Is there any weapon control in Tamriel?

Post » Tue Feb 01, 2011 5:26 pm

I mean like in real life, is there any kind of control on weapons like?

-Weapon free zones

-Backround checks or licenses

-Confiscations

-Disarming defeated nations

-Limit on what type of weapons you can own
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Suzie Dalziel
 
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Post » Tue Feb 01, 2011 12:53 pm

There are forbidden weapon techniques, such as the Pankrataosword.

Disarming a hostile population is the oldest trick in the book and goes without saying.
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Tammie Flint
 
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Post » Tue Feb 01, 2011 3:20 pm

The Mage's Guild tries to limit availability to certain types of magic, in no small part suggested to be because of incidents such as those documented in http://uesp.net/wiki/Lore:Feyfolken, or the potentially dangerous to cast spells mentioned in http://uesp.net/wiki/Lore:The_Black_Arts_On_Trial. Typically the emphasis is less on preventing these magics for being used for evil purposes, but to ensure that they do not consume the caster, nor operate outside of the caster's control. Possession of ebony is licensed, although enforcement is lackluster -- only taking the raw stuff will usually result in sanction. Weaponry made from the local wood and the hunting of animals through any means is prohibited in Valenwood, although this is less due to any association with the weapon itself, and more due to the Green Pact. Certain Ansei abilities have, if not been lost by time, are very limited in availability -- they may have sunken a small continent, after all. Other cultures may have mirrored lost/hidden magical or natural power techniques

Weapons can be easily purchased, and low-grade weapons and armor are of fairly low-cost compared to even food and bedding. Convicted criminals do not have weapons confiscated, even convicted murderers, unless the weapon was stolen.

We don't have much information on what happened to post-war armies. Most of them were described as being culturally absorbed, when not enslaved, but it's not clear how complete the disarmament of the first group would be.
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Kirsty Collins
 
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Post » Tue Feb 01, 2011 11:46 am

There are forbidden weapon techniques, such as the Pankrataosword.

Disarming a hostile population is the oldest trick in the book and goes without saying.


Isn't that the thing where you can split an adom with a sword?

And when you talk about disarming a population do you mean that as a good or bad thing?

The Mage's Guild tries to limit availability to certain types of magic, in no small part suggested to be because of incidents such as those documented in http://uesp.net/wiki/Lore:Feyfolken, or the potentially dangerous to cast spells mentioned in http://uesp.net/wiki/Lore:The_Black_Arts_On_Trial. Typically the emphasis is less on preventing these magics for being used for evil purposes, but to ensure that they do not consume the caster, nor operate outside of the caster's control. Possession of ebony is licensed, although enforcement is lackluster -- only taking the raw stuff will usually result in sanction. Weaponry made from the local wood and the hunting of animals through any means is prohibited in Valenwood, although this is less due to any association with the weapon itself, and more due to the Green Pact. Certain Ansei abilities have, if not been lost by time, are very limited in availability -- they may have sunken a small continent, after all. Other cultures may have mirrored lost/hidden magical or natural power techniques

Weapons can be easily purchased, and low-grade weapons and armor are of fairly low-cost compared to even food and bedding. Convicted criminals do not have weapons confiscated, even convicted murderers, unless the weapon was stolen.

We don't have much information on what happened to post-war armies. Most of them were described as being culturally absorbed, when not enslaved, but it's not clear how complete the disarmament of the first group would be.


So I geuss they only ban really dangerous magic techniques then.
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Dona BlackHeart
 
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Post » Tue Feb 01, 2011 2:10 pm

So I geuss they only ban really dangerous magic techniques then.

Depends on your definition of dangerous. The Levitation Act of 3E 421 might or might not have been important, but calling Levitation really dangerous to anything but level or AI design is a bit much. Especially within Cyrodiil, the Mage's Guild emphasizes safe, long-tested spells -- even significantly varying the values, without changing the effect, is an option limited to those who've passed the Arcane University's trials (aka jumped through the political hoops).
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Benji
 
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Post » Wed Feb 02, 2011 2:09 am

The Levitation Act is a joke.
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Chantel Hopkin
 
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Post » Tue Feb 01, 2011 9:44 am

The Levitation Act is a joke.


Spears are also banned too. In Cyrodiil Spears are like the equavlant of fully automatic machine guns in real life.
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Albert Wesker
 
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Post » Tue Feb 01, 2011 6:32 pm

Spears are also banned too. In Cyrodiil Spears are like the equavlant of fully automatic machine guns in real life.


And don't forget medium armor. Apparently the bonemold actually has trace amounts of mercury in it or soemthing.
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Jay Baby
 
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Post » Tue Feb 01, 2011 2:33 pm

In Cyrodiil Spears are like the equavlant of fully automatic machine guns in real life.

Actually ubiquitous?
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CRuzIta LUVz grlz
 
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Post » Tue Feb 01, 2011 6:05 pm

Spears are also banned too. In Cyrodiil Spears are like the equavlant of fully automatic machine guns in real life.


Nah, they were banned for being too cool.
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Emilie Joseph
 
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Post » Wed Feb 02, 2011 12:26 am

Spears are also banned too. In Cyrodiil Spears are like the equavlant of fully automatic machine guns in real life.

