terminals, it may not have have been as scary as some places but there were a few "oh [censored]" moments.
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Tue Jul 20, 2010 12:36 am

Vault 11 had the ominous, "This is way too easy" feeling all the way up to the end room. The posters and terminals re-enforced that feeling. The feeling was then justified at the end. Well done. Not exactly spooky, but satisfyingly ominous.

I would have loved to see some much larger spooky haunted ghoul filled gold mines out by searchlight. What's there left me wanting more.
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Tue Jul 20, 2010 10:27 am

i hate how you see a location on you compass you aint been to yet and when you get there its a rusty shack with no items or any reason at all to be on the map or a clapped out trailer.very dissapointing.this si one thing that 3 had over this game.exploring actually had a point to it and rewarding to do so.if the new things in this game like gun mods and stuff like that were in 3 it would be better than nv.not like the graphics were noticibly better.not acceptable
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Tue Jul 20, 2010 6:19 am

No, obviously you like to make things up because that's not even remotely true.

Um some of it kinda is. FNV is more about dialogue and the writing.
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Tue Jul 20, 2010 6:28 am

I'd say it depends on your level.

I'm sure I could make it substantially more difficult for a second time through.

Well yeah, but if its your first time through and you don't know whats going on and how to plunder the armoury. :P it can be daunting and/or frustrating.
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Tue Jul 20, 2010 4:06 am

Um some of it kinda is. FNV is more about dialogue and the writing.

That's why we fallout 3 fans dislike FNV, it was focused too much on dialogue and writing thus making the mojave wasteland boring and repatative. But I did like vault 3 and 34 and the deathclaw island
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Tue Jul 20, 2010 12:47 am

That's why we fallout 3 fans dislike FNV, it was focused too much on dialogue and writing thus making the mojave wasteland boring and repatative. But I did like vault 3 and 34 and the deathclaw island

Hey, I'm a Fallout 3 fan and I love NV! :(

But seriously, Vault 34 scared the hell out of me, not because it was that creepy, but because I kept getting lost in it, slowly running out of rad-x and rad-away (In hindsight, I should have brought more). Actually, what scared me most is that I didn't even know it was there. If you don't know, there is a one-way entrance on top of the hill that V-34 sits in. I was just climbing the hill, saw a pit and was like, "Hey, I wonder what this is-DAMMIT I FELL IN!" I didn't actually think of going Fast traveling out of it until I had already gone through and was in a creepy, radiation filed cave. Then, while trying to get out, I stumbled across Vault 34. This was quite the surprise, as the entry tunnel as nothing like any of the other vaults. I ended up running the hell out of there after I kept getting ambushed by ghouls from behind. I came back later much more prepared.

Vault 11 creeped me out little, and that little was based on what wasn't happening rather then what was. I.E. that there were only very weak enemies, I kept expecting to round the corner and come face to face with an angry deathclaw. I knew that the last room had to have something pretty nasty in it, but when I saw how nasty, I just said, "Oh [censored]."

Vault 22 creeped me out a little as well, but all vaults creep me out a little. Fallout 3 did that to me.


As for Fallout 3...

The Dunwhich Building didn't actually creep me out that much on my first playthrough. I had managed to miss every single paranormal thing (Aside from that "vision", which freaked me out for a sec), and every note on what was going on. I also had no idea what it was based on at the time, nor did I know at all until someone started talking about it on the forums. However, with all that said, the Dunwhich Building did creep me out on m second playthrough, even though I knew it was haunted. In fact, that made it worse. Since I had been through once already there was no real mystery, however the logs I had found did clue me in on things I had previously missed. Overall, the Point Lookout quest did nothing for me. I had already cleaned it out at that point so I kinda just waltzed in and burned the damn book.

Vault 87, on my first playthrough, creeped me the [censored] out! I was running through it as fast as possible just so that I could get the hell out of that damn place. Something about all the supermutants not wanting to die, and the fact that, at the time I didn't know you could repair things had me going around the vault with mostly destroyed weapons, barely able to kill a mutie and take his gun from his corpse. The lack of weapons, as well as the lack stimpacks meant I was dieing a lot, every time reloading in to that rusty, dim, red hellhole. Even today I still hate visiting it, even though I know exactly what to expect, thus making it a cakewalk. It is still me least favorite place in Fallout 3 to visit.

Vaults 106 and 108 amused me more then they creeped me out. What with all the GARRIES(All hail overlord GARY!!) and the talking to myself via terminal to "Breath deep in the blue", then refusing to talk to myself.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Tue Jul 20, 2010 6:26 am

Vault 11 creeped me out little, and that little was based on what wasn't happening rather then what was. I.E. that there were only very weak enemies, I kept expecting to round the corner and come face to face with an angry deathclaw. I knew that the last room had to have something pretty nasty in it, but when I saw how nasty, I just said, "Oh [censored]."

