Is there any way to make melee/unarmed damage scale with ski

Post » Fri Dec 02, 2011 11:02 am

im using xfo's non-variable damage and accuracy tweaks so that my gun skill affects my aim, not my damage. however, i noticed that my melee and unarmed damage is also static, thus putting points into those skills pointless.

ive raised this issue in XFO's thread but Xod has been absent a while now so i decided to see what i could do about it myself. im working on making a perk that gives benefits to raising melee and unarmed. however, it occurred to me that there might be an easier way to do this (game setting tweak perhaps?) so that - as the title says - damage scales with skill for melee/unarmed but stays static for guns/energy.
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Eire Charlotta
 
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Post » Fri Dec 02, 2011 10:10 am

According to one of the loading screens:

All weapons have two requirements: Strength and Skill. If you don't meet the requirements, the weapon may be less accurate (if a firearm) or attack more slowly (if an Unarmed or Melee Weapon).


So there is a benefit to raising your melee skill. However the default value of fSkill|ReqPenalty (I couldn't find one unique to melee weapons, so the same setting is probably used for all weapon types, at least I assume so) is 0.01, now with guns that makes very little difference to your accuracy, I changed it to 0.5 which made a noticable difference, I've no idea how that large/small a value impacts melee weapons but it should be easy for you to test out.
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Skivs
 
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Post » Fri Dec 02, 2011 7:21 am

even then i dont think the attack speed difference would be enough to make putting skills into melee and unarmed worth it without seriously gimping either at lower levels.

since there doesnt seem to be a way, ill just continue with the perk im working on that gives increased damage as skill increases. im not sure, however, whether it will stack with perks that likewise gives increased damage bonuses via "multiply value"
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Robert Jr
 
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Post » Fri Dec 02, 2011 2:27 pm

even then i dont think the attack speed difference would be enough to make putting skills into melee and unarmed worth it without seriously gimping either at lower levels.

since there doesnt seem to be a way, ill just continue with the perk im working on that gives increased damage as skill increases. im not sure, however, whether it will stack with perks that likewise gives increased damage bonuses via "multiply value"


I get what you're asking and I'm working on it ;)
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Killah Bee
 
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Post » Fri Dec 02, 2011 7:22 am

hey Xod's back! i can rest easy with this then :D

btw xod, its the same way for explosives...
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Curveballs On Phoenix
 
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