So there are no skills?

Post » Thu Nov 26, 2015 8:28 pm

INT was also listed to effect "mental acuity" whatever that means in-game.

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Oyuki Manson Lavey
 
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Post » Thu Nov 26, 2015 5:56 pm


A rough system could be that your SPECIALs influence what perks you can take as well as other things such as Luck determining how Much loot you find. If they've removed skills and then added limited dialogue and a voiced protagonist then they just killed off roleplaying in one fell swoop.
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Emily Graham
 
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Post » Fri Nov 27, 2015 6:49 am

Right? Removing the attributes in TES was one thing, but ALL of the skills in Fallout? How the [censored] did you even get to that?

I'm truly curious as to how that is going to work.

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Jennie Skeletons
 
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Post » Thu Nov 26, 2015 9:19 pm

I assume it to be flavor text, looking over other screenshots, particularly in the crafting portion science has rank levels, it appears to be using skyrim's perks in place of skills.
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Samantha Wood
 
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Post » Thu Nov 26, 2015 6:16 pm

I didn't see any, it's a double edge sword. On the one hand we won't have JOATS due to too many skill points at level up, on the other we have less choice when developing our characters.

I need more info but it's a double edge sword from my early impressions.

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Karen anwyn Green
 
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Post » Thu Nov 26, 2015 5:54 pm

https://www.youtube.com/watch?v=mcZZlQ4Tmrc

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Veronica Martinez
 
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Post » Thu Nov 26, 2015 11:43 pm

Seems like http://i.4cdn.org/v/1434341819359.jpg, as some of you have pointed out, I wonder how this will work in relation to the SPECIAL stats, and the leveling-up screen.

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Queen Bitch
 
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Post » Thu Nov 26, 2015 11:21 pm

that really wouldn't be practical though, it would eliminate gradual progression of character and replace it with sudden huge change in a characters competency not to mention choosing only one perk per level? I could not imagine trying to balance out several aspects such as improving gun proficiency and lock picking and other game play elements in the form of perks one at a time. even if we got a perk each level it would take way to long to manage your characters competencies.

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Tessa Mullins
 
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Post » Fri Nov 27, 2015 7:48 am

Also maybe that is a perk, since perks had ranks.

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Joanne Crump
 
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Post » Thu Nov 26, 2015 8:55 pm

I dunno... I like looking at a skill list as much as anyone; it's fun to plan and customize them and all, but if they are dropped it won't be the end of the world. I imagine Beth has just figured out a way of letting us be better at some things by some other method.

Skill magazines are still in, right? Didn't we see them in the trailer? We're presumably still picking locks and shooting, so there must be a mechanic somewhere. I have a feeling it will be something like Skyrim's system, Perk trees or something like that; maybe at level-up we'll get points to put in Perks that include what we consider the basic skill set.

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kitten maciver
 
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Post » Fri Nov 27, 2015 12:34 am

That or skills have turned into perks.

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Soku Nyorah
 
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Post » Fri Nov 27, 2015 2:52 am

No skills...

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Lauren Graves
 
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Post » Fri Nov 27, 2015 3:40 am

Presumably your aim and how often you fire is dictated by Perception, Agility, and perks. Explosives too? And luck is crit. If you don't use VATS, you have absolutely no reason to increase those, or a highly diminished reason to do so, meaning min-max could get insanely stupid.

Melee and Unarmed are strength-based.

Speech and Barter are effectively merged into the "charisma skill."

Repair, Science and Medicine presumably are now all merged into the "intelligence skill."

Lord knows where Lockpick is.

Agility is sneak.

Survival and any skill-based crafting is dead in the water.

It all sounds very messy, because for example if I make a melee character with no interest in VATS, I have every motivation to max out Strength, Endurance and Luck while Agility and Perception are legit near worthless, and Int and Charisma are of questionable importance.

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Mandi Norton
 
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Post » Thu Nov 26, 2015 3:58 pm

So I guess all we have is levels and perks? And skills based on ranks? I was afraid that they was going to do like in Skyrim and remove stuff that they think is too "complicated" for the average player. But this will also remove some of the soul that is Fallout, IMO.

