Is there any benefit or change from having more than one artillery station at one settlement?
Is there any benefit or change from having more than one artillery station at one settlement?
When you get with 1/2 a dozen sups, a few deathclaws and then some raiders, I think you'll answer your own question.
Multiple artillery adds to the duration of the bombardment, AFAIK it does not add to the strength of the barrage.
Thanks everyone for your responses. I did some testing and I think I'll stick with one. Even with just 2, the bombing raid lasted for almost 5 minutes. My apologies for making a thread before testing (bad form).
do you have to lay down smoke if you add artillery to a settlement?
Range is indeed a factor. I believe the range of each artillery battery/settlement is just over 5 squares of the map.
I believe it's about 5 shots per artillery piece (I'm on survival mode- dunno' if it scales to difficulty). Enemies treat your smoke grenade as an attack- even if you're sneaking, they see it and will start to respond before the first artillery shell lands, and enemies will move once the shells start landing. Some move towards the strike and die, some away and towards you. It's the reverse-application of real-life- Artillery in-game is really best used against a point-target like a building- it will often kill anyone inside, rather than enemies in the open.
If it's questionable whether you're in artillery range, turn on Freedom Radio just after you throw the smoke grenade, and turn it off immediately after the strike or even after the first shell lands to avoid getting another radiant mission from the radio. The fire mission seems to cancel out the quests while it's active.