Dude, ya thinking of crossbow.
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Jaki Birch
 
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Post » Tue Feb 01, 2011 8:37 pm

Dude, ya thinking of crossbow.


Maybe they don't have the technollogy in Cyrodiil, maybe it never migrated west.
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Leanne Molloy
 
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Post » Tue Feb 01, 2011 6:35 pm

Maybe they don't have the technollogy in Cyrodiil, maybe it never migrated west.

Naw. Imperial Legion's version were in mass production.

Anyways, I bet its just one less animation to work on in Oblivion.
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Steve Fallon
 
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Post » Tue Feb 01, 2011 9:59 pm

The first thing Alessia's rebels did when they broke out of their cages was pick up spears and call themselves Hoplites.

One less animation.
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josh evans
 
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Post » Wed Feb 02, 2011 2:07 am

Not sure about any outlawing of weaponry, but magic seems to have some restraints. Mages Guild aside, I tend to recall the rumor topic in which one mentions that "...it seems like a bad idea to buy discount spells". Let us not also forget alchemy, which seems to be a relatively esoteric practice with emphasis on safety and more commonplace effects of ingredients. Indeed, however, Cyrodiil has some interesting restrictions on spears, crossbows, medium armor, levitation, recall, pillows (that aren't permanently glued onto the beds, presumably they use the same substance used to keep everybody's underwear on), falling wizards, earthly delights, conventional methods of travel, books that actually are easy to stand up, and- well, I'm rambling. This is only about weapons.

EDIT: Oh, and don't forget about that fancy Romanesque Legionnaire armor that they wore in Morrowind. Probably just ceremonial and a way to intimidate those conservative Dunmer out west, but oh well. Mass-produced rusty metal armor is where it's at.

I mean like in real life, is there any kind of control on weapons like?

Ambiguous fantasy weapons don't kill people. People kill people. I'm glad we don't have an equivalent for Soccer Moms and the like running around in Tamriel.
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Wane Peters
 
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Post » Tue Feb 01, 2011 6:00 pm

Levitation itself isn't a weapon though.

Suppression of the Apographa qualifies, I guess.

So too does the multi millennial quarantine of Vvardenfell...

And political intrigue was banned, for being too aversive to the Empire and such.
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Cathrin Hummel
 
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Post » Wed Feb 02, 2011 2:15 am

And political intrigue was banned, for being too aversive to the Empire and such.

As well as worship of individual Divines (that is, the lack of fragmented religion and individual temples that dislike one another). Damn this Imperial propaganda and political correctness!
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Maya Maya
 
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Post » Tue Feb 01, 2011 9:11 pm

I would say that Cyrodiil is a libertarian empire in action.

If you kill someone you pay a freely agreed fine, or nothing if the person you kill is a thief.
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Dean
 
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Post » Tue Feb 01, 2011 2:47 pm

Not sure about any outlawing of weaponry, but magic seems to have some restraints. Mages Guild aside, I tend to recall the rumor topic in which one mentions that "...it seems like a bad idea to buy discount spells". Let us not also forget alchemy, which seems to be a relatively esoteric practice with emphasis on safety and more commonplace effects of ingredients. Indeed, however, Cyrodiil has some interesting restrictions on spears, crossbows, medium armor, levitation, recall, pillows (that aren't permanently glued onto the beds, presumably they use the same substance used to keep everybody's underwear on), falling wizards, earthly delights, conventional methods of travel, books that actually are easy to stand up, and- well, I'm rambling. This is only about weapons.

You forgot pass wall, but then that has somehow been lost by forgetfullness within a generation despite being incredibly useful.
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Marie Maillos
 
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Post » Tue Feb 01, 2011 10:42 am

Well, in an effort to cut back on budget, the ancient beings who created Arena's dungeons made them blocky, out of tiles, which could be destroyed anywhere via Passwall. After realizing how much of an exploit this was, the Dungeon Masters came together and decided to make their dungeons more varied, so that casting Passwall opens up a black hole that svcks you out into the void.
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TWITTER.COM
 
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Post » Tue Feb 01, 2011 8:54 pm

And Khajiit and Argonians have to get plastic surgery every few years.
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Austin Suggs
 
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Post » Tue Feb 01, 2011 3:43 pm

You'll take my sword, when you pry it from my cold dead hands!
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Music Show
 
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Post » Tue Feb 01, 2011 11:46 pm

Oh don't forget darts and ninja stars Those were pretty useless to.
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Andres Lechuga
 
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Post » Tue Feb 01, 2011 3:23 pm

Yeah, cause when you walk around town you have to put your sword on safety. :P
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Elisabete Gaspar
 
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Post » Tue Feb 01, 2011 7:12 pm

Yeah, cause when you walk around town you have to put your sword on safety. :P


Alot of guns in real life don't have safeties if thats what you're reffering too.

But in Tamriel, bows on the other hand, once you pull the arrow back you have no choice but to let it go, and if you're not skilled with a bow you're arms are going to hurt.
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remi lasisi
 
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