Edit: I will still get it and love it, just like I did with Skyrim. Still, would have been nice to keep the skills and attributes.

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Harry Hearing
 
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Post » Thu Nov 26, 2015 4:16 pm

Well, science is a skill from previous Fallout titles. I don't think they've been removed. They may just work a bit differently now. Also, during the interview, Todd said he didn't want to reveal too much.

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Code Affinity
 
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Post » Thu Nov 26, 2015 4:57 pm

Strength- It's the same they even mention it increase melee weapon damage.

Perception- The Same as before

Endurance- is the same but now we can sprint

Charisma-Same

Intelligence- No longer effect Energy Weapons at least it's not mentioned.

Agility- Same but if I remember it effect normal guns in the past.

Luck- Same

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Daniel Holgate
 
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Post » Thu Nov 26, 2015 11:36 pm

Why do you jump to thinking this is a step away from complicated instead of trimming the fat and streamlining to make it smoother.

I know it's fun to think you're smarter than most and somehow knowing what skills in a video game did was complicated, but assuming that over making it user friendly is just comical.

Edit: I would say all stats are still of somewhat importance for most. If I want to be a power armored guy swinging a super sledge, the perk to customize power armor will probably have a require intelligence rank, for example.

Sure, I can ignore it and leave it at 1, but now I can't attach jet packs to myself, or use some cool android augmentations.
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Solina971
 
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Post » Thu Nov 26, 2015 10:49 pm

Seems like skills are there but changed, perhaps as some suggested to a 1-10 scale.

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Nienna garcia
 
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Post » Fri Nov 27, 2015 1:06 am

Indeed, it could be that passing a certain milestone in your skill (science in this case) means you've reached a certain rank.

It's also probably a little too early really to be making concrete statements on what's gone and what remains.

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Hilm Music
 
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Post » Fri Nov 27, 2015 2:33 am

That's not "there" in my opinion. There's ways skills can measure a character that SPECIAL or Perks cannot.

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Daniel Brown
 
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Post » Fri Nov 27, 2015 7:37 am

Bah, people were predicting that attributes were gone from Skyrim after the first Skyrim preview, but we got attributes. Oh, wait ....

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Michelle Smith
 
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Post » Thu Nov 26, 2015 5:44 pm

Can anyone confirm whether or not the "Science" icon is anywhere in that perk poster?

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Emily Martell
 
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Post » Fri Nov 27, 2015 1:37 am

But they do the same thing? If you're someone who has no perks invested in gun skills, you're gonna be useless with a gun as if you'd had 0 skill with them.

At least now you're specialized, instead of having 100 in everything by level whatever and being able to do max dmg with every weapon since no perks affected base dmg in NV and 3.

If anything, this added more character specialization and depth to every character you make, but I'm sure this will be ignored by you because it's much more fun to complain about what isn't there than celebrate what is.
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lucile davignon
 
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Post » Thu Nov 26, 2015 9:31 pm

I described what have been the opinion that started with Skyrim. No that everyone else is not smart enough to understand. When everyone was screaming about it being "dumbed down". Personally I did not care and think it's fine. As to Fallout, I have played since Fallout 1 and I'm used to the SPECIAL system and having skills, of course I'm gonna miss it. But in the end I won't care just like I did not when I played Skyrim because everything else looks like it's gonna be great.

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Mark
 
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Post » Thu Nov 26, 2015 4:15 pm

If you see anyone screaming about dumbing down, you can ignore that completely because that person is a fool with access to the Internet.

In past games we didn't have ranks of perks that increased damage with guns, so with enough intelligence, by the end of the game you've got someone who is a master of melee, unarmed, guns and energy weapons, while able to repair anything they come across (lots of depth right), while getting max damage out of these since there was no +10% dmg with guns perk, for example.

In 4 it seems you'll put ranks into something that will increase dmg with a weapon type, so now you can't be a master and jack of everything under the sun.

So if you want to refute that dumbing down from any fool in the future, be sure to mention that it's much easier to mess up a character now, since you can't just max everything out and perks will shape your character very specifically.

Or just ignore them, that's best.
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Kelsey Anna Farley
 
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