We are all different right? So we think different things has a different meaning? Why wouldn't ppl then be upset about this?
See the quote below.
Not only Bethesda, most developers if not all developers do this. Why?
Because they can, gamers are just happy to have something to do, so we accept faulty products and [censored] coding.
Actually game developers are the only company allowed to release a faulty product. Most would never allow it from phone companies, electric companies or any other product we spend our money on.
However, lets be true about stuff. It's not only this one thing, we react cause it's all those hundered things.
Perhaps some perspective is needed.
Point 1: Really, what does it matter? It's called the 7000 steps, and it's a long(ish) journey for a character who's only on his second quest. No-one gave a crap until some guy actually counted them Question: Did YOU count them?
Point 2: Imagine the scenario, developer one announces 7000 steps, and that there will be actually 7000 steps. Developer two says to developer one that there simply isn't the ingame space for 7000 steps unless the mountain is 10 times it's current size. That's ingame scaling at work.
Should develepor one be then compelled to re-announce that the 7000 steps doesn't
actually have 7000 steps? Or does he, not unreasonably, assume that people won't give much of a crap because the path itself is quite arduous for a new player on his second quest, and that they wouldn't even notice anyway.
Point 3: The game is not faulty or suffer from [whatever] coding because there isn't actually 7000 steps. That's being overdramatic.
Until, that is, someone does count them and posts up the number, and then suddenly people are retrospectively insulted. I mean, come on, it's not like it's
just short of 7000 steps, it's like 1/10. That sounds to me like just about everybody,
everybody didn't really care or were too bothered to actually count. That's not a minor shortfall, it's a rather major one, and yet
most people simply did not notice or suspect.