I felt the same way, haha. Though for me, it was more like: "Wait a minute, what the hells going on!?"
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Tue Jul 20, 2010 5:55 am

http://fallout.wikia.com/wiki/Matthews_Animal_Husbandry_Farm
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Tue Jul 20, 2010 9:09 am

That's why we fallout 3 fans dislike FNV, it was focused too much on dialogue and writing thus making the mojave wasteland boring and repatative. But I did like vault 3 and 34 and the deathclaw island

Deathclaw island?
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Tue Jul 20, 2010 1:00 am

Deathclaw island?

That place near cottonwood cove, its an island full of deathclaws about 20 of em
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Tue Jul 20, 2010 8:04 am

That place near cottonwood cove, its an island full of deathclaws about 20 of em

Really? I must check this out.
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Tue Jul 20, 2010 3:14 pm

Vault 34 was "jumpy" scary, in that the random ghouls jumping out to attack you from behind the corner made you recoil a little.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Mon Jul 19, 2010 11:04 pm

That place near cottonwood cove, its an island full of deathclaws about 20 of em

also known as the Deathclaw Promontory. Be prepared to fight a lot of Deathclaws...although you can go to the water to drink and heal so not a huge loss...

but back on topic in new vegas I originally thought two locations were creepy.

The first is the animal husbandry. I'm not sure why but for some reason I thought the person was righting an account of how the animals were trying to eat them. They began to creep me out so I killed all of them.

The second place was oddly enough the Repconn Testing Site. Wasn't expecting blue things to attack me out of nowhere...even though I should have pieced together the clues earlier.

I would say Vault 11, Vault 22, and Vault 34 were all equally spooky in their own ways. Vault 22 I wasn't expecting what happened and to be honest the atmosphere made me paranoid. The first 2-3 levels there was nothing but mantises so I felt something was wrong immediately. The potential for zombie plant people was creepy for some reason (if only because of the background sound). Vault 11 wasn't so much spooky as it was eerie in how accurate a portrayal of humanity it was. Vault 34 was a maze and not going in there prepared is deadly...and the noises of the ghouls were constant and annoying.
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Tue Jul 20, 2010 11:07 am



I would say Vault 11, Vault 22, and Vault 34 were all equally spooky in their own ways. Vault 22 I wasn't expecting what happened and to be honest the atmosphere made me paranoid. The first 2-3 levels there was nothing but mantises so I felt something was wrong immediately. The potential for zombie plant people was creepy for some reason (if only because of the background sound). Vault 11 wasn't so much spooky as it was eerie in how accurate a portrayal of humanity it was. Vault 34 was a maze and not going in there prepared is deadly...and the noises of the ghouls were constant and annoying.

Yah pretty much all the vaults freak me out(a side effect from F3). Vault 22 freaks me out alot with those plant beasts that come out of the ground and if you read the terminals especially the one in the Doctors room it crazy. Vault 34 wow dont get me started that place was like a nightmare maze. The ghouls just added the fun.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Tue Jul 20, 2010 11:17 am

The only places that really got me scared were:
Camp Guardian ( this one was just, bah)
Vault 34 ( I screamed like a little girl, hahah)
Dead Money ( nice horror vibe there)

That's about it really. And to be honest the dunwich building wasnt even that scary, i found it cool sure, but not scary. Maybe it was charon, charon helps make things alot less spooky :D
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Tue Jul 20, 2010 1:08 am

The only places that really got me scared were:
Camp Guardian ( this one was just, bah)
Vault 34 ( I screamed like a little girl, hahah)
Dead Money ( nice horror vibe there)

That's about it really. And to be honest the dunwich building wasnt even that scary, i found it cool sure, but not scary. Maybe it was charon, charon helps make things alot less spooky :D

Well usually when you have a companion when your going into creepy places it doesnt feel so bad.
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Tue Jul 20, 2010 7:13 am

I'm amazed no one mentioned Dead Money, especially the Villa, I thought it was pretty frightening.

Not many places in the base game though, Camp Guardian as already mentioned, Camp Searchlight is also worth a try.
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Tue Jul 20, 2010 2:27 pm

I'm amazed no one mentioned Dead Money, especially the Villa, I thought it was pretty frightening.

Not many places in the base game though, Camp Guardian as already mentioned, Camp Searchlight is also worth a try.

I loved that aspect of Dead Money, how it felt like you were almost in a Pre War Era, yet it made you feel like you could die at any given moment.


Though, this is coming from a guy who loves games like FEAR and the like. :whistling:
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Tue Jul 20, 2010 4:03 pm

I'm going to have to go back to the Dunwich Building, I didn't find anything scary about it at all. Not even anything out of the ordinary for an empty building.
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Tue Jul 20, 2010 1:35 pm

Seriously, players who loved being spooked by the Dunwich should play BioShock if they haven't done so already. There are other games with a similar atmosphere but none with a better story.
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Tue Jul 20, 2010 4:57 pm

Camp McCarran.
The whole place has this dark evil vibe to it... Whenever I go there I'm afraid that the NCR will steal my stuff just like the locusts they are.

Seriously though, that camp to the nort-west and Vault 22 are pretty scary the first time through.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

PreviousNext

Return to Fallout: New Vegas